Prison Architect Alpha 13

The only place you'll ever hear the truth
Xoligy
level3
level3
Posts: 323
Joined: Sun Jun 30, 2013 8:34 am

Postby Xoligy » Thu Aug 29, 2013 8:41 pm

Kingsix wrote:Rooms require doors now huh? Can anyone tell me if they fixed the issue where cell doors blocked view of guards even though they are just bars?


If your cells are outside then your guards can not see in.
If your cells havea carridor then your guards can see in.
Im guessing its to do with "lighting" but ive never fully experimented/.
Wander Boesjes
level0
Posts: 1
Joined: Thu Aug 29, 2013 8:48 pm

Alpha 13

Postby Wander Boesjes » Thu Aug 29, 2013 9:21 pm

Hey guys love the game but having some problems with alpha 13 my Prisoners Guards and Works just stand around they only movie if i tell them too and then they do Nothing . My Prisoners are not going to work or to eat . And mu Guards will go to open a door for someone and then just stand in the door way untill i tell them to move help plez .
andesite
level0
Posts: 3
Joined: Thu Oct 11, 2012 9:04 pm

Postby andesite » Thu Aug 29, 2013 10:09 pm

Possible bug? When guards escort prisoners to the Infirmary after they get injured during escape attempt they just get sent back to their cell instead of straight to solitary after they are healed.
Alex_D20
level0
Posts: 9
Joined: Tue May 07, 2013 10:41 am
Location: Ukraine
Contact:

Re: Alpha 13

Postby Alex_D20 » Thu Aug 29, 2013 10:54 pm

Wander Boesjes wrote:Hey guys love the game but having some problems with alpha 13 my Prisoners Guards and Works just stand around they only movie if i tell them too and then they do Nothing . My Prisoners are not going to work or to eat . And mu Guards will go to open a door for someone and then just stand in the door way untill i tell them to move help plez .


+
504smudge
level0
Posts: 1
Joined: Fri Aug 30, 2013 12:05 am

Postby 504smudge » Fri Aug 30, 2013 12:17 am

i'm having a very stange bug where I cannot asign prisoners to do jobs in the cleaning cupboards?, the kitched workshop and laundry are all green, but the cleaning cupboards are white?
User avatar
MAdMaN
level4
level4
Posts: 899
Joined: Mon Jul 19, 2004 4:12 pm
Location: Manchester, England

Re: Alpha 13

Postby MAdMaN » Fri Aug 30, 2013 12:23 pm

Wander Boesjes wrote:Hey guys love the game but having some problems with alpha 13 my Prisoners Guards and Works just stand around they only movie if i tell them too and then they do Nothing . My Prisoners are not going to work or to eat . And mu Guards will go to open a door for someone and then just stand in the door way untill i tell them to move help plez .

andesite wrote:Possible bug? When guards escort prisoners to the Infirmary after they get injured during escape attempt they just get sent back to their cell instead of straight to solitary after they are healed.

Alex_D20 wrote:
Wander Boesjes wrote:Hey guys love the game but having some problems with alpha 13 my Prisoners Guards and Works just stand around they only movie if i tell them too and then they do Nothing . My Prisoners are not going to work or to eat . And mu Guards will go to open a door for someone and then just stand in the door way untill i tell them to move help plez .


+

504smudge wrote:i'm having a very stange bug where I cannot asign prisoners to do jobs in the cleaning cupboards?, the kitched workshop and laundry are all green, but the cleaning cupboards are white?

Bugs should be posted to the bug tracker and be discussed on the Developer forum (after searching first to make sure you're not creating a duplicate post). If you can't access either of those URLs you need to register your game (with this extra step for Steam users).
Person012345
level2
level2
Posts: 132
Joined: Fri Mar 22, 2013 4:06 pm

Postby Person012345 » Sat Aug 31, 2013 3:11 am

Kingsix wrote:Rooms require doors now huh? Can anyone tell me if they fixed the issue where cell doors blocked view of guards even though they are just bars?


I had that bug once and it just went away after a while.
thekillergreece
level4
level4
Posts: 876
Joined: Wed Jun 12, 2013 1:31 pm
Location: Ammm...Greece maybe?

Postby thekillergreece » Sat Aug 31, 2013 5:06 pm

rsdworker wrote:
Popup Markers have been disabled for Alpha 13, because we broke them really bad

what the popup markers?



Popup markers are used by Guards, when they detect an incident while you are unnoticed
Flibbles
level0
Posts: 1
Joined: Sat Aug 31, 2013 11:05 pm

Re: Alpha 13

Postby Flibbles » Sat Aug 31, 2013 11:22 pm

"Wander Boesjes"
Hey guys love the game but having some problems with alpha 13 my Prisoners Guards and Works just stand around they only movie if i tell them too and then they do Nothing . My Prisoners are not going to work or to eat . And mu Guards will go to open a door for someone and then just stand in the door way untill i tell them to move help plez .
User avatar
_alphaBeta_
level4
level4
Posts: 534
Joined: Sun Jul 21, 2013 2:20 pm
Location: NJ, USA

Postby _alphaBeta_ » Sun Sep 01, 2013 4:36 am

GC13 wrote:
Chris wrote:Fixed: The starting Deliveries and Garbage zones were being defined wrongly (each square added several times to the room)
I'm kind of curious about what this means.

Good update, though!

