Luigi300 wrote:Because not everyone has SDL installed, and it's faster and easier to support OpenGL?
SDL uses OpenGL, I believe. SDL gets distributed with apps, typically, so there is no installation required.
Luigi300 wrote:Because not everyone has SDL installed, and it's faster and easier to support OpenGL?
madman2k wrote:something Id really like to know is why you always have separate linux/ windows tests.
why dont you simply rely on SDL for both so you have only to maintain one source?
elDiablo wrote:Plus, you have issues with each OS that need addressing.
NeoThermic wrote:madman2k wrote:something Id really like to know is why you always have separate linux/ windows tests.
why dont you simply rely on SDL for both so you have only to maintain one source?
Because the windows version uses DirectSound for its sound, while the linux and Mac versions don't because you don't have DirectX on their platforms. Darwinia does use SDL, however, so I'm not too sure where you're going with that
NeoThermic
madman2k wrote:NeoThermic wrote:madman2k wrote:something Id really like to know is why you always have separate linux/ windows tests.
why dont you simply rely on SDL for both so you have only to maintain one source?
Because the windows version uses DirectSound for its sound, while the linux and Mac versions don't because you don't have DirectX on their platforms. Darwinia does use SDL, however, so I'm not too sure where you're going with that
NeoThermic
thats a good reason - though you might ask if using OpenAL on both would be the better alternative to maintaining two sources
madman2k wrote:elDiablo wrote:Plus, you have issues with each OS that need addressing.
but thats exactly what SDL is fixing - it offers a unified way to do things.
I mean take a look on warzone or other OSS projects. They all just bring their SDL.dll along:
http://download.gna.org/warzone/
and they are still being distributet binary...
Lord_Doskias wrote:how did we turn a topic about a new patch beta into a discussion of SDL?
madman2k wrote:something Id really like to know is why you always have separate linux/ windows tests.
why dont you simply rely on SDL for both so you have only to maintain one source?
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