Prison Architect Version 2.0 released

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Chris
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Prison Architect Version 2.0 released

Postby Chris » Fri Aug 26, 2016 12:39 pm

Prison Architect Version 2.0 has been released!



TWO MILLION players have now enjoyed Prison Architect. We are flabbergasted. We would like to thank every single one of you from the bottom of our hearts, for making this such a dream project.

After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game.

CHANGES

Developer Tools and Cheats
Developer tools and cheats, seen in some of the alpha videos, are now available to everyone.
A new option is shown when creating a new map, "Enable Cheats". This is prison specific and cannot be disabled later.

When enabled:
- All construction occurs immediately
- A new 'Spawn' toolbar button permits instant creation of any game object for zero cost
- Water can be placed like any other material
- Research in the bureaucracy screen can be sped up by holding down the right mouse button on the item

The Function keys now perform debug services:
F1 Edit world properties (Very easy to crash/ruin the game)
F2 Profiler
F3 Script Debugger
F4 Dialog Editor
F5 Sound Editor
F6 Sprite Bank Editor for Needs icons
F7 Sprite Bank Editor for User Interface icons
F8 Sprite Bank Editor for Game Sprites
F9 Debug rendering options
F11 Enlarge Map in All Directions

Nb.
- Cheat prisons do not allow achievement unlocks
- Cheat prisons cannot be sold for profit.


Policy Window (continued)
You can now set which misbehaviours warrant an increase or decrease in prisoner security.
For example, murder can be set to immediately make a prisoner Max-Sec.

You can now disable the cell quality checks that determine which cells a prisoner can be assigned to.
When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available.
When disabled, prisoners will always be assigned to free cells if that is all that is available.


Modding System (continued)
- Added World.NumPrisoners and World.Capacity. These return tables containing the current number of prisoners
and the total number of cells in each security rating respectively.
- Added ability to use markers in object tooltip strings (via objectTable.Tooltip). See lua_function_list.txt


- Localisations: All languages updated.


BUG FIXES
- Jobs to construct walls are now visible while designating rooms.
- Fix for reliability of + button in Build Toolbar
- Delivery Truck drivers no longer counted in Staff Reports
- Utilities Room in Quick Build no longer uses the default sprite
- Objects that can't be rotated are no longer rotated if part of a Quick Build
- Staff inside gang controlled areas can now be sacked
- 0010930: [AI & Behaviour] Death row prisoners show up as max security (Icepick) - resolved.
- 0011077: [Other] Name in Game Tier issue (John) - resolved.
- 0011091: [Control & User Interface] Clicking where the taskbar is located shows the taskbar in windows 10 anniversary update (lim_ak) - resolved.
- 0011119: [Gameplay] The issue with taking Death row prisoners. (Icepick) - resolved.
- 0010968: [Performance] Random crash.Especially during the riot or taser fighting (John) - resolved.
- 0011017: [Control & User Interface] [v2preview] crash when viewing "stolen from" (John) - resolved.
- 0010921: [AI & Behaviour] Freetime broken (Icepick) - resolved.
- 0011032: [Control & User Interface] wrong Japanese translation (John) - resolved.
- 0011052: [Gameplay] Quickbuild "luxury cell" and common room not updated for v2.0 tv behavior. (Icepick) - resolved.
- 0010191: [AI & Behaviour] Dead armed guards will not stop moving when put in Hearse. (Icepick) - resolved.
- 0011060: [Control & User Interface] Ability to disable the automatic prisoner security change. (Icepick) - resolved.
- 0007196: [Control & User Interface] Inmate Nutrition Research Grammar (Icepick) - resolved.
- 0011170: [AI & Behaviour] Several security-restricted reception rooms do not work (Icepick) - resolved.
- 0011168: [AI & Behaviour] Visitation does not satisfy family need. (Icepick) - resolved.
- 0010829: [Gameplay] Extension to automatic Security Risk re-assignment (Icepick) - resolved.
- 0003491: [Control & User Interface] I need more intake in order to keep the Prison profitable (Icepick) - resolved.
- 0011129: [Platform Specific Issues] Windows 10 Taskbar vs PA Toolbar (lim_ak) - resolved.
- 0009331: [Gameplay] Execution Lockdown fails to complete (Icepick) - resolved.
- 0011135: [Gameplay] Freedom need not satisfied by yard (Icepick) - resolved.
- 0011150: [AI & Behaviour] Confidential Informants Get Stuck In Security Room (Icepick) - resolved.
- 0011106: [Control & User Interface] Micromanagement bug - no teacher exists while he does. (Icepick) - resolved.
- 0011145: [Control & User Interface] Screen focus shifts while in Informants view mode (Icepick) - resolved.
- 0011158: [Control & User Interface] Cannot switch from Dump to Dismantle in Context Menu (Icepick) - resolved.
- 0011160: [Gameplay] National guard should cancel lockdown before entering the prison (Icepick) - resolved.
- 0011105: [AI & Behaviour] Cell doors are open during Work/Lockup regime (Icepick) - resolved.
- 0011120: [Mod System] [Bug] Using "Interface.RemoveComponent()" extends the menu window height instead of shortening (elDiablo) - resolved.
- 0011068: [Control & User Interface] Nasty new problems with Interface Buttons on objects (elDiablo) - resolved.
- 0011097: [Mod System] Make the amount of prisoners per Security Level and the amount available/total cells per Security level accessible for mods (elDiablo) - resolved.
- 0010996: [AI & Behaviour] (Version 2 preview) Prisoners in solitary aren't using toilets/showers even though their needs are high (Icepick) - resolved.
- 0011104: [Gameplay] Prisoners sniffed by dog and searched once deposited in solitary never start serving their punishment (Icepick) - resolved.
- 0011136: [AI & Behaviour] Food tray redistribution (Icepick) - resolved.
- 0011124: [Gameplay] The new suprise minsec legendary gangleader event didn't actually make the prisoner a gang leader (Icepick) - resolved.
- 0011133: [AI & Behaviour] Prisoners get stuck when sent to solitary (Icepick) - resolved.
- 0011132: [Gameplay] Object duplication with high-priority jobs (Icepick) - resolved.
- 0011014: [Save & Load] SectorSystem check keeps reverting changes (Icepick) - resolved.
- 0011131: [Gameplay] Snipers bug. (Icepick) - resolved.
- 0011046: [Control & User Interface] Confidential informants screen misplaced (Icepick) - resolved.
- 0010521: [AI & Behaviour] Families wont visit causing lots of fights (Icepick) - resolved.
- 0011126: [AI & Behaviour] Prisoners fail to satisfy "Literacy" need despite having library books (Icepick) - resolved.
- 0011087: [AI & Behaviour] Prisoners taken to medical beds are not healed or returned to cells (Icepick) - resolved.
- 0010998: [Control & User Interface] "Total Prisoners" intake always selects maximum number of inmates regardless of number set (lim_ak) - resolved.
- 0011071: [AI & Behaviour] Stacking babies in a single stack (Icepick) - resolved.
- 0011075: [Gameplay] Mother visited by her 0yr. old child (Icepick) - resolved.
- 0011092: [Gameplay] Certain events should not occour before the player has unlocked what (Icepick) - resolved.
- 0011030: [Control & User Interface] v2 Reg Doors cannot be locked open (Icepick) - resolved.
- 0011081: [AI & Behaviour] Snipers target same prisoner (Icepick) - resolved.
- 0011058: [Gameplay] Mayor does not require large TV removal (Icepick) - resolved.
- 0011079: [Gameplay] Cell Grading for Dormitories bugged with more than 1 Occupants. (Icepick) - resolved.
- 0011067: [Gameplay] Random items appearing on todo list. (Icepick) - resolved.
- 0011003: [Gameplay] Agitating radio broadcasts wont stop (Icepick) - resolved.


