Prison Architect Update 11 released

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Chris
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Prison Architect Update 11 released

Postby Chris » Tue Dec 20, 2016 1:44 pm

Prison Architect Update 11 has been released. Non-steam users can download the latest version from the builds page here:
http://www.prison-architect.com/builds.html

STEAM USERS: This update is on a steam branch, meaning it will not automatically download. You must manually switch to that branch to see this new version.
- Right click on Prison Architect in your games list
- Click 'Properties'
- Click 'Betas'
- Select 'beta' from the list. (Restart steam if it doesn't show up)
- The update will then download.

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.
http://www.prison-architect.com/register



= Staff Needs
Your security staff now have needs, in much the same way as prisoners.
This is optional, and can be enabled when creating a new prison, or enabled from Extras -> Map Settings.
You must take care of your staff needs, or else your staff will begin to perform their duties badly.

The staff members affected in this update are:
Guards
Armed Guards
Dog Handlers
Snipers

These staff will have a semi random mixture of the following needs. Each need is similar to
its prisoner counterpart, but also slightly different:

BLADDER - Staff will only make use of toilets in staff designated zones or staff rooms
BOWELS

FOOD - Staff will eat in the Staff Room if you add a Serving Table.
Or you can designate a canteen as "Staff Only" and they will eat there instead.
Staff meals are more expensive than prisoner meals and are automatically delivered.

SAFETY - Staff hate to feel they are in danger. You can help with this need by equipping your
staff with Tazers, body armour etc, as well as ensuring strength in numbers.

RECREATION - Staff get bored too. They can now make use of any entertainment so long as it exists
within a staff room. Eg Pool tables, radios, TVs, etc.

COMFORT - Put some sofas in the staff room for this.

ENVIRONMENT - Same as prisoners, this is entirely based on the cleanliness of the surroundings.

REST - This replaces the "tiredness" mechanic. Be sure to give your staff enough down time.

If staff are happy, this contributes in a positive way towards the temperature of your prison.
Likewise if they are unhappy, this will make the prison "hotter" and lead to more trouble later.

If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:
- Sauntering around slowly when doing jobs
- Less effective at searching for contraband
- Less likely to actively look for trouble, more likely to turn a blind eye
- Unwilling to put themselves in danger eg confronting gang members
- In extreme cases, staff will take bribes in order to look the other way when searching for contraband

= Staff break times

You can now specify how much break time to grant your staff. Go to Reports -> Policy.
You can choose how long each break is, and how many breaks per day are taken.
Staff on break will immediately begin attending to their needs.
Nb. Staff will always finish their current job before starting their break.


= Other changes

- Arcade Cabinets have had their sound turned down

- Larger clone size with Tools and Cheats enabled.

- Main menu: 'Terms and Conditions' moved to Options menu.
- Main menu: Added 'Other Introversion Games' link.

- Tooltip added to Analytics in Options menu.


= BUG Fixes

- Fixed: Dog Handlers would be completely paralised if injured, and there was no Medical Ward
- Crash when loading with mods which define a custom room.
- Family Rooms no longer erroneously display the cell quality too high warning.


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rsdworker
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Re: Prison Architect Update 11 released

Postby rsdworker » Tue Dec 20, 2016 2:09 pm

that's great - i hope see more of those updates because new features would be useful

i usggest staff should have bed to rest like priosners do - prisoners have rest as well
unknownguy2002
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Re: Prison Architect Update 11 released

Postby unknownguy2002 » Tue Dec 20, 2016 4:26 pm

nooo! i am bad enough at handling the prisoners needs(Leave them to die...) :shock: :shock: :shock:
Edmera
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Re: Prison Architect Update 11 released

Postby Edmera » Tue Dec 20, 2016 6:53 pm

Im trying to download this latest update but it reports: login.introversion.co.uk is currently unable to handle this request. Ive tried an older download but those also seems to be broken. Has anyone succesfully downloaded the non-steam version?
maxenceg2m
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Re: Prison Architect Update 11 released

Postby maxenceg2m » Tue Dec 20, 2016 7:52 pm

I have the same problem :'(

I start to pray for a quick fix!
stonecold
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Re: Prison Architect Update 11 released

Postby stonecold » Tue Dec 20, 2016 9:55 pm

the update does NOT work....at least not on the build page....

it cannot be downloaded. is it exclusive for Steam because its a beta? I mean that's what the steam database says.....I think it should have been released to the public...like all the other full updates in the past.
maxenceg2m
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Re: Prison Architect Update 11 released

Postby maxenceg2m » Tue Dec 20, 2016 10:08 pm

Hi stonecold!

