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Prison Architect Alpha 21

Prison Architect Alpha 21

Postby Chris » Fri May 30, 2014 11:03 am

Alpha 21 has been released! Steam users will be automatically updated. Non-steam users can download the latest version from the builds page here:
http://www.prison-architect.com/builds.html

You need an active forum account to access the builds from our website. If you haven’t already done so, please register your game here to gain access to the builds, the private forums, the bug database and the wiki.
http://www.prison-architect.com/register

Here is our video demonstrating the new features:


Narcotics
Prisoners can now take drugs (typically smuggled in through visitation), and develop addictions. Addiction gets stronger with each use of a drug, and prisoners go into withdrawal if they do not get their drugs fix quick enough. Some prisoners arrive with existing addictions, other prisoners try drugs when bored or dissatisfied. All drugs have a chance to cause an overdose, which is lethal unless immediately treated by a Doctor.

Currently included:
- Heroin
- Cocain
- Alchohol

Two new Reform programs have been added to help combat drug addiction:
- Methodone program, a chemical suppliment that helps remove the craving of addicted prisoners
- Alchoholics anonymous meeting, a group therapy session aimed at reducing the psychological dependence on booze

Prisoners who refrain (or are prevented) from taking drugs for long enough to make it through withdrawal have a chance to cure their addiction, Cold Turkey style.

Advanced regime control
You can now control the regime for each security group independantly - Min sec / Normal sec / Max sec prisoners
Use this to rotate the actions of your different prisoner categories throughout the day
Regime 'Nothing' has been renamed 'Lockup', to better reflect its meaning. Prisoners must return to their cells during Lockup.

Image

Language selector
There is now a Union Jack flag in the Main Menu (top left) which can be clicked on to change the game language. This opens the language selector screen, which shows all currently installed language packs (MODS). In the STEAM version this screen also lists ALL language packs currently available via the Steam Workshop. Selecting any language pack will automatically download it and apply it, and the Union Jack icon will change appropriately.

Image

Surrender
Prisoners now have a chance to surrender when faced with lethal force
Armed guards shout warnings before opening fire. Weaker prisoners will surrender immediately, raising their hands in the air.
More aggressive prisoners may surrender after being shot at or wounded by gunfire.
Surrendered prisoners are immediately 100% suppressed, and will return to their cells after the armed guards have passed.
NOTE : Soldiers still do not shout warnings, and will not accept surrender once they have engaged a target.

Image

Alpha 22 - Bug Bash
Next month for alpha 22 we will be doing things differently. The entire team will be focussing exclusively on bug fixes for one entire month. This does mean that there will be no new features in alpha 22, however the game should improve immeasurably as we tackle some of the biggest long standing issues in the game. And we need your help!

We have a massive database of over 4000 bugs recorded. We can’t possibly fix them all. We need your help to prioritise the bug database so we know what to fix - we will be focussing on the top 100 rated bugs, so your ratings are very important. Take a look at this video for information on how to help us with prioritising the bug database:


We plan to launch new versions more frequently during June, perhaps once or twice a week, so you can get the latest bug fixes quickly and give us feedback as we work. If everything goes according to plan the game will be much more solid within a month, and we’ll all get back to adding some lovely new features for alpha 23.


Full change list
Code: Select all
= Narcotics
    Prisoners can now take drugs (typically smuggled in through visitation), and develop addictions
    Addiction gets stronger with each use of a drug
    Prisoners go into withdrawal if they do not get their drugs fix quick enough
    Some prisoners arrive with existing addictions, other prisoners try drugs when bored or dissatisfied
    All drugs have a chance to cause an overdose, which is lethal unless immediately treated by a Doctor
    The chance of overdose increases with the strength of the addiction

    Currently included:
        - Heroin
        - Cocain
        - Alchohol
   
    Two new Reform programs to help combat drug addiction:
        - Methodone program, a chemical suppliment that helps remove the craving of addicted prisoners
        - Alchoholics anonymous meeting, a group therapy session aimed at reducing the psychological dependence on booze

    Prisoners who refrain (or are prevented) from taking drugs for long enough to make it through withdrawal have a chance
    to cure their addiction, Cold Turkey style.

= Advanced regime control
    You can now control the regime for each security group independantly - Min sec / Normal sec / Max sec prisoners
    Use this to rotate the actions of your different prisoner categories throughout the day
    Regime 'Nothing' has been renamed 'Lockup', to better reflect its meaning. Prisoners must return to their cells during Lockup.

= Language selector
    There is now a Union Jack flag in the Main Menu (top left) which can be clicked on to change the game langague
    This opens the language selector screen, which shows all currently installed language packs (MODS)
    In the STEAM version this screen also lists ALL language packs currently available via the Steam Workshop
    Selecting any language pack will automatically download it and apply it, and the Union Jack icon will change appropriately

    - Translation work : Many more hard-coded strings have been exported to the language file, ready for translation

= Surrender
    Prisoners now have a chance to surrender when faced with lethal force
    Armed guards shout warnings before opening fire. Weaker prisoners will surrender immediately, raising their hands in the air.
    More aggressive prisoners may surrender after being shot at or wounded by gunfire.
    Surrendered prisoners are immediately 100% suppressed, and will return to their cells after the armed guards have passed.
        NOTE : Soldiers still do not shout warnings, and will not accept surrender once they have engaged a target.

