Nuclear War Apocalypse (Screens)

General discussion about Multiwinia

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IronWill
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Nuclear War Apocalypse (Screens)

Postby IronWill » Thu Oct 02, 2008 10:53 pm

What happens when all players got the Nuke power-up at the start of the round ?? Here is a hint :

Image

A step closer to the end of the known world:

Image
Last edited by IronWill on Fri Oct 03, 2008 2:56 am, edited 1 time in total.
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Nimbus
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Postby Nimbus » Thu Oct 02, 2008 11:16 pm

Defcon: Secretly a Multiwina game mode.
aldaris
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Postby aldaris » Sat Oct 04, 2008 5:48 pm

At this point the lack of nuke-killing bunkers becomes painful.
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Tricycle21
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Postby Tricycle21 » Sat Oct 04, 2008 5:50 pm

Nimbus wrote:Defcon: Secretly a Multiwina game mode.

It can be possible if you edit InvalidCrates.
And also, nice screen shot!
TRC21

Oh yes.
Image

3 meter above. I think.
IronWill
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Postby IronWill » Sat Oct 04, 2008 7:02 pm

Tell us more about that InvalidCrates feature please
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The GoldFish
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Postby The GoldFish » Sat Oct 04, 2008 9:56 pm

There's a multiwinia_option for maps which allows you to blacklist certain crate powerups;

example,

Code: Select all

InvalidCrates   Armour   


and

Code: Select all

   InvalidCrates   Squad   Airstrike   Nuke   Meteor   


Using the english to work out the names of all the powerups, you could effectively pick and choose to only allow one powerup on your map. Nukes for example. Every 10 seconds. On a 4 player map. 24 nukes at once could be entertaining.
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Tricycle21
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Postby Tricycle21 » Sun Oct 05, 2008 5:24 am

Code: Select all

#(all)   InvalidCrates   Squad   Harvester   Engineer   Armour   AirStrike   Nuke   Darwinians   PersonalShield   Subversion   HotFeet   GunTurret   Infection   MagicalForest   Randomiser   AntNest   Plague   Eggs   Meteor   DarkForest   CrateMania   SpawnMania   Bitzkreig   FormationBooster   Rocketwinians   FireExtinguisher   Rage   Tank   RocketTurret   FlameTurret   SpaceShip   Triffids   NapalmStrike   SlowDown   SpeedUp   

It's impressive that there are so many powerups in Multiwinia. Some of them, for example FormationBooster, never appear in game, however.
And it's interesting that Mega Rage is named Bitzkreig here.

Code: Select all

cratename_bitzkreig                 Mega Rage


...I seem to be posting to a wrong forum.
Happy modding! :lol:

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