DEFCON in testing for Steam Mac OSX

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Chris
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DEFCON in testing for Steam Mac OSX

Postby Chris » Fri May 20, 2011 10:13 am

Following on from Uplink and Darwinia, we now have DEFCON available on Steam for Mac OSX. If you have bought DEFCON via steam at any time in the past you will find you can now download and play the game on Steam for your Mac. This is a beta version - we are still ironing out the last of the problems.

Thanks to all those who helped us test Darwinia and Uplink - we'd really appreciate it if you could give DEFCON a try and report back to us. We are particularly interested in any system compatability problems - ie the game refusing to run - as well as any Sync Errors. The best way to test quickly for "Sync Compatability" is to join any in-progress game that has a couple of human players or more.

Please report any problems as replies to this news item.

In addition, if the game works perfectly well on your system please post a note in here - it's useful for us to hear about the successful trials as well as the problems, because it gives us a much higher confidence that our build is working ok for people. That goes for Uplink and Darwinia - let us know if you ran the game and it worked fine for you.

Thanks!
Enclave
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Postby Enclave » Mon Jun 13, 2011 8:32 am

Works great guys, no issues so far

Now, Defcon for iPad please
HarrryH
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Postby HarrryH » Thu Jun 16, 2011 9:38 pm

So when will they be ready for purchase?
Lustmord
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Postby Lustmord » Sat Jun 18, 2011 9:43 am

Hello,

Most of the time I'm playing on my MacBook Pro and can only properly play Defcon with my mouse.
I'd be very happy if you could incorporate the gestures function of the trackpad into the game, for example pinch (or two-finger scroll) to zoom on units.

Thanks in advance 8)
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xander
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Postby xander » Sat Jun 18, 2011 2:00 pm

Lustmord wrote:Hello,

Most of the time I'm playing on my MacBook Pro and can only properly play Defcon with my mouse.
I'd be very happy if you could incorporate the gestures function of the trackpad into the game, for example pinch (or two-finger scroll) to zoom on units.

Thanks in advance 8)

A two finger scroll does zoom the map.

xander
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Postby Lustmord » Sat Jun 18, 2011 4:50 pm

xander wrote:A two finger scroll does zoom the map.


Yes, but not very well. If I zoom in fast it immediately zooms back out which renders it (at least for me) useless.
SaruwatariKaito
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Postby SaruwatariKaito » Wed Jun 22, 2011 7:42 am

no problems found, enjoying playing on the mac rather than PC
reignover
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Postby reignover » Thu Jul 14, 2011 8:31 pm

Enclave wrote:Works great guys, no issues so far

Now, Defcon for iPad please


You think so? I've kind of been anti tablet gaming it seems like something that might need to be reinvented. That's just me though. What would you be looking for out of the functionality? I know that when I am working with my SPAM for instance that I have had to make major adjustments to my UI because I know a majority of my customers are migrating to tablets. Everything is so simplified.
joell
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Postby joell » Mon Jan 30, 2012 12:16 pm

Lustmord wrote:
xander wrote:A two finger scroll does zoom the map.


Yes, but not very well. If I zoom in fast it immediately zooms back out which renders it (at least for me) useless.

The same troubles with scroll zooming. I have tried it at another PC SPAM SNIP with the similar configurations, but too. Worthless.
Last edited by joell on Mon Mar 26, 2012 7:24 am, edited 1 time in total.
politik86
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DEFCON immediately crashing for Mac

Postby politik86 » Sun Feb 05, 2012 11:23 am

So, in what seems like a common problem, I purchased DEFCON as part of the Introversion Pack for Mac yesterday, and it simply crashes after 2-3 seconds of opening it. Mind you, I payed for this game, and it doesn't work. I've scoured forums all over the net, and keep seeing "It should be fixed now". IT ISN'T. Why is this happening? I can't even get to the tutorial that is allegedly crashing for everyone else, as I can't even load the game! Help!

Crash log, if that helps at all:

Process: DEFCON [500]
Path: /Users/nicholaslillo/Library/Application Support/Steam/SteamApps/common/defcon/DEFCON.app/Contents/MacOS/DEFCON
Identifier: uk.co.introversion.Defcon
Version: 1.4.1b2 (1.4.1b2)
Code Type: X86 (Native)
Parent Process: launchd [100]

Date/Time: 2012-02-05 12:19:36.690 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Interval Since Last Report: 35171 sec
Crashes Since Last Report: 19
Per-App Interval Since Last Report: 80 sec
Per-App Crashes Since Last Report: 16
Anonymous UUID: 6BEBE260-DAD8-46A4-A050-B456E04A6CD7

