What was it that caused this game to go into limbo, where the timer never started?
In game I noticed some unusual events:
1) The Russian sub launch seemed strange to me because there were no targets in range from where he was firing. What was he launching at with so many nukes I wondered?
2) I kept waiting for the nukes from two silos and a bunch of subs to land somewhere, and they never did.
3) The timer never started.
Watching the recording is equally mysterious. Around 2:50 two silos and a bunch of subs launch nukes, but they are not shown. For each "Launch Detected," there is ... nothing. I have never seen this before. Has anyone else?
Later in the game, the player (stony) disconnected, and the silo nukes behaved normally. But, it seems like the batch of "non-existent nukes launched to nowhere" were sufficient in number to hold the timer in perpetuity.
Again, has anyone ever seen this before? Any explanations would be appreciated.
Game recording: http://defcon.vsj.fi/get_dcrec.php?file ... 5-09.dcrec
Bug, Hack, or What? (Disappearing Nukes)
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- - Tobias -
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Re: Bug, Hack, or What? (Disappearing Nukes)
Hi,
without having watched the .dcrec, there are indeed some weird cases when nukes launch and don't detonate.
They remain in the 'air/void' and don't count towards the timer-trigger. Your observations seem to point towards something called nuke bunking.
Those are the bugs i know of which cause 'lost nukes':
-a specific spot or a line in the pacific where units/nukes lose their pathing, fly around in circles and never land. (should be possible everywhere where pathfinding is bugged)
-use ICBM on the very same silo you're firing from. (they launch but never detonate OR silo kills itself and contained nukes don't subtract from total count)
-the above except with subs.
-send armed bombers to heaven/hell/space may also do it.
So yeah, those are known bugs and usualy punished if exploited.
Greetings
without having watched the .dcrec, there are indeed some weird cases when nukes launch and don't detonate.
They remain in the 'air/void' and don't count towards the timer-trigger. Your observations seem to point towards something called nuke bunking.
Those are the bugs i know of which cause 'lost nukes':
-a specific spot or a line in the pacific where units/nukes lose their pathing, fly around in circles and never land. (should be possible everywhere where pathfinding is bugged)
-use ICBM on the very same silo you're firing from. (they launch but never detonate OR silo kills itself and contained nukes don't subtract from total count)
-the above except with subs.
-send armed bombers to heaven/hell/space may also do it.
So yeah, those are known bugs and usualy punished if exploited.
Greetings
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