Darwinia+ Trailer Launched

The forum with all your Introversion News!
User avatar
Mark
Introversion Staff
Introversion Staff
Posts: 99
Joined: Wed May 30, 2001 1:24 am
Contact:

Darwinia+ Trailer Launched

Postby Mark » Thu Jan 07, 2010 8:14 pm

#######Update
If you want to get a high quality un-watermarked version you can grab it from here.

As you know it has been a long time coming, consumed all our resources (and I think it's fair to say caused us to neglect our hard-core fans a bit), but we finally have a launch date for Darwinia+ on Xbox Live Arcade. Microsoft wont let us announce the date just yet, but we'll get it to you as soon as we can. To celebrate this event we have just released the brand new trailer, head over to IGN to check it out.

Let us know what you think!
Last edited by Mark on Fri Jan 08, 2010 7:21 pm, edited 1 time in total.
User avatar
Feud
level5
level5
Posts: 5149
Joined: Sun Oct 08, 2006 8:40 pm
Location: Blackacre, VA

Postby Feud » Thu Jan 07, 2010 8:44 pm

Great trailer! I do have one issue with it though...

It talks about "training" the Darwinians to fight, and then taking your tribe online. To me that seems to imply a role-playing/custom element to the game that really doesn't exist. I guess assigning upgrades in Darwinia is kinda like training, but the trailer makes it sound like the army you "train" offline can then be brought online. If I hadn't already played (and own) both games that would be how I'd have taken it, and I'd have been irritated when such wasn't the case.
User avatar
Byron
level2
level2
Posts: 147
Joined: Tue May 13, 2008 3:48 pm

Postby Byron » Thu Jan 07, 2010 9:53 pm

Well done guys - will be nice to see it in the real world!
RabidZombie
level5
level5
Posts: 2413
Joined: Fri Nov 18, 2005 10:09 pm

Re: Darwinia+ Trailer Launched

Postby RabidZombie » Thu Jan 07, 2010 10:06 pm

Mark wrote:(and I think it's fair to say caused us to neglect our hard-core fans a bit)


You know what would make up for that? Inviting us round to HQ to play Darwinia+. :P
User avatar
Xocrates
level5
level5
Posts: 5262
Joined: Wed Dec 13, 2006 11:34 pm

Postby Xocrates » Thu Jan 07, 2010 11:19 pm

That's a nice looking trailer you've got there.

Also, hi Byron.
User avatar
jelco
level5
level5
Posts: 6018
Joined: Sat Feb 18, 2006 7:45 am
Location: Cygnus X-1
Contact:

Postby jelco » Fri Jan 08, 2010 12:19 am

Is that a (semi-)original soundtrack I hear? :D

Jelco
"The ships hung in the sky much the same way that bricks don't."
- Douglas Adams
User avatar
GreenRock
level4
level4
Posts: 512
Joined: Sun May 03, 2009 3:47 pm
Location: Triangulating...

Postby GreenRock » Fri Jan 08, 2010 2:52 am

I agree with feud.
The idea of training your army is implied.
Im buying it just for darwinia :D
...so I'm assuming there will be no map editor in darwinia+....
User avatar
elexis
level5
level5
Posts: 1466
Joined: Fri Aug 24, 2007 6:11 am
Location: Australia
Contact:

Postby elexis » Fri Jan 08, 2010 3:00 am

Well, seeing that it is X-Box - prob not
User avatar
GreenRock
level4
level4
Posts: 512
Joined: Sun May 03, 2009 3:47 pm
Location: Triangulating...

Postby GreenRock » Fri Jan 08, 2010 3:11 am

elexis wrote:Well, seeing that it is X-Box - prob not

dammit.
User avatar
martin
level5
level5
Posts: 3210
Joined: Fri Nov 19, 2004 8:37 pm
Location: ::1
Contact:

Postby martin » Fri Jan 08, 2010 8:50 am

elexis wrote:Well, seeing that it is X-Box - prob not


I never understand that attitude in xbox games. Darwinia maps aren't very large files, it would be quite feasible for a user to create a map, and for it to get shared to other players when they join the server.

Congratulations to the introversion guys (and girls)! I guess I'll be buying my third copy of darwinia and second of multiwinia soon ><
GENERATION 22:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
RabidZombie
level5
level5
Posts: 2413
Joined: Fri Nov 18, 2005 10:09 pm

Postby RabidZombie » Fri Jan 08, 2010 9:38 am

martin wrote:
elexis wrote:Well, seeing that it is X-Box - prob not


I never understand that attitude in xbox games. Darwinia maps aren't very large files, it would be quite feasible for a user to create a map, and for it to get shared to other players when they join the server.


From what I gather, it's because of Microsoft's strict control on custom content that makes sharing extremely difficult, and provides a disincentive to bother.
User avatar
jelco
level5
level5
Posts: 6018
Joined: Sat Feb 18, 2006 7:45 am
Location: Cygnus X-1
Contact:

Postby jelco » Fri Jan 08, 2010 10:04 am

That does remind me, I wonder if I'll be able to make the Ladder hook into D+ games and/or its metaserver. That would be an interesting project.

Jelco
"The ships hung in the sky much the same way that bricks don't."

- Douglas Adams
User avatar
scottystreet
level1
level1
Posts: 41
Joined: Fri Jan 01, 2010 6:15 pm
Contact:

Postby scottystreet » Fri Jan 08, 2010 10:55 am

wooooo! im so getting it
User avatar
scottystreet
level1
level1
Posts: 41
Joined: Fri Jan 01, 2010 6:15 pm
Contact:

Postby scottystreet » Fri Jan 08, 2010 10:59 am

hey - there all the same maps. you could have at least put some others in - and no mods - what??? well ill still get it.
User avatar
Wasgood
level5
level5
Posts: 1082
Joined: Sat Sep 02, 2006 11:44 am

Postby Wasgood » Fri Jan 08, 2010 12:00 pm

jelco wrote:That does remind me, I wonder if I'll be able to make the Ladder hook into D+ games and/or its metaserver. That would be an interesting project.

Jelco


I doubt it, wouldn't they be run by Microsoft? Also, there wouldn't be any way to differentiate between players.

Return to “Introversion News”

Who is online

Users browsing this forum: No registered users and 2 guests