Jordy... wrote:Agreed, a good AI is almost impossible, that's why you have close that void with either a good story or MP, since we have moved out of the arcade gaming ages right?
AI War.
I like it.
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Jordy... wrote:Agreed, a good AI is almost impossible, that's why you have close that void with either a good story or MP, since we have moved out of the arcade gaming ages right?
microchip08 wrote:Harle wrote:assuming the game would make use of Steamworks
Why are you assuming that Subversion would use Steamworks?
Changes: Quote was edited in
realityx wrote:microchip08 wrote:Harle wrote:assuming the game would make use of Steamworks
Why are you assuming that Subversion would use Steamworks?
Changes: Quote was edited in
Hey just been doing some reading on the forums and figured i'd put my 2 cents in.
I think if they do implement multilayer that they will likely go the steam route for the sole reason that steam basically saved their business.
I personally would love to play the "cops and robbers" style game where one side sets up the security and the other tries to break it. I already have a group of my fellow gamers chomping at the bit to play this, and having multilayer capabilities, i feel, would increase the sales.
bert_the_turtle wrote:It would also lock the games to Steam. You wouldn't be able to sell them as standalone downloads (well, you could, but you'd still need to activate them over steam and you'd need a steam account to play, so why bother?), you wouldn't be able to run them on Linux. So no, it's not free. You may not have to pay valve to use steamworks in your game, but there are other costs.
(Aren't achievements part of steamworks already? IV used those for Multiwinia and later Defcon.)
Snypr18 wrote:You guys dont give online gamers enough credit. Not to mention you act as though including multiplayer is going to somehow ruin the singleplayer.
There are plenty of players out there who would cooperate just fine with one another as long as they have a specific job to do that will keep them engaged. Couple that with a good server admin system and a decent communication solution (in game text, a pre determined "request" system such as that in Battlefield 2, and/or an in game VoIP) and youre really onto something.
If a player drops out of the game, have their character revert to control by the server admin.
If there were enough options to ensure that you could make this game really challenging I can guarantee I would keep myself playing it for a long time, and I know a slew of others who would do the same. This game would be incredible with friends, but would get repetitive quickly without them.
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