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Posted: Fri Apr 24, 2009 8:33 am
by Byron
xander wrote:
Byron wrote:...but not before Mark in his infinite curiosity had managed to deploy a few subs in key locations around the UK and was about to Nuke London (hey, he's a CEO - they are not renowned for smart thinking).

Well, I suppose that explains the recent submarine collision. ;)

xander



Shhhh - keep that to yourself, we don't want them coming round to pick Mark up.

Oh, wait, no, we do - it's a quick route to promotion!

Posted: Fri Apr 24, 2009 8:35 am
by Byron
Wasgood wrote:
Awesome. But still PSP version? (There would'nt even have to be a distibuter Sony has digital distribution these days.


Give me a PSP dev-kit and I'll have a crack at it.

Posted: Fri Apr 24, 2009 9:24 am
by Wasgood
Fair enough, how much to run these days?

Posted: Fri Apr 24, 2009 1:09 pm
by Byron
Wasgood wrote:Fair enough, how much to run these days?


Give these guys a call and ask: http://www.technology.scee.net/

Posted: Sun Apr 26, 2009 4:00 pm
by The GoldFish
Pfft, just do it with homebrew! I think there's an SDL build for PSP...

Posted: Sun Apr 26, 2009 5:18 pm
by Eral
If you can do Defcon on DS, what about Xbox360? ^^

Posted: Sun Apr 26, 2009 9:46 pm
by trickser
Without a pointing device... would defcon actually be playable?

Posted: Sun Apr 26, 2009 10:53 pm
by bert_the_turtle
Possibly even better :) Have two pointers, controlled by the two analog sticks. Have the shoulder buttons zoom in on the two pointers. One pointer controls the unit receiving orders, the other pointer controls the order target position. Not moving a pointer leaves the unit highlighted by it fixed even while stuff moves around. That leaves plenty of buttons for commands and doesn't force you to do the hectic 'click on bomber (zooming in to actually be able to hit the right one), click on city, repeat 20x' dance.

Posted: Mon Apr 27, 2009 6:49 pm
by world idiot
bert_the_turtle wrote:Possibly even better :) Have two pointers, controlled by the two analog sticks. Have the shoulder buttons zoom in on the two pointers. One pointer controls the unit receiving orders, the other pointer controls the order target position. Not moving a pointer leaves the unit highlighted by it fixed even while stuff moves around. That leaves plenty of buttons for commands and doesn't force you to do the hectic 'click on bomber (zooming in to actually be able to hit the right one), click on city, repeat 20x' dance.


if bert was designing halo wars or console ports of other strat games.

anyways will how many players will dscon support? I'd be suprised of ds could handle 4 players at once, and dses certainly can't handle 6 cos the wireless protocol.

Posted: Mon Apr 27, 2009 10:22 pm
by Pox
Uh, what? You think the *wireless* is the limiting factor? I've played 6 player games over flaky wireless before. I'd be more worried about all that blitting. ;)

Posted: Tue Apr 28, 2009 7:11 pm
by world idiot
Pox wrote:Uh, what? You think the *wireless* is the limiting factor? I've played 6 player ( games over flaky wireless before. I'd be more worried about all that blitting. ;)


in local multiplayer, no ds has ever supported more than 4 players at once. i think it's the ds's local multiplayer protocol, or the power of the system, but am wondering if the ds has the power to manage 4 defconers at once, or whether it could even manage more. In online multiplayer, more than 4 should be possible (think MOH heroes 2 on wii, the wii does not have the power to mnage 32 online connections, it's all just one connection from the server), but still wondering.

blitting?? let's see what google has to say (so i dont get someone sending me to lmgtfy.com)

Posted: Tue Apr 28, 2009 9:18 pm
by estel
world idiot wrote:in local multiplayer, no ds has ever supported more than 4 players at once.


You, sir, have clearly never played Mario Kart.

Posted: Tue Apr 28, 2009 9:32 pm
by Zeph
world idiot wrote:
Pox wrote:Uh, what? You think the *wireless* is the limiting factor? I've played 6 player ( games over flaky wireless before. I'd be more worried about all that blitting. ;)


in local multiplayer, no ds has ever supported more than 4 players at once. i think it's the ds's local multiplayer protocol, or the power of the system, but am wondering if the ds has the power to manage 4 defconers at once, or whether it could even manage more. In online multiplayer, more than 4 should be possible (think MOH heroes 2 on wii, the wii does not have the power to mnage 32 online connections, it's all just one connection from the server), but still wondering.

blitting?? let's see what google has to say (so i dont get someone sending me to lmgtfy.com)

Local supports at least 8, if not more.

Man...

Posted: Thu Apr 30, 2009 5:51 am
by Mr.Racoon
Only got a PSP and PC. Not spending 200 dollars for a DS or whatever the price is. But still it being on DS will Usually lead to PSP :D

Re: Man...

Posted: Thu Apr 30, 2009 8:44 am
by Rkiver
Mr.Racoon wrote:Only got a PSP and PC. Not spending 200 dollars for a DS or whatever the price is. But still it being on DS will Usually lead to PSP :D


It does? Let me compare my DS game collection to the PSP one. Hmm there are a few games available on both, but they are vastly different. In short I'd say you're wrong.