Mark and Chris were interviewed by Jim Rossignol from Rock Paper Shotgun while at GDC last month - you can find the write-up here. It was an interesting interview and we talked a lot about the future of our company, and our grand plans for world domination.
Have a read.
Interview with Rock Paper Shotgun
Very nice and long interview. It was, in the start, very hard for me to believe that you don't know where subversion is going, but as i read all these interviews and blogs, i begin to understand.
If you did not have a blog and if you did not make interviews, i think i'd be mad at you not telling us what kind of game subversion will be.
Edit: I wouldn't really be mad, just dissapointed
If you did not have a blog and if you did not make interviews, i think i'd be mad at you not telling us what kind of game subversion will be.
Edit: I wouldn't really be mad, just dissapointed
Last edited by mibias on Mon Mar 03, 2008 7:47 pm, edited 1 time in total.
- Ace Rimmer
- level5
- Posts: 10803
- Joined: Thu Dec 07, 2006 9:46 pm
- Location: The Multiverse
I agree with mibias, except I wouldn't be mad. I can't wait to see both of these games (Multiwinia and Subversion) and might even (for a brief moment) put aside Defcon to play them.
Edit: I guess I should also say that I'm somewhat nervous about Introversion expanding. While I completely understand the whole "put Chris on a project for a year and then move on" so there's no wasted talent on "handcranking", it still makes me wonder if moving in that direction will just take away from IV's long term success in making games that are as enjoyable to look at as they are to play.
Yes, I do understand that growth and change are very important factors to success, but change isn't easy.
Edit: I guess I should also say that I'm somewhat nervous about Introversion expanding. While I completely understand the whole "put Chris on a project for a year and then move on" so there's no wasted talent on "handcranking", it still makes me wonder if moving in that direction will just take away from IV's long term success in making games that are as enjoyable to look at as they are to play.
Yes, I do understand that growth and change are very important factors to success, but change isn't easy.
Smoke me a kipper, I'll be back for breakfast...
- tllotpfkamvpe
- level5
- Posts: 1698
- Joined: Fri Aug 31, 2007 12:04 am
-
- level5
- Posts: 2414
- Joined: Fri Nov 18, 2005 10:09 pm
Who is online
Users browsing this forum: No registered users and 10 guests