- You can now assign discretionary punishments from a Prisoners rap sheet - up to 24 hours Lockdown (in cell) or 24 hours in Solitary

- Bank loans no longer count against you in the consideration of bankruptcy. So you can use a bank loan to escape bankruptcy if it is available.

- Fixed : Army trucks no longer get stuck on locked Road Gates

- In the "Names in the Game" list you can now select your entry and tick the box labelled "This is me"
    This sets your prisoner avatar to this character. If you find yourself locked up within your prison,
    this is the prisoner who will embody you.

- Many main menu screens now use better font sizes for lists

- Nutritional policy moved to Policy window. Policy now unlocked by Warden

- The maximum copy size of the Clone tool has been doubled from 6 squares to 12 squares

- Dog sniff range (drug detection) has been reduced slightly

- Improved visual effect for tazer fire



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Re: Prison Architect Alpha 21

Postby RGeezy911 » Fri May 30, 2014 11:06 am

Thanks for this fine update Chris!
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Re: Prison Architect Alpha 21

Postby acegamer08 » Fri May 30, 2014 11:30 am

really makes up for the crappy alpha 20 release.
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Re: Prison Architect Alpha 21

Postby Therapor » Fri May 30, 2014 12:03 pm

great! :)
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Re: Prison Architect Alpha 21

Postby Master-Guy » Fri May 30, 2014 1:01 pm

Yey, my Dutch language pack is included! Extra motivation to keep it up-to-date!!
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Re: Prison Architect Alpha 21

Postby Claxan » Fri May 30, 2014 1:19 pm

The split up regime is one of the best features in this new version.

This totally brings more control to the flow of the prisoners and gives you the possibility to keep aggressive max sec inmates from attacking low sec inmates!

Also the narcotic system is very interesting, but I hope that there is some way to keep that more under control. Like for example scheduled cell searchs for prisoners who recently dealt or consumed drugs, so you can keep an eye on them without offending other prisoners.
Also it would be more easy to keep track of prisoners who have drug problems!
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Re: Prison Architect Alpha 21

Postby zombiefuhrer » Fri May 30, 2014 1:25 pm

Great update! :3 One big question: Will the update work with a prison I was building in Alpha 20?? But yeah, I love love love the spit regime because it give me that extra little tweak when I'm doing a more segregated prison approach, I can't wait to deal more with the drug mechanic because it sounds super interesting. Can't wait to see how the month of bug fixing polishes up the game! Thanks again everyone involved! :D
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Re: Prison Architect Alpha 21

Postby Axios » Fri May 30, 2014 2:12 pm

Wonderful! Thanks! :D
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Re: Prison Architect Alpha 21

Postby MartasZLA » Fri May 30, 2014 2:36 pm

Nice!
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Re: Prison Architect Alpha 21

Postby xander » Fri May 30, 2014 3:59 pm

Hey, guys! Why didn't you tell us that Knottenbelt earned a Ph.D.? That is a fantastic achievement. Congrats, dude.

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Re: Prison Architect Alpha 21

Postby Arailies » Fri May 30, 2014 4:57 pm

Why did you insult johnny.......the darn progra........nevermind........ :lol:
looks good, got more suggestions cuz of this, and good luck with the month of bug fixes. :wink:
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Re: Prison Architect Alpha 21

Postby Jaffacake » Fri May 30, 2014 9:39 pm

Love the addictions side of things. Im actually a UK psychiatrist, and if you need any advice on this side of the game, feel free to gimme a shout! Similarly, if youre thinking of adding self-harm or suicide in the game in a sensitive way, again im happy to help.
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Re: Prison Architect Alpha 21

Postby UncleRichardson » Fri May 30, 2014 11:13 pm

Don't suppose we got any information on getting the game to play nice with AMD cards that have Catalyst AI forced on?
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Re: Prison Architect Alpha 21

Postby Heffernan » Sat May 31, 2014 12:21 am

hopefully the bug batch includes the memory leaks for big maps.
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Re: Prison Architect Alpha 21

Postby Dysp » Mon Jun 02, 2014 8:56 pm

As a medical student I feel I should help you just a little bit. So I hope you read this and use it.
What hit me was your presentation of alcohol as having "zero OD chance", which couldn't be farther from the truth. I hope you will base your values on the following research.

List of 'recreational drugs':
http://en.wikipedia.org/wiki/Recreational_drugs

Graph showing ED50 / LD50 (effective dosage versus lethal dosage):
http://imgur.com/gallery/2aZIuoH

More on this concept:
http://en.wikipedia.org/wiki/Therapeutic_index

So hopefully you will make the game be more close to reality. :)
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