All builds on the page http://www.introversion.co.uk/prisonarc ... uilds.html are unavailable to download because the login page is broken, but the update is here, like all the others.

The site is in ".uk" so I suppose that at this time in england everybody is sleeping or playing at Prison Architect ;).

It should be fixed tomorrow!
stonecold
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Re: Prison Architect Update 11 released

Postby stonecold » Tue Dec 20, 2016 10:11 pm

broken...figures. ok thanks. I knew something odd happened.
tuz
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Re: Prison Architect Update 11 released

Postby tuz » Wed Dec 21, 2016 9:20 am

Do we have to choose between v2 and update 11 since they are both opt in? Or does update 11 include the v2 changes?
Chris_W
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Re: Prison Architect Update 11 released

Postby Chris_W » Wed Dec 21, 2016 11:25 am

Idea to expand on this to match real life shifts:

Breaks being shorter periods throughout the workday (but long enough for them to actually traverse the prison and reach a staff room) as seen here.
Time Off could be used in the same fashion as long breaks, but actually make staff go home and sleep/have a private life.
Length could be set by the player, effectively letting you choose between 8 and 12 hour shifts. Emergency modes like lockdown etc would delay the shift change automatically until the state of emergency is dealt with, giving you more people if the relief shift just arrived but the old shift not permitted to leave just yet.
Staff would take (differrently colored, right lane using) buses to work 30 mins before the start of the shift that stick around for a bit to ferry relieved staff who are fast enough home half an hour later (the rest going home on foot, see also: visitor mechanics), forcing you to work around shift changes and hire more staff if you want people to work all day. This bus could arrive according to that shift length shedule.
In the daily schedule, there could be up to 3 draggable lines called "shift change" that you can adjust a bit so it doesn't occur in vulnerable situations, e.g. when prisoners just get woken up. Just make the separating hour line into a thicker red shift change line that can be moved up or down, as many of them as we need according to length of shifts.
Might need to balance out salaries again so we can actually afford 24/7 coverage.
It would be neat to have 24/7 guard coverage but choose to cover only 8 or 16 hours of office work to save money.
Even neater would be having less guards on site during certain shifts, meaning a clipboard page that doesn't just offer firing but also drag&drop into shifts early, late, and if applicable, night.

Also, please give us back the option to rotate road gates, or rotate them hardcoded.
It looks terrible when it opens into the crowd of people coming/leaving with them running through the opened gate section now "blocking" their sidewalk as if it wasn't there. Those need to open to the right to give way to pedestrians on the left.

Cheers,
Chris
Edmera
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Re: Prison Architect Update 11 released

Postby Edmera » Wed Dec 21, 2016 5:14 pm

The problem is fixed and I can download update 11.
tid242
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Re: Prison Architect Update 11 released

Postby tid242 » Wed Dec 21, 2016 8:49 pm

Thank you for the update. It means a lot to me..

-tid242
aerosor
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Re: Prison Architect Update 11 released

Postby aerosor » Sun Jan 01, 2017 1:38 pm

What's going on with the android version? Will it ever be released?
Sav-T
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Re: Prison Architect Update 11 released

Postby Sav-T » Fri Jan 06, 2017 10:49 am

Ive been trying to get in touch with any of the developers via email and pm's, this topic seems to be the most active / recent.
Please reply to my support email when you log on next.
stonecold
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Re: Prison Architect Update 11 released

Postby stonecold » Thu Jan 12, 2017 4:10 am

i thought this was updated past 11-D...doesn't steam have a newer update?

I wonder why it isn't on the regular (non-steam) build page?

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