Prison Architect Update 5 released

The only place you'll ever hear the truth
User avatar
Chris
Introversion Staff
Introversion Staff
Posts: 1172
Joined: Sat Nov 25, 2000 7:28 pm
Location: Cambridge, UK
Contact:

Prison Architect Update 5 released

Postby Chris » Thu Mar 24, 2016 12:06 pm

Prison Architect Update 5 has been released. Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:
http://www.prison-architect.com/builds.html

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.
http://www.prison-architect.com/register

Here is our video demonstrating the new features:


Performance optimisations

We focussed on performance this month, and achieved a speed boost of at least 50%.
This work is ongoing.

- Now defaulting to the VS2015 build, with the old VS2008 build still
available for Safe mode (Prison Architect Safe Mode.exe). This gives
a good speed improvement over the VS2008 version.

- Asynchronous job search system. Instead of synchronously looking for a job,
workers, guards, prisoners, doctors now place a request for a new job in a
queue. This queue is processed during render phase of the game loop so
shouldn't take up any time during the main game loop.

- Speed up rendering of the Feed Prisoners Objective. This was particularly
slow when there were a lot of hungry prisoners.

- Rebuild the indoor/outdoor shadow mask only when a cell changes its material
or indoor/outdoor status.


Thermodynamics (continued)

- New pipe type in the utilities view: Hot water pipes
These operate on a seperate layer to the existing pipes, and can be overlaid without conflict.

- New utility: Hot water boiler
Requires a large pipe connection of cold water, and a direct electrical connection
You can run hot water pipes from this boiler in any direction.
Nb. Water will lose heat the further it gets from the boiler.

- All radiators now require a hot water connection to function

- Showers can take cold water or hot water.
When supplied with hot water, showers will also reduce a prisoner's Warmth need
When supplied only with cold water will apply a Frigid effect, which acts as a kind of short-term surpression
while also spiking their Warmth and comfort needs.


3d mode has been discovered

This update we have improved 3d mode with new shapes, new shaders operating on all objects, and better wall geometry.
3d mode remains very experimental.

Known bug: The mouse position is wrong when using graphics/Supersampling.
Known bug: Long pauses caused by geometry changing, eg wall construction/demolition


BUG FIXES

- Thermodynamic map to use 16 bit number type to represent the temperature
instead of 8 bit. This fixes a bug with fire showing negative temperatures.

- 0010610: [Graphics] entire screen is black and white boxes


Stay up to date:
Subscribe to our Blog
Subscribe to our Youtube channel
Follow us on Twitter
Join our mailing list
Follow our twitch.tv livestream - we sometimes code live on twitch
Axios
level2
level2
Posts: 100
Joined: Sat Jul 20, 2013 10:50 pm

Re: Prison Architect Update 5 released

Postby Axios » Thu Mar 24, 2016 12:12 pm

Awesome! Thanks!

Hoping for a boiler related emergency event....
rstd2
level1
level1
Posts: 60
Joined: Wed May 20, 2015 2:04 am

Re: Prison Architect Update 5 released

Postby rstd2 » Fri Mar 25, 2016 9:42 pm

Seems like a neat update, wish my game would become playable.
mattronson
level0
Posts: 2
Joined: Sat Mar 04, 2017 11:19 am

Re: Prison Architect Update 5 released

Postby mattronson » Wed Apr 12, 2017 1:42 pm

It was a small update. I see and played it. It was a neat and clean update to have a good UX User Experience or a gameplay http://www.advantageremaps.co.uk/essential-aspects-quality-thesis-paper/.

Return to “Introversion Blog”

Who is online

Users browsing this forum: No registered users and 1 guest