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000018b9d84c
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Thread 0 Crashed: MainThrd Dispatch queue: com.apple.main-thread
0 com.apple.GeForceGLDriver 0x8f0d8c68 gldCreateContext + 2600
1 com.apple.GeForceGLDriver 0x8f0d8fe3 gldAttachDrawable + 739
2 GLEngine 0x176a1a63 gliAttachDrawableWithOptions + 293
3 com.apple.opengl 0x95e42ae2 CGLClearDrawable + 212
4 com.apple.AppKit 0x92e55944 -[NSOpenGLContext clearDrawable] + 61
5 SDL 0x00309398 SDL_SoftStretch + 13784
6 SDL 0x0030a4c8 SDL_SoftStretch + 18184
7 SDL 0x0030adc3 SDL_SoftStretch + 20483
8 SDL 0x002feaf5 SDL_VideoQuit + 101
9 SDL 0x00303ef5 SDL_QuitSubSystem + 85
10 SDL 0x00303fb2 SDL_Quit + 18
11 SDL 0x00303b5f SDL_GetError + 79
12 libSystem.B.dylib 0x95eb605b _sigtramp + 43
13 ??? 0xffffffff 0 + 4294967295
14 GLEngine 0x176a9095 glEnable_Exec + 79
15 libGL.dylib 0x90c772a3 glEnable + 30
16 uk.co.introversion.Defcon 0x00080d7b LobbyRenderer::SetupCamera3d() + 1435
17 uk.co.introversion.Defcon 0x00082539 LobbyRenderer::Render() + 745
18 uk.co.introversion.Defcon 0x000efee7 App::Render() + 135
19 uk.co.introversion.Defcon 0x000edd04 DefconMain() + 612
20 uk.co.introversion.Defcon 0x0015f2b2 SDL_main + 146
21 uk.co.introversion.Defcon 0x00007099 -[SDLMain applicationDidFinishLaunching:] + 73
22 com.apple.Foundation 0x9a7e5db3 _nsnote_callback + 176
23 com.apple.CoreFoundation 0x9aa9d763 __CFXNotificationPost + 947
24 com.apple.CoreFoundation 0x9aa9d16a _CFXNotificationPostNotification + 186
25 com.apple.Foundation 0x9a7dac50 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
26 com.apple.Foundation 0x9a7e805d -[NSNotificationCenter postNotificationName:object:] + 56
27 com.apple.AppKit 0x92d69216 -[NSApplication _postDidFinishNotification] + 125
28 com.apple.AppKit 0x92d69126 -[NSApplication _sendFinishLaunchingNotification] + 74
29 com.apple.AppKit 0x92ec0339 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
30 com.apple.AppKit 0x92ebff59 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
31 com.apple.Foundation 0x9a81b1f8 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
32 com.apple.Foundation 0x9a81afbc _NSAppleEventManagerGenericHandler + 228
33 com.apple.AE 0x9046bf5c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
34 com.apple.AE 0x9046be5b dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
35 com.apple.AE 0x9046bd65 aeProcessAppleEvent + 197
36 com.apple.HIToolbox 0x90daf197 AEProcessAppleEvent + 50
37 com.apple.AppKit 0x92d397d2 _DPSNextEvent + 1420
38 com.apple.AppKit 0x92d38dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
39 com.apple.AppKit 0x92cfb1f3 -[NSApplication run] + 821
40 com.apple.AppKit 0x92cf3289 NSApplicationMain + 574
41 uk.co.introversion.Defcon 0x00007458 main + 216
42 uk.co.introversion.Defcon 0x00006dba start + 54

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x95e76382 kevent + 10
1 libSystem.B.dylib 0x95e76a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x95e75f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x95e75cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x95e75781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x95e755c6 start_wqthread + 30

Thread 2: MainThrd
0 libSystem.B.dylib 0x95e76382 kevent + 10
1 steamclient.dylib 0x02054472 OSXHelpers::CIOPollingHelper::RealRun() + 244
2 libtier0_s.dylib 0x006ee433 CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 1992
3 libtier0_s.dylib 0x006ee75c CatchAndWriteMiniDumpForVoidPtrFn + 78
4 steamclient.dylib 0x020540a9 OSXHelpers::CIOPollingHelper::Run() + 41
5 libtier0_s.dylib 0x006f1b27 SteamThreadTools::CThread::ThreadProc(void*) + 309
6 libSystem.B.dylib 0x95e7d259 _pthread_start + 345
7 libSystem.B.dylib 0x95e7d0de thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x95e75412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x95e759a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x95e755c6 start_wqthread + 30

Thread 4:
0 libSystem.B.dylib 0x95e75412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x95e759a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x95e755c6 start_wqthread + 30

Thread 5:
0 libSystem.B.dylib 0x95e8d0d6 recvfrom$UNIX2003 + 10
1 uk.co.introversion.Defcon 0x00166ca6 NetSocketListener::StartListening(void* (*)(NetUdpPacket*)) + 166
2 uk.co.introversion.Defcon 0x00099b18 ListenThread(void*) + 40
3 libSystem.B.dylib 0x95e7d259 _pthread_start + 345
4 libSystem.B.dylib 0x95e7d0de thread_start + 34

