Darwinia+ Trailer Launched

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RabidZombie
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Postby RabidZombie » Fri Jan 08, 2010 12:27 pm

Wasgood wrote:
jelco wrote:That does remind me, I wonder if I'll be able to make the Ladder hook into D+ games and/or its metaserver. That would be an interesting project.

Jelco


I doubt it, wouldn't they be run by Microsoft? Also, there wouldn't be any way to differentiate between players.


I'd be willing to guess the servers will be listen servers and the game will probably not use the metaserver, but Microsoft's own. If you can see a way of extracting match information there, then sure. :P
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Postby jelco » Fri Jan 08, 2010 12:52 pm

I didn't say the metaserver, I said its metaserver - whichever that turns out to be. ;) Even if they're run by Microsoft I'm sure there's some way of obtaining the information. Also Wasgood: what do you mean there's no way to distinguish between players? Live requires an account, that's enough to go on.

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Postby bert_the_turtle » Fri Jan 08, 2010 1:07 pm

jelco wrote:Even if they're run by Microsoft I'm sure there's some way of obtaining the information.
For IV, perhaps, but not for us. XBL is a very, very black box. There's a chance they'll provide leaderboards via the TrueSkill system, which is similar enough to the Glicko the ladder uses (and a bit broken, too), but even those would only be available from within the game.
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Postby Wasgood » Fri Jan 08, 2010 1:19 pm

Silly me I forgot. I was thinking cd-keys and not accounts.
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Mark
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Postby Mark » Fri Jan 08, 2010 7:23 pm

Byron wrote:Well done guys - will be nice to see it in the real world!


Thanks Byron - I appreciate it.

...and yes Jelco - brand new original music.
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Postby freeammo » Fri Jan 08, 2010 9:33 pm

I might just be being really stupid but can't get either the video or the high res trailer to work with Google Chrome - any thoughts?

(Note it works fine with IE, just wondering for future reference).
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Postby Greeba » Fri Jan 08, 2010 10:13 pm

Mark wrote:...and yes Jelco - brand new original music.

Is any of the original music included, or were there clearance issues? I can't imagine the game without some of those cues, and definitely not without the rising souls intro.

Any how, congrats on this milestone. I hope this takes off on Live, Multiwinia died before its time on PC. I've enjoyed grabbing the trailer on my Xbox rather than on PC, since that's where the game is headed!
Last edited by Greeba on Fri Jan 08, 2010 11:22 pm, edited 1 time in total.
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Chris
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Postby Chris » Fri Jan 08, 2010 10:30 pm

All of the awesome original music is in the xbox version, it really is the best version we've ever made, and Microsoft weren't gonna stop us putting stuff that cool in. All of the bootloaders are there (especially the rising souls, my favourite one) except I think the sensible software one, which we didn't particularly like. D+ is a really great game, we're all very proud of it.
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Postby Greeba » Fri Jan 08, 2010 11:20 pm

Chris wrote:All of the awesome original music is in the xbox version, it really is the best version we've ever made, and Microsoft weren't gonna stop us putting stuff that cool in. All of the bootloaders are there (especially the rising souls, my favourite one) except I think the sensible software one, which we didn't particularly like. D+ is a really great game, we're all very proud of it.

Cheers Chris, looking forward to release :)
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Postby Major Cooke » Sat Jan 09, 2010 2:05 am

Chris wrote:All of the awesome original music is in the xbox version, it really is the best version we've ever made, and Microsoft weren't gonna stop us putting stuff that cool in. All of the bootloaders are there (especially the rising souls, my favourite one) except I think the sensible software one, which we didn't particularly like. D+ is a really great game, we're all very proud of it.


And the one that caused Darwinia's release to be stalled on Steam because they thought someone really did hack it (bootloader)? =P

If not, you'd best tell Microsoft before things seem to go a bit haywire. I doubt it'll repeat itself but still...

At any rate, I can't help but ask... Will these beautiful implementations and upgrades be placed in the PC versions of Darwinia and Multiwinia? Something tells me yes, but I just have to confirm it (once again, perhaps?).
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Postby martin » Sat Jan 09, 2010 10:59 am

I can't find any information about split screen play (admittedly, I haven't looked particularly hard). Does D+ support 4 player split screen play?

*crosses fingers*
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Postby Xocrates » Sat Jan 09, 2010 4:16 pm

martin wrote:I can't find any information about split screen play (admittedly, I haven't looked particularly hard). Does D+ support 4 player split screen play?

*crosses fingers*
When I went to the IV offices, I believe they said that was unlikely to be implemented. Not because they didn't want to, but due to optimization issues or something like that.
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Postby martin » Sat Jan 09, 2010 5:49 pm

Interesting, I would have thought the thing that would strain the xbox CPU is the game simulation, split screen simply requires the same simulation to be rendered 4 times. Maybe it's the fact that you'd have 4x as many buttons presses as normal? :/
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Postby Feud » Sat Jan 09, 2010 5:51 pm

It seems like it would be hard to see the little guys on a four-way split screen without getting really close to the tv.
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Postby martin » Sat Jan 09, 2010 6:38 pm

Feud wrote:It seems like it would be hard to see the little guys on a four-way split screen without getting really close to the tv.


Well a friend of mine has a 42" split screen and we go round there every friday to play 4 player split screen games, whether or not we can play Darwinia+ depends entirely upon if it does split screen (obviously)
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