Prison Architect Alpha 27

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Chris
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Prison Architect Alpha 27

Postby Chris » Fri Nov 28, 2014 12:33 pm

Alpha 27 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:
http://www.prison-architect.com/builds.html

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.
http://www.prison-architect.com/register

Here is our video demonstrating the work done this month.


New food Supply & Demand system
All cell blocks are now assigned a specific canteen to eat in, permitting accurate demand calculation per canteen
All kitchens are assigned specific canteens, such that every kitchen serves at least one canteen, and all canteens are served by at least one kitchen
A new button in Deployment/Logistics can be used to manually override these assignments
This new system permits accurate calculations of supply and demand in all canteens.

Hover the mouse over the Canteen supply/demand icon, to see a breakdown of the calculated demand per hour.
All prisoners will now eat at meal times, not just the very hungry ones.
Some prisoners will leave wasted food behind if they are not that hungry.
"Ingredient Teleporting" from alpha 26 has been removed
Chefs will now cook whatever ingredients are available in their kitchen, rather than requiring specific ingredient types
If cooked food is available in a canteen but there are no serving trays, a stack of serving trays will be instant-purchased

Reform program scheduler
Advanced players can now click the "Edit Schedule" button to manually set the times and locations of all Reform Programs
Programs set manually will be 'pinned' in place, and will not be moved by the auto-scheduler
New programs can be created by clicking in the schedule
Right click on programs to cancel them
Existing reform programs screen now moves camera to current assigned room when mousing over
Reverted back to old style colour scheme : Yellow = prisoner on way, Green = attending class

Screenshot: https://twitter.com/IVSoftware/status/5 ... 3574691840

Phone Tap object
Built in a security room and connected via wires to phone booths
Manned by a Guard
Allows you to listen in to prisoner phone calls, revealing their Reputation, and arranged contraband throw-ins.
Cctv research renamed to Surveillance, and includes cctv equipment and phone monitoring

Names In The Game : Report offensive entry button
All entries in the Names in the game list now have a "Report" button
Click on this button if you feel the bio is offensive and should be removed from the game.
The number of clicks on any entry is recorded in our database, and we will review all reported entries and remove them as appropriate.

Game balance
Reputations rebalanced : Legendary, Volatile, Deadly are all less likely
Contraband smuggling via deliveries has been halved
Prisoners needs now start at zero

Other changes and fixes
Deployment/Jobs screen now shows staff-only work rooms as grey instead of green.
Assigning prisoners to work in those rooms will produce a flashing red warning message saying "STAFF ONLY"
Render change : Different wall types no longer blend wierdly, eg fences, perimeter walls

New Reputation :
Skilled Fighter. Can sometimes disarm an opponent during a fight.
Expert Fighter. Can sometimes take a weapon from his opponent during a fight.

BUG FIXES
Fixed : Markers continuously popping up over Guards during fights
Many language typos and fixes. Thanks to RGeezy911 for doing this work.
Fixed : Blackscreen bug with certain Intel GMA cards
0004332: [AI & Behaviour] Issues with Chef AI (Chris) - resolved.
0004274: [Control & User Interface] AA Program - 'Removes' spelling mistake. (RGeezy911) - resolved.
0002272: [Gameplay] Inconsistent naming - Cook or Chef (RGeezy911) - resolved.
0004139: [Control & User Interface] Failure Condition: Bankrupt - Disastrous spelled wrong (RGeezy911) - resolved.
0002305: [Other] CEO phonecall (RGeezy911) - resolved.
0001647: [Other] Shears item name misspelled as "Sheers" (RGeezy911) - resolved.
0000783: [Other] spelling mistakes in Language File (RGeezy911) - resolved.
0000476: [Control & User Interface] Maintenance is misspelled in Bureaucracy screen, elsewhere (RGeezy911) - resolved.
0000073: [Other] Missing apostrophe in CEO dialogue (RGeezy911) - resolved.
0002681: [Control & User Interface] Typos: In descriptions of CCTV cameras and Holding Cell (RGeezy911) - resolved.
0005187: [Control & User Interface] Possible misspelling in Grant description (RGeezy911) - resolved.
0006688: [Graphics] Black Screen with game running the the background (works fine in Alpha 25) (John) - resolved.
0005835: [AI & Behaviour] Piles of dirty clothing not being dealt with (lim_ak) - resolved.
0006824: [Gameplay] rubble needs to be repaired (lim_ak) - resolved.
0006823: [Gameplay] Water pump continues to supply water after being dismantled (lim_ak) - resolved.
0003579: [AI & Behaviour] Guard Dogs get stuck at the entrance of Kennels (John) - resolved.
0006033: [Graphics] Flashing power symbols after foundations are bulldozed with lights installed. (John) - resolved.
0004767: [Graphics] Single Electric Cable Invisible (lim_ak) - resolved


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tertaim
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Re: Prison Architect Alpha 27

Postby tertaim » Fri Nov 28, 2014 1:19 pm

was really hoping on some cool new features!
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knoest26
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Re: Prison Architect Alpha 27

Postby knoest26 » Fri Nov 28, 2014 1:52 pm

Guess that's my weekend sorted
thekillergreece
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Re: Prison Architect Alpha 27

Postby thekillergreece » Fri Nov 28, 2014 2:04 pm

Nothing really new but alright...
Axios
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Re: Prison Architect Alpha 27

Postby Axios » Fri Nov 28, 2014 2:29 pm

Thanks for the new kitchen / canteen management! Amazing!
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RGeezy911
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Re: Prison Architect Alpha 27

Postby RGeezy911 » Fri Nov 28, 2014 2:47 pm

Pretty exciting stuff, thanks for the update guys!
Crewman06
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Re: Prison Architect Alpha 27

Postby Crewman06 » Fri Nov 28, 2014 4:39 pm

How about, when reporting offensive bios, have a text entry window for why a bio is offensive. (optional)
Igor_Ryzhkov
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Re: Prison Architect Alpha 27

Postby Igor_Ryzhkov » Sat Nov 29, 2014 10:45 pm

Gangs :| Nice so far tho :S You guys come up with some good ideas ^^
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WiseWoodrow
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Re: Prison Architect Alpha 27

Postby WiseWoodrow » Sat Nov 29, 2014 11:07 pm

Ooh, new, interesting reputations. I'd love to see (rarely..) a prisoner steal a baton from a guard during a riot. I'm glad Legendary prisoners have been tweaked, I received two in a row when letting in max prisoners last time I played! Was so close to paying off my loans, too, and I had to deal with many dead guards. One still remains in perma-solitary, I'll stick an armed guard near him soon enough..
Arly Borges
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Re: Prison Architect Alpha 27

Postby Arly Borges » Sun Nov 30, 2014 5:15 am

Hi guys, is thus update worth getting?
Heffernan
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Re: Prison Architect Alpha 27

Postby Heffernan » Sun Nov 30, 2014 5:28 am

any word/fix for when a prison dies theres 20 hearses spamming the screen?

i had 600 deaths (dont ask) and they spammed 500 hearses till the game crashed

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