Thread 6:
0 libSystem.B.dylib 0x95e7daa2 __semwait_signal + 10
1 libSystem.B.dylib 0x95ea99c5 nanosleep$UNIX2003 + 188
2 libSystem.B.dylib 0x95ea9903 usleep$UNIX2003 + 61
3 uk.co.introversion.Defcon 0x0014a8fc AuthenticationThread(void*) + 60
4 libSystem.B.dylib 0x95e7d259 _pthread_start + 345
5 libSystem.B.dylib 0x95e7d0de thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x95e8d0d6 recvfrom$UNIX2003 + 10
1 uk.co.introversion.Defcon 0x00166ca6 NetSocketListener::StartListening(void* (*)(NetUdpPacket*)) + 166
2 uk.co.introversion.Defcon 0x0014c09b ListenThread(void*) + 27
3 libSystem.B.dylib 0x95e7d259 _pthread_start + 345
4 libSystem.B.dylib 0x95e7d0de thread_start + 34

Thread 8:
0 uk.co.introversion.Defcon 0x0016652e GetLocalHost() + 46
1 uk.co.introversion.Defcon 0x0016aada GetSteam3Auth() + 26
2 uk.co.introversion.Defcon 0x0016ac8c SteamAuthenticationMainThread(void*) + 220
3 libSystem.B.dylib 0x95e7d259 _pthread_start + 345
4 libSystem.B.dylib 0x95e7d0de thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x8f0d8c64 ecx: 0x00000000 edx: 0x00b1ce00
edi: 0x18b9c000 esi: 0x18b9c000 ebp: 0xbfffdbc8 esp: 0xbfffdba0
ss: 0x0000001f efl: 0x00010286 eip: 0x8f0d8c68 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x18b9d84c

Binary Images:
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0x2ae000 - 0x2c4fe7 +gameoverlayrenderer.dylib ??? (???) <CD87B7DB-51C4-3CBF-A73C-21A5EE148D2C> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
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Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i5, 2.4 GHz, 4 GB, SMC 1.58f16
Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 256 MB
Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: Hitachi HTS545032B9SA02, 298.09 GB
Serial ATA Device: MATSHITADVD-R UJ-898
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc52f, 0xfa140000 / 6
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 5
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8218, 0xfa113000 / 9
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa130000 / 4
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0xfa120000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000 / 4
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0xfd110000 / 3
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bert_the_turtle
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Re: DEFCON immediately crashing for Mac

Postby bert_the_turtle » Sun Feb 05, 2012 5:26 pm

politik86 wrote:I've scoured forums all over the net, and keep seeing "It should be fixed now". IT ISN'T. Why is this happening? I can't even get to the tutorial that is allegedly crashing for everyone else, as I can't even load the game!
That would be because it's a different issue you found notes for. The thing you found is the new Santa crash, you have the plain old lobby effect crash which happens on some hardware (nobody found out why, OpenGL can be tricky that way sometimes), judging by the traceback.

What you need to do is disable the lobby effects; that usually can be done in a menu, but you don't get there. So open up the file "~/Library/Preferences/uk.co.introversion.defcon.prefs" (if it doesn't exist, create it as a text file) and make sure it contains

Code: Select all

RenderLobbyEffects = 0

and not

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RenderLobbyEffects = 1
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Postby politik86 » Sun Feb 05, 2012 6:54 pm

Hey Bert, thanks for the help, unfortunately, I did as you said and nothing changed. I made a text file in preferences, named "uk.co.introversion.defcon.prefs" simply containing, "Render Lobby Effects = 0". No change. I noticed the file for Multiwinia is simply "uk.co.introversion.Multiwinia.txt", without "prefs". Think this might be a better template?

Thanks so much for your help, I'm very grateful!
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Postby trickser » Sun Feb 05, 2012 8:03 pm

politik86 wrote: "Render Lobby Effects = 0"

If you wrote it like that, it can't have an effect. Make sure to write it as one word, like the example bert gave.
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Postby bert_the_turtle » Sun Feb 05, 2012 8:15 pm

politik86 wrote:"Render Lobby Effects = 0"
No spaces between words. Just RenderLobbyEffect. Also, just in case, no quotes. Just a aline with

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RenderLobbyEffects = 0
and nothing else on it. And it needs to be a text file; if you're using TextEdit, you have to specifically tell it so at some point, but don't ask me how.

About the alternative location, I really don't know, different builds may behave differently; I only have the old version sold by Ambrosia and the source build available here, both use the file I mentioned to store their preferences. Steam builds may do something else completely (you have the steam version, yeah?).

If you know how to edit files inside app bundles and you have the courage to do so and know where to find the app bundle, default settings *should* be loaded from a file named prefs_default_macosx.txt on first run. Editing that should also work, but I don't know how steam would react to such vile forgery. You'd only have to run the modified bundle once, though.
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Postby politik86 » Sun Feb 05, 2012 9:14 pm

Hey Bert, thanks again for the help.

Unfortunately, still no luck. I didn't actually put spaces into the file I created earlier, and I've been trying inserting it in different ways into the preferences folder, with different names, etc. Truth is, nothing is working. I'm quite frustrated, as I spent money on this game that apparently has numerous bugs that prevent many people from running it, and yet there seems to be no way to correct it (or no patch simply fixing the problem). I don't mean to direct my frustration at you, just in general.

Any other suggestions? I tried digging though the files in the Defcon app under the Steam subfile under AppSupport in the Library, still nothing. Is this forum the only place where I can get answers? I contacted Steam yesterday, and I'm kinda doubting I'll hear anything useful back from them.

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