Postby Kuth » Sun Sep 21, 2008 8:47 am
Given my frustrations with anthills and forests comes this: Remember you can stockpile powerups, and there is no limit to how many they can be stocked up on. Yes I know, it's kind of obvious, but I needed to remind myself just now to save something in case I need it. Since Rocket and explosive power ups are not as common as dirt, I recommend having one in place in case the enemy decides to pestify your sole spawn point. Don't be afraid to bomb it either- as the short-term drawback of having few Darwinians is greater than the longterm drag of having the base infected.
For capture the statue, remember the objective is to get the statue to your base. On some maps, in some situations, it's best to let your enemy do the work for you and bring the statue to wherever it is you need it. Melting pot, for example, is just begging for you to steal the statue from your enemies just as they have it in their spawn zone.
On some maps with evil trees, let your enemies do the dirty work of getting the statue through the trees and wasting Darwinians. Use a powerup to exterminate the reinforcements, then grab the statue for yourself.
In King of the Hill, whenever there's a spawn point next to a territory, focus instead on the spawn point and secure it. Though your enemy might have a few seconds over you at first, you'll be able to hit him with a torrent of reinforcements and keep it if you have significant numbers.
When holding a turret, it might be a good idea to place a formation in the same facing as the turret, either aside of or just ahead of the turret (underneath the guns). This allows a second line of defense against any Darwinians that might sneak under the turret and make a grab at the controls.
When holding an important formation with a squadron under waves of enemy attack, it might be prudent to send your spawn point reinforcements to that location by right-clicking the destination on that squadron's commander. This way, reinforcing Darwinians will join the squadron to replace losses. Also, any extras will mill around and throw grenades.
Multiwinia is one of the few games where having the uphill advantage is clearly apparent. This is mostly in grenades and rockets. Grenades will bounce back downhill and rockets might fall a little shorter of their destinations.
Multiple fronts against an enemy is always preferable to charging them head on, even with superior numbers. This is the best way to tackle turrets without a powerup, since all four guns have to face one direction. The only exception is the flame turret, which (at the hands of a player) can make devastating sweeps.
Don't be afraid of using diversions. Making a showy attack against an opponent might hide the secret force (or full armor) you've sent along the flanks to take his spawn point. Take into consideration where your opponent may be focusing his attention.
When launching airstrikes or meteors, take into account where your enemy may be headed before launching your barrage. The sight alone of the powerup may make them panic and consider other routes, rather than being obliterated by the powerup strike.
Some devestating power ups, rather than placing them immediately in the enemy spawn point, might be better in the statue spawn area/recovery area. Not only does this cause battlefield confusion, but one can burn down trees too.