Unused Multiwinia Powerups?
Moderators: jelco, bert_the_turtle
Unused Multiwinia Powerups?
After unzipping the .main file to put in NukeLord's map, I looked at the other files to explore the possibilites of giving Multiwinia it's first Graphics mod (for the user interface). Looked at the powerup icons and found some "Interesting" exceptions:
The filenames, from left to right and top to bottom, are:
Fireextinguisher
Control
Fireextinguisher (repeated, lazy me :\)
Dropship
Laser
Shaman
Tank
Taskmanager
When I saw the tank I immediately thought of the huge monstrosity briefly seen in the first test videos of a multiplayer Darwinia. It may have been the same unit. It also seems that Shamans might have been considered as actual ingame units once upon a time. The Dropship I presume was an airborne APC, though with the APC being able to traverse any kind of terrain I guess this became moot.
Though I wonder what some of the other things were, like the Task manager, Laser, and Grenade (not shown here). Fireextinguisher would have been nice, but I wonder how it functioned ingame when first proposed.
The filenames, from left to right and top to bottom, are:
Fireextinguisher
Control
Fireextinguisher (repeated, lazy me :\)
Dropship
Laser
Shaman
Tank
Taskmanager
When I saw the tank I immediately thought of the huge monstrosity briefly seen in the first test videos of a multiplayer Darwinia. It may have been the same unit. It also seems that Shamans might have been considered as actual ingame units once upon a time. The Dropship I presume was an airborne APC, though with the APC being able to traverse any kind of terrain I guess this became moot.
Though I wonder what some of the other things were, like the Task manager, Laser, and Grenade (not shown here). Fireextinguisher would have been nice, but I wonder how it functioned ingame when first proposed.
-
- level5
- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
I presumed that some of the icons here were left over from Darwinia... but did they have the same circle icon whenever they were used?
More poking around let me look at the 'Stats.txt', which presumably is game statistics for various units! Shamans are here, but were I to guess I'd say "Shamans" became Futurewinians, and Shamans were regulated to a story element.
Although it would be pretty awesome to see Shamans on a Multiwinia map, even if it's an assault map where you're tasked to defend them.
More poking around let me look at the 'Stats.txt', which presumably is game statistics for various units! Shamans are here, but were I to guess I'd say "Shamans" became Futurewinians, and Shamans were regulated to a story element.
Although it would be pretty awesome to see Shamans on a Multiwinia map, even if it's an assault map where you're tasked to defend them.
Just pointing out that you don't have to unzip main.dat to run custom maps, just put the data folder in your multiwinia directory and it should play fine.
I'm surprised nobody's checked out the mysterious tanks and their tank battle maps yet with all this editing and poking around going on, who knows what might be found?
*cou[size=0]tanks[/size]gh*
I'm surprised nobody's checked out the mysterious tanks and their tank battle maps yet with all this editing and poking around going on, who knows what might be found?
*cou[size=0]tanks[/size]gh*
jelco the galactaboy wrote:Skirmish is domination.
Yes, I've just seen that in the map files. But tankbattle maps have "TankBattle" as GameTypes, plus some other oddities. Was this a mode that was phased out during the beta?
NukeLord: I've done just that, but I'm yet to see the tank. Can't place them on the map...
Last edited by lorant on Tue Sep 23, 2008 11:07 pm, edited 1 time in total.
I don't think we'll need a unit like a tank, since the squad does the job, and transportation is anyway done through the armour. But some of those made me think of interesting ideas.
I disagree. I must have the giant hovering armor with the huge gun on it
*Ponders if NukeLord's implying we can find tanks through exploring the levels*
I'm wondering if there's a way to modify the GUI and spirtes. It seems so, but I wonder which of the...two? charred spirtes found in here the Evilwinians used.
I agree that we don't need a tank powerup, but what about a tank arena game mode? Sounds fun... (especially if the tank is user controlable and has a long range cannon ^_^)
Just forgot to turn a flag on...
Yeah, those uneditable, heavily encrypted text files sure are hard to crack, eh?
Just forgot to turn a flag on...
Last edited by lorant on Tue Sep 23, 2008 11:26 pm, edited 1 time in total.
Who is online
Users browsing this forum: No registered users and 14 guests