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sad

Posted: Wed Nov 09, 2011 1:47 pm
by Vampyre
Ouch... How sad... :-( Subversion looked so inspiring... Shame...

But I'm still confident in that choice, even I trully hope Subversion will one day come out of the dark.

Posted: Tue Nov 22, 2011 9:09 pm
by arwin
ynbniar wrote:Ditto, great news I reckon...some kind of teaser please :P :?:


Here is the only teaser I could find: http://www.igf.com/php-bin/entry2012.php?id=349

Posted: Fri Nov 25, 2011 4:18 pm
by mrxak
I can't say I'm surprised, at all really. Still, very disappointed. I didn't really care if Subversion was devoid of an actual game, it was still a neat concept, like Uplink was. I pretty much could tell nothing was there, but I would have played it anyway. Look, not everything Introversion makes has to be a game, just look at Uplink... not much of a game there, but still fun and interesting. Darwinia was barely a game. Only DEFCON and Multiwinia have truly been games instead of concepts. I still really enjoyed Uplink and Darwinia. To tell the truth, I played both more than I ever did DEFCON and Multiwinia. I like experimental sandboxes, and if the concept is cool enough, who cares if it's linear and lacking gameness. People keep mentioning Minecraft, but look, Minecraft isn't a game either. It's still a lot of fun.

So, hopefully Subversion comes back someday. Regardless of how much of a game it ends up being, I really wanted to play it. Maybe some time away from it will help clear the mind and let them really narrow down what it is they want to do with it. Let me be clear, I really, really want to play a procedurally generated heist/puzzle game, even if there's only one or two ways of beating a map, as long as I can pick my missions and be a l33t hax0r/master thief.

As for the new game, I'm a bit surprised at the concept. It looks, ah, hmm. I'll reserve judgement until I see some actual gameplay, I suppose. From the one screenshot I've seen, graphically it looks... un-Introversion. I'd rather play with wireframes, frankly, as long as it's a cool concept.

I guess what I'm trying to say is, Introversion quasi-games are a genre of their own. Embrace that and your fans will want to play.

Posted: Fri Nov 25, 2011 4:42 pm
by xyzyxx
...just look at Uplink... not much of a game there, but still fun and interesting. Darwinia was barely a game... People keep mentioning Minecraft, but look, Minecraft isn't a game either...

I have to wonder what your definition of "game" is.

Uplink, Darwinia and Minecraft are fun, they have obstacles to overcome, and it is possible to win or lose. What's missing?

Granted, you can't really "lose" a level in Darwinia, there's no "Game Over" screen, but you can screw up enough to make the level unwinnable, and have to reset the level.

Posted: Sat Nov 26, 2011 12:02 am
by Mas Tnega
For Minecraft, that would be:
  • Obstacles that you're forced to overcome.
  • A perceivable ultimate state.
  • A point to it all.

Posted: Sat Nov 26, 2011 12:22 am
by Xocrates
To be fair, Minecraft currently has a win condition.

Of course, people prefer to faff about and build giant cocks.

Posted: Sat Nov 26, 2011 7:19 am
by xyzyxx
Mas Tnega wrote:
  • A point to it all.
Minecraft has a bit of a point (to survive, collect valuable items, craft and build) so I have to assume you meant "a story to follow".
If that's the case, you're saying Tetris isn't a game?

Posted: Sat Nov 26, 2011 12:58 pm
by Mas Tnega
I did mean a point. Tetris has "To get the highest score, for bragging rights", Minecraft has "To get shinier things, for... getting shinier things?"

Posted: Sat Nov 26, 2011 5:58 pm
by Xocrates
You get an actual victory screen in minecraft if you kill the ender dragon.

So yes, there is a point, people just don't care about it.

Posted: Sat Nov 26, 2011 6:03 pm
by ynbniar
Xocrates wrote:You get an actual victory screen in minecraft if you kill the ender dragon.

So yes, there is a point, people just don't care about it.


So there's no point to the point?...hmm :?

Posted: Sat Nov 26, 2011 6:33 pm
by Feud
Xocrates wrote:Of course, people prefer to faff about and build giant cocks.


Hmmm... I haven't noticed any of those in our server... yet...

Posted: Mon Nov 28, 2011 12:15 pm
by Gemberkoekje
http://www.pcgamer.com/2011/11/25/priso ... t-preview/

As for the whole game vs point debate, it's true that some games, from a technical or theoretical point of view, aren't games at all.

However, it's all definitions and such nonsense.

In my opinion, if you are having fun sculpting giant boobs in Minecraft, well, why not?
If you're having fun wandering around aimlessly in GTA, turning around quickly to see cars appear and vanish and annoy yourself at that, why not?
It you're enjoying yourself with Garry's Mod (Which isn't a game in any definition) why not?

No need for this game debate, just have fun!

Posted: Tue Nov 29, 2011 8:34 am
by celina28
Children have always been encouraged to work puzzles to help develop hand-eye coordination, fine motor skills and advanced problem solving skills. Teachers use riddles and puzzles to encourage children to think more strategically and these benefits are more adult puzzle games to play online. There are also some health benefits to others who can come just to enjoy an online puzzle game from time to time.

mahjong

Posted: Tue Nov 29, 2011 6:04 pm
by xander
celina28 wrote:--==<snip>==--

mahjong

Are you a spambot? Or just really good at writing posts that look like spam?

xander

Posted: Tue Nov 29, 2011 6:17 pm
by bert_the_turtle
I have it on my 'wait for it to edit the post, then ban' watchlist.