On Crate Weights?
Moderators: jelco, bert_the_turtle
On Crate Weights?
Are the crates truly random? It seems that some maps favor some powerups, and some powerups simply don't appear on certain maps.
I understand that crates tend to drop closer to the person that's losing. I'm curious about more details here.
Will they drop exclusively towards the person that's losing? Will they drop closer to you the more your losing?
How does it determine who to weight the crate drop towards? Does it just look at the score when the crate is created and drop near the player on the bottom? Is there a more sophisticated calculation (perhaps based on current population? or spawn points?)
Does this mean crates will never drop near the players whose winning? I don't think this is the case, I just played a game of CTS. I was winning 2-0 and two or three consecutive crates just dropped right on top of me. But they were all bad. One was an infection outbreak (evilwinians) right by my spawn, i wound up permanantnly losing control of all my spawns due to eviliwinians.
What about crate contents? Are they truly picked at random? Or are they wieghted somehow based on what's going on in the game? Should I be more skeptical of opening crates when I'm winning? Does the quality of the create, or it's propensity towards good or bad have anything to do with how close it is to the losing player?
Just curious. I've seen the crates do some craizy shit and I was just curious if it's all luck or there's something under the hood encouraging the craziness.
I understand that crates tend to drop closer to the person that's losing. I'm curious about more details here.
Will they drop exclusively towards the person that's losing? Will they drop closer to you the more your losing?
How does it determine who to weight the crate drop towards? Does it just look at the score when the crate is created and drop near the player on the bottom? Is there a more sophisticated calculation (perhaps based on current population? or spawn points?)
Does this mean crates will never drop near the players whose winning? I don't think this is the case, I just played a game of CTS. I was winning 2-0 and two or three consecutive crates just dropped right on top of me. But they were all bad. One was an infection outbreak (evilwinians) right by my spawn, i wound up permanantnly losing control of all my spawns due to eviliwinians.
What about crate contents? Are they truly picked at random? Or are they wieghted somehow based on what's going on in the game? Should I be more skeptical of opening crates when I'm winning? Does the quality of the create, or it's propensity towards good or bad have anything to do with how close it is to the losing player?
Just curious. I've seen the crates do some craizy shit and I was just curious if it's all luck or there's something under the hood encouraging the craziness.
- vanarbulax
- level4
- Posts: 653
- Joined: Mon Oct 01, 2007 8:51 am
- Location: Sydney, Australia
As far as I can tell crates seem to be weighted towards whoever currently has the lowest score with more weighting the farther behind you are. I don't know if it factors in how well your doing at the moment (e.g behind points-wise in KOTH but now have control over ever hill) or not since they tend to be the roughly similar to your overall points. This can weigh quite significantly as a KOTH game I played with 3 people on barely had any points and ended up having 4/5 of all the crates drop at his trunk port. I also think that the more behind you are the more the crate is inside your lines (though I'm not sure if that's just because your territory is usually smaller) because in that particular game all the crates to the guy who's behind dropped directly around his trunk port while the few I got were halfway between the trunkport and the hill. As far as I can guess your in the lead or behind your as likely to get good or bad but I'm pretty sure different powerups are set to different probabilities (futurewinians harder to get than gunturrets or magical forest) and I think bad powerups are generally less likely and fewer so it encourages you to get crates.
Anyway that's what I perceive to be the case, I think an IV member would be needed to confirm how ti actually calculates who gets what crates.
Anyway that's what I perceive to be the case, I think an IV member would be needed to confirm how ti actually calculates who gets what crates.
- vanarbulax
- level4
- Posts: 653
- Joined: Mon Oct 01, 2007 8:51 am
- Location: Sydney, Australia
- Tricycle21
- level2
- Posts: 169
- Joined: Sat Oct 14, 2006 2:23 pm
- Location: 3 meter above Japan
I think that the crate weighting is calculated by population and not by score: In one game of CTS I had a great start and scored the first 2 statues, but after that my spawn was nearly overrun. Then, even though I was leading with 2 points, 2/3 of the crates landed at my spawn.
Also, even though the contents of the crates may be somewhat random, I've noticed very bizarre cases where e.g. all 3 crates in a row are dark forests or rocket turrets...
Also, even though the contents of the crates may be somewhat random, I've noticed very bizarre cases where e.g. all 3 crates in a row are dark forests or rocket turrets...
Snyyppis wrote:Also, even though the contents of the crates may be somewhat random, I've noticed very bizarre cases where e.g. all 3 crates in a row are dark forests or rocket turrets... :?
That really isn't very bizarre at all. You noticed it because three in a row doesn't seem random, but in a truly random distribution, sequences of three or four are not that uncommon, especially given that turrets and dark forests are weighted more heavily than many other things that crates could give you.
xander
-
- level5
- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
-
- level5
- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
- bert_the_turtle
- level5
- Posts: 4795
- Joined: Fri Oct 13, 2006 6:11 pm
- Location: Cologne
- Contact:
- The GoldFish
- level5
- Posts: 3961
- Joined: Fri Mar 01, 2002 9:01 pm
- Location: Bowl / South UK
- Contact:
Well, I does appear that crates seem to be defined when they're captured, which means they could bias depending on whom captures them (the obvious flaw with definition on spawn is who would capture them). Obviously though, this tells us basically nothing.
Otherwise though, there's nothing in the game files that I'm aware of that tells us anything interesting.
Otherwise though, there's nothing in the game files that I'm aware of that tells us anything interesting.
Who is online
Users browsing this forum: No registered users and 8 guests