Alpha 20 released

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Fr0zen 2 D3ath
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Re: Alpha 20 released

Postby Fr0zen 2 D3ath » Wed Apr 30, 2014 11:49 pm

This game keeps getting better and better, keep up the good work.Next update you could maybe add drug deals or prisoner vs prisoner fights and make it that the only way to see drugs or fights is guards or cctv. Sounds difficult but try :)
Stepwise
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Re: Alpha 20 released

Postby Stepwise » Thu May 01, 2014 2:59 am

I am enjoying this new update, but there is a slight glitch on my Mac computer, it seems all the buttons and time seem to be completely broken. They are replaced with weird pictures of outlines. Please fix this as soon as possible since the clock is also broken to.
macobsession100
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Re: Alpha 20 released

Postby macobsession100 » Thu May 01, 2014 4:12 am

Do the new features like the national guard and getting thrown in your own prison only work in a new prison created after alpha 20? Bcus im playing on an alpha 17
prison and these things do not show up even if I've left a riot uncontrolled for more than 24 in game hours.
Sgt.Golden
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Re: Alpha 20 released

Postby Sgt.Golden » Thu May 01, 2014 7:48 am

Very nice update again. Thank you for you hard work.
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RGeezy911
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Re: Alpha 20 released

Postby RGeezy911 » Thu May 01, 2014 10:40 am

macobsession100 wrote:Do the new features like the national guard and getting thrown in your own prison only work in a new prison created after alpha 20? Bcus im playing on an alpha 17
prison and these things do not show up even if I've left a riot uncontrolled for more than 24 in game hours.

As mentioned in the change log, prisons created prior to the update will not be affected with the failure conditions. However, a player can enable the failure conditions by adding the following line into their save file:

Code: Select all

FailureConditions true
mirochi
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Re: Alpha 20 released

Postby mirochi » Sat May 03, 2014 1:03 pm

It would be great if you add something like multi-story prisons in the next updates.
Virtlink
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Re: Alpha 20 released

Postby Virtlink » Sat May 03, 2014 5:43 pm

Currently the game considers a wall a border on one or the other side of the wall. Instead, the game should consider the middle of the wall a border. This would instantly solve all those problems with inaccessible areas, doors and walls not being placed or demolished, and room designations that run under doors.
505Northman
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Re: Alpha 20 released

Postby 505Northman » Sat May 03, 2014 11:18 pm

davcin wrote:Thanks for the new alpha!
Have you ever consider to release alphas more frequently (weekly, for example)?
(with less content/stuff, obviously)


But they did say that they would keep it at every 3-4 weeks. I think that is ok with me!
aza50
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Re: Alpha 20 released

Postby aza50 » Tue May 06, 2014 9:12 am

I can imagine walking around my own prison or a friends prison and trying to escape. It should be a game option. (Make a prison then play in it) :D
PatrickV
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Re: Alpha 20 released

Postby PatrickV » Fri May 09, 2014 5:47 am

This is best update ever. I think the prisoner mode should be expanded upon as I could use this test my prisons security and robustness and for the hell of the fun of it. I just hope the electric chair is gonna be used otherwise don't put in the non-story mode as ATM it's not being used.
Jochem285
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Re: Alpha 20 released

Postby Jochem285 » Mon May 12, 2014 11:51 am

Am I the only one that thinks the being a prisoner mode gives great opportunity for quest-like maps? (Escape Alcatraz, rob the bank, fight the bad guys etc etc)
acegamer08
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Re: Alpha 20 released

Postby acegamer08 » Thu May 29, 2014 7:24 pm

lets hope they do more with alpha 21.....we should see in about 24-hours (or less hopefully)

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