I noticed that the Alpha-12 starting delivery and garbage zones were checkered in a more profound way (similar to when the "rooms" button is active. Not sure if this affected gameplay since I always rezoned them, since I found the coloring distinction distracting. Perhaps it was just my OCD. It's gone now in Alpha-13, so I'm guessing this was it.

Agree that it's a great update.
User avatar
HardcoreHobo
level0
Posts: 6
Joined: Sat Aug 17, 2013 9:49 pm

Re: Alpha 13

Postby HardcoreHobo » Sun Sep 01, 2013 2:07 pm

Flibbles wrote:"Wander Boesjes"
Hey guys love the game but having some problems with alpha 13 my Prisoners Guards and Works just stand around they only movie if i tell them too and then they do Nothing . My Prisoners are not going to work or to eat . And mu Guards will go to open a door for someone and then just stand in the door way untill i tell them to move help plez .


Yeap, same here, rendering 13 unplayable. It's a shame, since 12 was running so beautifully, in fact so beautifully I was even getting a little bored, but 13 is a mess.

Workers are even more retarded than they were in the previous alpha, can't get anything done and their serious hard on for hauling trash is raising rapidly.
Instead of tearing down walls and getting stuff built, they are playing with trash. Segments of walls are covered in red X, failed route, when walls are open from both sides
so they do have access. Guards sitting at the doors, blocking the way. There's a proper beatdown going on at the canteen, yet the guards sit in holding cell discussing last night tv shows.
Holding cell has 7 inmates twiddling their thumbs, plenty of empty cells available for them to be transported. No such luck. Oh and of course it is not possible to deploy workers to workshop.
To kitchen it was possible to assign from the start, laundry started working after a few reloads, but not workshop. And of course prisoners not following their daily regime, but just sitting in their cells.

Think it's also important to mention that I started fresh prison for Alpha 13.
User avatar
NeatNit
level5
level5
Posts: 2929
Joined: Mon Jan 28, 2008 2:41 pm
Location: Israel
Contact:

Postby NeatNit » Sun Sep 01, 2013 5:45 pm

I'm a bit late in posting this (I actually thought of it while I was originally watching the video), but why do prisoners get so much information? How the heck are they supposed to know where other prisoners are digging, where there are walls and where there are pipes, etc? It's dumb that they're always completely aware of everything.
User avatar
_alphaBeta_
level4
level4
Posts: 534
Joined: Sun Jul 21, 2013 2:20 pm
Location: NJ, USA

Postby _alphaBeta_ » Sun Sep 01, 2013 5:54 pm

NeatNit wrote:I'm a bit late in posting this (I actually thought of it while I was originally watching the video), but why do prisoners get so much information? How the heck are they supposed to know where other prisoners are digging, where there are walls and where there are pipes, etc? It's dumb that they're always completely aware of everything.

Chris popped open the mapping that dictates how prisoners dig in the debug mode during the alpha video. You have a point with pipes, although one could argue they know where they are once they're found. Not sure if the mapping accounts for that. Prisoners also know exactly when they've cleared the wall, which is a bit unrealistic. Unless they're one heck of a surveyor gauging how far you've dug underground is not that easy. Think "Great Escape" with this, and how they were short of the tree line. I'd like to see some screw ups where they pop out too early or wait to long giving the player more time to find them before they're used for escape.

As far as collaborating on tunnels, I think this is realistic as we're supposed to assume the prisoners are talking to one another either from cell to cell or when they're in common areas together.

I don't think we'll be able to apply too much logic to the tunnel system, just enjoy. Where does all the dirt go? What are they using for supports, and breathing air etc.?
User avatar
NeatNit
level5
level5
Posts: 2929
Joined: Mon Jan 28, 2008 2:41 pm
Location: Israel
Contact:

Postby NeatNit » Sun Sep 01, 2013 8:31 pm

Well, I haven't bought the game (and not currently planning to) so I don't know for sure, but I assume they dig slow enough that it kind of "makes sense" that the dirt disappears. They can hide it somehow.

But yeah, everything you said pretty much is what I'm thinking. Prisoners shouldn't know where other prisoners' tunnels are, even if they've been talking on breaks there's a high probability that neither of them will tell the other about his tunnel... And they definitely seem all too aware. The "which direction to dig" map is a bad idea from the start, I don't care how fun it was to implement - it's cheats for your prisoners.

You should bring this up in the development section! As I said, I don't have the game so I won't be able to ;)
Trollitito
level1
level1
Posts: 48
Joined: Mon Jun 17, 2013 8:37 pm

Postby Trollitito » Sun Sep 01, 2013 9:19 pm

NeatNit wrote:The "which direction to dig" map is a bad idea from the start, I don't care how fun it was to implement - it's cheats for your prisoners.


How? It isn't that hard, i mean, if you see some reports of real prisoners that had dig tunnels to escape, you'll see that they do it in the direction they want. You just have to study your prison, the path needed... Of course making turns here and there make it tricky, but i don't think it's cheats for them.

About the meeting in tunnels, why not? Many of them will try to escape alone, others just try with someone they trust. Of course in-game this is a little bit different, but i don't see a big problem if, let's say, X% of total tunnel diggers find a way to meet and dig together. Since it's faster 2-3-4 digging to escape from a prison, why shouldn't they make a "team"?

Return to “Introversion Blog”

Who is online

Users browsing this forum: No registered users and 9 guests