Most annoying power-ups
Moderators: jelco, bert_the_turtle
- rainingblood
- level1
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- Location: Lyon
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- Tricycle21
- level2
- Posts: 169
- Joined: Sat Oct 14, 2006 2:23 pm
- Location: 3 meter above Japan
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- level1
- Posts: 47
- Joined: Thu Sep 18, 2008 4:57 pm
1. Futurewinians. I played a few solo games over the weekend (damnable lack of internets) and two games in a row one of the first crates had Futurewinians. They promptly descended and sucked up all the DGs at my spawn points, forcing me into Retribution mode with 8 minutes left on the clock. The second time they then managed to open a crate that contained a soul destroyer. Neither me nor my AI opponent got any points that time.
2. Ants. Horrible. Get one of these at your spawn and you can pretty much forget about using any reinforcements from there.
3. Meteor shower. Not really an annoying power-up, more like underwhelming. It never seems to hit what I want it to when I drop it.
Never really had much of a problem with any other power-ups. I think it's been mostly luck that I've not been hit with any infections or triffids.
2. Ants. Horrible. Get one of these at your spawn and you can pretty much forget about using any reinforcements from there.
3. Meteor shower. Not really an annoying power-up, more like underwhelming. It never seems to hit what I want it to when I drop it.
Never really had much of a problem with any other power-ups. I think it's been mostly luck that I've not been hit with any infections or triffids.
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- level0
- Posts: 4
- Joined: Sat Sep 27, 2008 11:26 pm
all power-ups that spawns creatures should have a time limit, then creatures should disappears, they are too strong imho, having one of that near a multiwinian's spawn point it's a lost battle.
else give that less hit point so they can be easily destroyed, or make it as they will have a variable hit point based on map population.
else give that less hit point so they can be easily destroyed, or make it as they will have a variable hit point based on map population.
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