Glitchy Graphics

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toxxx
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Glitchy Graphics

Postby toxxx » Tue Jan 08, 2008 6:31 pm

Okay, i know I have a terrible video card, but is there a work around???

lspci | grep ATI
01:00.0 VGA compatible controller: ATI Technologies Inc Radeon Mobility M6 LY

as you can see, I get block graphics, however rendering seems to be working okay!


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Postby Pox » Tue Jan 08, 2008 11:06 pm

I'm not sure if it's the same problem, but check this thread: http://forums.introversion.co.uk/defcon ... light=font.

Bert posted a font mod there that might fix it.

Also, what driver are you using? vesa, frglx or the open-source ATi? Posting your xorg.conf might help, also.
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Postby toxxx » Tue Jan 08, 2008 11:10 pm

okay, I changed my driver from ati to radeon, and I get the same results as
http://forums.introversion.co.uk/defcon ... php?t=5409

I'll try the fort patch and report back.

Here's my Xorg conf. hope someone can help! I'd change my gfx card, but it's a laptop! :-(

Code: Select all

# xorg.conf (xorg X Window System server configuration file)
#
# This file was generated by dexconf, the Debian X Configuration tool, using
# values from the debconf database.
#
# Edit this file with caution, and see the xorg.conf manual page.
# (Type "man xorg.conf" at the shell prompt.)
#
# This file is automatically updated on xserver-xorg package upgrades *only*
# if it has not been modified since the last upgrade of the xserver-xorg
# package.
#
# If you have edited this file but would like it to be automatically updated
# again, run the following command:
#   sudo dpkg-reconfigure -phigh xserver-xorg

Section "Files"
EndSection

Section "InputDevice"
   Identifier   "Generic Keyboard"
   Driver      "kbd"
   Option      "CoreKeyboard"
   Option      "XkbRules"   "xorg"
   Option      "XkbModel"   "pc105"
   Option      "XkbLayout"   "gb"
EndSection

Section "InputDevice"
   Identifier   "Configured Mouse"
   Driver      "mouse"
   Option      "CorePointer"
   Option      "Device"      "/dev/input/mice"
   Option      "Protocol"      "ImPS/2"
   Option      "ZAxisMapping"      "4 5"
   Option      "Emulate3Buttons"   "true"
EndSection

Section "InputDevice"
   Identifier   "Synaptics Touchpad"
   Driver      "synaptics"
   Option      "SendCoreEvents"   "true"
   Option      "Device"      "/dev/psaux"
   Option      "Protocol"      "auto-dev"
   Option      "HorizEdgeScroll"   "0"
EndSection

Section "InputDevice"
   Driver      "wacom"
   Identifier   "stylus"
   Option      "Device"   "/dev/input/wacom"
   Option      "Type"      "stylus"
   Option      "ForceDevice"   "ISDV4"      # Tablet PC ONLY
EndSection

Section "InputDevice"
   Driver      "wacom"
   Identifier   "eraser"
   Option      "Device"   "/dev/input/wacom"
   Option      "Type"      "eraser"
   Option      "ForceDevice"   "ISDV4"      # Tablet PC ONLY
EndSection

Section "InputDevice"
   Driver      "wacom"
   Identifier   "cursor"
   Option      "Device"   "/dev/input/wacom"
   Option      "Type"      "cursor"
   Option      "ForceDevice"   "ISDV4"      # Tablet PC ONLY
EndSection

Section "Device"
   Identifier   "ATI Technologies Inc Radeon Mobility M6 LY"
   Driver      "radeon"
   BusID      "PCI:1:0:0"

#Optimized values (changed from driver default)
   Option      "AGPMode" "4"
   Option      "AGPFastWrite" "on" #Faster than default (off)
   Option      "SWcursor" "off" #Faster than default (on)
   Option      "EnablePageFlip" "on" #Faster than default (off)
   #Option      "AccelMethod" "EXA" # or XAA, EXA, XAA more stable, XAA is deafult
   Option      "DynamicClocks" "on"
   Option      "BIOSHotkeys"   "on"

#Left to driver default
#   Option      "RenderAccel" "on" #Default is "on"
#   Option      "DMAForXv" "on" #Default is on, use default value
#   Option      "SubPixelOrder" "RGB" #Force subpixel order to specified order. The default is NONE for CRT, RGB for digital panels, use default value
#   Option      "ColorTiling" "on" # Frame buffer can be addressed either in linear or tiled mode.The default value is on. Use default value.
#   Option      "DDCMode" "off" #Force to use the modes queried from the connected monitor. The default is off, use default value

#These are not mentioned in man page for driver
   Option      "AGPSize" "32" # default: 8
   Option      "EnableDepthMoves" "true"
EndSection

