It's all in your head, Part 13

The only place you'll ever hear the truth
Mas Tnega
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Postby Mas Tnega » Sat Jan 03, 2009 9:25 pm

jelco wrote:A void argument when talking about Subversion I think, as this is obviously not going to be a tactical shooter (or is IV really going to surprise us? :P), but I think there are reasons for a game to be empty of citizens nonetheless. I guess we'll have to wait and see.

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There are. If for example we make the assumption that the game is about corporate espionage, then citizens barely factor as anything other than a statistic you hear about sometimes.
Last edited by Mas Tnega on Sun Jan 04, 2009 3:56 am, edited 1 time in total.
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rus|Mike
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Postby rus|Mike » Sat Jan 03, 2009 10:19 pm

jelco wrote:this is obviously not going to be a tactical shooter (or is IV really going to surprise us? :P)

To really surprise me they will have to make it WWII first person shooter :roll:
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Postby Orange Soda » Sat Jan 03, 2009 11:15 pm

rus|Mike wrote:
jelco wrote:this is obviously not going to be a tactical shooter (or is IV really going to surprise us? :P)

To really surprise me they will have to make it WWII first person shooter :roll:


To REALLY surprise me, they would have to make it a modern version of pong.
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Postby Artman40 » Sat Jan 03, 2009 11:33 pm

Finally we have the first interactive element in the engine.

Well, at least you should be happy that in Subversion, you won't play as a mechanic whose job is to fix all the systems, sensors and other stuff before the time runs out. :roll:

I wonder can actuators and sensors be emitters at the same time?
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Postby holdeg2 » Sun Jan 04, 2009 3:01 am

I look forward to these Subversion updates, as much as I look forward to the release of a full game. The technical aspects pique the imagination.

Jumping ahead and capability unknown, but my first script: hand-glider.

Oh and MACBOOK? Will we get a Mac version same time as PC? *wish*
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shinygerbil
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Postby shinygerbil » Sun Jan 04, 2009 3:32 am

xander wrote:My god! It's full of stars!

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Postby andrewf » Sun Jan 04, 2009 11:42 am

Uplink meets the real world? Mission Impossible-style?
That would be so amazing.

I think this is one of the first posts where Chris starts to give a few hints :)
It looks awesome..
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Postby Romanu » Sun Jan 04, 2009 1:18 pm

I find it quite funny that i've been an introversion fan for years (Since the first PC Gamer review of Uplink) and i'm not at all this made me sign up just to say how happy i am you guys are still around doing what you do best :)
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shinygerbil
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Postby shinygerbil » Sun Jan 04, 2009 2:57 pm

Orange Soda wrote:
rus|Mike wrote:
jelco wrote:this is obviously not going to be a tactical shooter (or is IV really going to surprise us? :P)

To really surprise me they will have to make it WWII first person shooter :roll:


To REALLY surprise me, they would have to make it a modern version of pong.


Presumably it will be entirely possible to recreate Pong within the Subversion world. ;)
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Postby X-reX » Sun Jan 04, 2009 3:39 pm

This looks great. I'm curious.
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Postby yxxxx » Sun Jan 04, 2009 6:04 pm

oh i so want to have a play.
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Postby skull13 » Mon Jan 05, 2009 2:44 am

ITS A "MISSION IMPOSSIBLE" THEMED GAME! Nah, not really, but still, it seems quite impressive. Maybe you and a squad of online mates go through the city, to a target building, and then shoot some shit, followed by robbing some shit, and then taking a shit. ALL IN THE SAME GAME! IS AWESOME!

/me slaps his face

I have no idea what the hell this is.
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Postby Phelanpt » Mon Jan 05, 2009 3:50 am

Obey the lines, they come out of its head.
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Postby YagerX » Mon Jan 05, 2009 8:13 am

H-h-heat sensors? Light sensors? This is starting to sound like Gmod...
G-Mod: City Builders!
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Postby shinygerbil » Mon Jan 05, 2009 9:24 am

Except that G-mod is about stupidly long loading screens and putting Half-life characters into homosexual positions with each other and not much else.
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