Crash on client connect (1.42)

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return-path
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Joined: Mon Jul 09, 2007 11:17 pm

Crash on client connect (1.42)

Postby return-path » Tue Jul 10, 2007 12:37 am

Hi everyone.

Just hosted a game, and it would crash when a client connected with:

Code: Select all

Assertion failed : 'm_history.ValidIndex(sequenceId)'

source/network/Server.cpp
line number 1209terminate called without an active exception
Aborted (core dumped)


my lib/game-history.txt had 2 rows in it at the time. I deleted it, and the problem has gone away - for now.

Is there somewhere else I should report this? I saw lots of similar bug reports for windows, eg here : http://forums.introversion.co.uk/defcon ... validindex

and some older ones related to the betas.

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