Section "Module"
   Load   "i2c"
   Load   "bitmap"
   Load   "ddc"
   Load   "freetype"
   Load   "int10"
   Load   "type1"
   Load   "vbe"
   Load   "dri"
   Load   "extmod"
   Load   "glx"
   Load   "GLcore"
EndSection

Section "Monitor"
   Identifier   "Generic Monitor"
   Option      "DPMS"
EndSection

Section "Screen"
   Identifier   "Default Screen"
   Device      "ATI Technologies Inc Radeon Mobility M6 LY"
   Monitor      "Generic Monitor"
   DefaultDepth   24
   SubSection "Display"
      Modes      "1024x768"
   EndSubSection
EndSection

Section "ServerLayout"
   Identifier   "Default Layout"
   Screen      "Default Screen"
   InputDevice   "Generic Keyboard"
   InputDevice   "Configured Mouse"
   #Option "AIGLX" "true"

# Uncomment if you have a wacom tablet
#   InputDevice     "stylus"   "SendCoreEvents"
#   InputDevice     "cursor"   "SendCoreEvents"
#   InputDevice     "eraser"   "SendCoreEvents"
   InputDevice   "Synaptics Touchpad"
EndSection
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Postby shinygerbil » Tue Jan 08, 2008 11:10 pm

How many workspaces do you need? :shock:

That definitely looks like the Small Fonts problem to me. Hope it works!
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Postby toxxx » Tue Jan 08, 2008 11:24 pm

Okay, well fonts works okay with radeon driver!

with the ATI driver , I have to use the small fonts patch, and it works!!! (a little).

I still get massive textures problem

http://forums.introversion.co.uk/defcon ... php?t=5409

exactly like this!!

hope you can fix this, I know it's a gfx driver problem! damm ATI!
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Postby shinygerbil » Tue Jan 08, 2008 11:41 pm

Yeah, strangely enough that's on my mobility radeon laptop. :P

I kinda half expected that problem to come up - if you look closely at your first screenshot (in particular, the box around the Message of the Day in the corner, but also any of the menus) you'll see that the highlighting/border of the box is wrong. Compare with this:

Image

That's from my desktop which runs it correctly. Look how the borders on the laptop screenshot are different. Something is clearly wrong :/

And you say it works fine with the radeon driver? Interesting, I'll test that out on my laptop when I have time!
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Postby toxxx » Wed Jan 09, 2008 2:27 am

nope, it does'nt work with the radeon drivers either :-(

just that you dont need the small font patch with the radeon drivers,

both the ati and radeon driver have the texture problem...

oh well...

I'll have to forget Nuclear Winter, and get back to Global Warming...
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Postby Pox » Wed Jan 09, 2008 3:16 am

toxxx wrote:nope, it does'nt work with the radeon drivers either :-(

just that you dont need the small font patch with the radeon drivers,

both the ati and radeon driver have the texture problem...

oh well...

I'll have to forget Nuclear Winter, and get back to Global Warming...


I haven't tried it myself, but the windows version _might_ work in wine - maybe the windows texture workarounds are inherent in the wine implentation as well. Give it a shot, I've had linux-compatible games glitch but be fine in wine before.
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Postby shinygerbil » Wed Jan 09, 2008 2:19 pm

Well, the game used to work fine in Linux - Ubuntu, to be precise - until the latest version, 7.10. So maybe if we found some older ati drivers, they'd work.
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Postby Pox » Wed Jan 09, 2008 10:57 pm

shinygerbil wrote:Well, the game used to work fine in Linux - Ubuntu, to be precise - until the latest version, 7.10. So maybe if we found some older ati drivers, they'd work.


Hmm... I've got a xubuntu 6.06 CD lying around, I could send that via air mail :D

But that does sound like it could be an issue with newer drivers... strange that support for NP2 textures would be taken out, though.
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Postby toxxx » Thu Jan 10, 2008 2:23 am

Yeah, it's certainly a pisser.....

Shall we Nuke ATI's HQ?

http://www.driverheaven.net/insideati/index.htm

BOOM!


Seriously, has anyone got any example source code that use NTOP2 textures, so I can report this
as a bug?
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Postby shinygerbil » Thu Jan 10, 2008 2:53 pm

NeoThermic did throw together a simple test program for me, as you can see in the other thread. I don't think I have it anymore, though. :(

It did rather nicely show that there is a problem!
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any movement?

Postby toxxx » Wed Jan 28, 2009 12:00 am

Any movement on this issue..?
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Postby trickser » Wed Jan 28, 2009 7:05 am

Wouldnt it fix the issue if you scale all uneven textures? Like making a mod?

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