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Enemy Unit Locations Known Without Radar: Bot Info: Full

Posted: Fri Feb 12, 2010 5:53 pm
by Ace Rimmer
Maybe I missed this somewhere, but is the Bot supposed to know exactly where a different Team ID has placed ground units even though those units are not and have not been made visible by Radar?

I was fooling around with silo targeting trying to get my Bot to target ground units, then cities, and couldn't figure out why it was pointing to seemingly unpopulated areas. Switched to de-bug mode and verified it was targeting Silos, AirBases, and RadarStations that hadn't been revealed by radar.

Bot vs Bot, this might be fine, but Bot vs human would be horrendous (for the human). I'm guessing it works the same for fleet units.

[Wicked Bot of the West]Fly my little ICMB's, fly! Your silos and subs can't hide![/Wicked Bot of the West]

The extent of Radar coverage (main fleet, including carriers never move):

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Posted: Fri Feb 12, 2010 6:13 pm
by bert_the_turtle
I suppose you have the option to reveal all units turned off in the API?

Posted: Fri Feb 12, 2010 6:26 pm
by Ace Rimmer
>_>

<_<

What?

Ahem, I suppose that never changing that option will lead to forgetting about it. :P

Posted: Sun Feb 14, 2010 1:20 am
by roflamingo
Good call. How is it turned off? Or is it a command-line option when defcon.exe is launched?