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Posted: Fri Nov 02, 2012 9:46 pm
by Citizen
This one, please

.... or maybe you should have zero direct control and they should simply respond to fights based on their training, equipment and orders from you.


I'd be okay with being able to order guards to sound an alarm, but I really like the idea of guard training and peception stats to catch the misdoings of my filthy inmates. Looking forward to the future. Glad I purchased.

Posted: Sat Nov 03, 2012 3:24 pm
by obadonke
this was a great video - the new features look awesome! :mrgreen:

Interestingly, one of the many insightful things Chris says about the design of Prison Architect explains why fog of war has reduced the fun of the game a little for me, at least in its current form:

@15:10
the complexity of these simulation layers up until you get really lovely emergent behaviours and really strange things happening in your prison that are really fun to see.


at least fog of war is optional :)

For what it's worth: perhaps an Age of Empires Online style fog-of-war would be better than roofing over areas i.e. you see the prison as it was the last time you "saw" it with an NPC on your side.
Now I'd best go find a thread where this feedback is appropriate!

alarms

Posted: Fri Feb 08, 2013 2:39 am
by tjdw123
Can we please get some alarms so when a guard is alarmed they are digging tunnels the alarms go off with red lights spinning around :D

Posted: Fri Feb 08, 2013 5:21 am
by 111none
Escape tunnels alpha 6 confirmed, whohoo!

Posted: Sat Feb 09, 2013 1:17 pm
by Zynad
Just watched that video, it will be so cool when theese features get implented on the alpha :)

Posted: Mon Feb 18, 2013 2:16 am
by icelandica
The escape tunnels look like an awesome mechanic. Will workers be able to 'bump' into these escape tunnels occasionally, when building power lines or water pipes? If a prisoner is found to be digging an escape tunnel, will the tunnels be filled-in by the workers?

Will there be ways to make it harder for prisoners to escape through tunnels? Like maybe building deeper walls etc.(i'm not very creative, sorry)

Posted: Sun Feb 24, 2013 3:23 am
by codys12345
Lance_Lake wrote:How do I get ahold of the developers screen along with the cheat menu? C'mon.. Let us play around with the stuff like that. :)

I would love to get access to the developers screen!!

Why wont this game load????

Posted: Sun Mar 03, 2013 8:51 pm
by elfarcher26
I am getting an error when we try to run the exe file saying that we dont have hte SDL???? can someone help?

Posted: Fri Mar 08, 2013 3:38 am
by frenchfrog
elfarcher26: If you have a problem with Prison Architect, please post in the Prison Architect Developer forum.

To answer your question, you need to extract the .zip archive and then run "prison architect.exe" from inside the extracted directory.

Posted: Tue Apr 02, 2013 3:49 am
by dilluminati
Great video, love the direction this game is going in.

Posted: Tue Apr 02, 2013 12:03 pm
by BlessPL
Yep, I'm just glad that I decided to support development of this great game! Can't wait to see some of new features!

Posted: Wed Apr 03, 2013 2:04 am
by BendakBR
I'm starting to Support this game. And i say it would look awesome on my iPad. Please consider an iPad port. I would gladly spend another 30 bucks on an iPad version, even knowing that's very overpriced for current games on this platform.

Posted: Tue Apr 09, 2013 12:05 am
by Dutch2005
what kind of time frame are we looking at in builds wise? monthly builds?


I supose nightlies would be over the top? :wink: :twisted:

Posted: Sat Apr 20, 2013 6:49 pm
by Slankey
Dutch2005 wrote:what kind of time frame are we looking at in builds wise? monthly builds?


I supose nightlies would be over the top? :wink: :twisted:


if only we had nightlies.

Even WEEKLIES WOULD BE NICE.

I don't want to play the game until I can control parole and punishment which is rumored to come out next.

I've already played the game to it's fullest at the moment ;c.

Map Selection

Posted: Tue May 28, 2013 12:20 am
by tjdw123
I would be awesome to see if you guys could make it where you can choose between a island to build a prison like alcatraz and it effect the way you get supplies so say there is a storm that day and you don't get the supplies from the boat which would effect the way the day went :D