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entereloaded
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Re: Prison Architect Version 2.0 released

Postby entereloaded » Fri Aug 26, 2016 1:27 pm

Thank you for the ongoing developement! GG
stonecold
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Re: Prison Architect Version 2.0 released

Postby stonecold » Fri Aug 26, 2016 2:26 pm

that's all she wrote..... (it's over)
doomdrvk
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Re: Prison Architect Version 2.0 released

Postby doomdrvk » Fri Aug 26, 2016 10:30 pm

Bruh the game is still missing something what happened to the properties option in the dev mode that you were showing us in 2.0 preview. I would at least like an answer to why its not implemented.
rsdworker
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Re: Prison Architect Version 2.0 released

Postby rsdworker » Fri Aug 26, 2016 11:35 pm

Policy Window (continued)
You can now set which misbehaviours warrant an increase or decrease in prisoner security.
For example, murder can be set to immediately make a prisoner Max-Sec.

You can now disable the cell quality checks that determine which cells a prisoner can be assigned to.
When enabled, prisoners who misbehave will not be assigned to a nice cell, even if that nice cell is the only one available.
When disabled, prisoners will always be assigned to free cells if that is all that is available.


i think you need add auto downgrade when its good behavior and have settings for points for getting good behavior
CoNzz
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Re: Prison Architect Version 2.0 released

Postby CoNzz » Sat Aug 27, 2016 1:53 am

When I press F9 the menu doesn't pop up, why? I tried starting new prisons it still doesn't work
YMS
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Re: Prison Architect Version 2.0 released

Postby YMS » Sat Aug 27, 2016 10:07 am

rsdworker wrote:i think you need add auto downgrade when its good behavior and have settings for points for getting good behavior


Indeed, it doesn't make much sense to be able to automatically downgrade the security rating of a prisoner, but only have incidents as trigger points. Should I set a murderer to med sec only because he was caught steeling luxuries?
rstd2
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Re: Prison Architect Version 2.0 released

Postby rstd2 » Sun Aug 28, 2016 5:19 pm

I submitted a bug report a while go, which got one response, which after answering was ignored. Anyways, whenever I load the game on my computer, all the sprites seem to be jumbled up. (Icons, objects, people are all mixed together) In addition, in the menus, recent features' titles are abbreviated into things like "codex.steamtrending" where the "Trending Items on Steam Workshop" button would be. Certain buttons that should be here are not as well, like the enable developer mode/cheats button when creating a new prison, and even the option to enable it in a brand new save file. (I would like to note I am using the latest release of PA as well.) These issues make the game completely unplayable, and I will reply with more info/files if you guys don't have a known solution to the problem already.
isit
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Re: Prison Architect Version 2.0 released

Postby isit » Wed Aug 31, 2016 1:29 am

A sad but bitter sweet day.
yuk
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Re: Prison Architect Version 2.0 released

Postby yuk » Thu Sep 01, 2016 3:16 am

I've posted about tonnes of bugs and issues in the forums, I can't get access to mantis....I hope they will be looked into as well in future.

I'd like to see more interaction between the devs and the people and ESPECIALLY more moderation. I feel like no one is here, and if that's to do with visibility then perhaps Devs/staff need bigger badges.

Also why is this not in news? lol

And how do I update? I bought through GOG not Steam.

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