Fantastic. The sobbing was starting to get to me.
Re: OTT, I prefer the simplicity of use this mod has. despite its inelegance.
NoCry and NoMusic sound mods
Moderator: Defcon moderators
True enough. I bow to your greater modding knowledge - I just hacked together something that worked, since I only thought to investigate the "sounds.dat" rather than "main.dat" I imagine in-game options to change these might be forthcoming soon anyway in one of the future patches.Montyphy wrote:Heh, this mod went OTT for something so simple.
I just didn't like it. Not from a religious point of view or anything... it just grated a bit.Montyphy wrote:BTW, why did you want to remove lords_prayer?
Yes, agreed, the more mods the betterMontyphy wrote:Well, I hope this encourages people to start changing the music. The more mods the better! But no breaking copyright law.
EDIT: Mod updated to v1.1, efficiency version, same "easy" installation method but without the bloat. Cheers Monty
Last edited by Khalath on Sun Oct 01, 2006 7:46 pm, edited 1 time in total.
SquidDNA wrote:Re: OTT, I prefer the simplicity of use this mod has. despite its inelegance.
NoCry Mod (2.68KB)
NoMusic Mod (2.55KB)
NoMusic NoAmbience Mod (2.37KB)
Installation; extract into your Defcon directory.
Uninstallation; Locate your Defcon/data directory, delete "sounds.txt", rename "backup sounds.txt" to "sounds.txt".
How's that for simplicity and elegance?
Blah, and I just updated my packs as well. Not going to quibble over a 20KB difference...
How do you avoid the need for a placeholder blank music file? When I tried deleting the entire contents of SAMPLEGROUP Music, my Defcon crashed on startup...
EDIT: Nevermind, you of course mentioned it in your post. I should check before letting my fingers run away on my keyboard
How do you avoid the need for a placeholder blank music file? When I tried deleting the entire contents of SAMPLEGROUP Music, my Defcon crashed on startup...
EDIT: Nevermind, you of course mentioned it in your post. I should check before letting my fingers run away on my keyboard
-
- level2
- Posts: 206
- Joined: Wed Jul 18, 2007 1:36 am
- Location: UK
MegaDeathKill! wrote:I like the 'crying' sounds, but it would be good if they were only triggered after a nuclear impact, to mirror the aftermath...
Thanks for bumping this. It reminded me to get the mod, so that at some point I could throw out the crying (which is, after months and months, now sometimes starting to irritate me).
- Gen. Ripper
- level3
- Posts: 290
- Joined: Mon Nov 06, 2006 12:22 pm
- Location: London
-
- level2
- Posts: 206
- Joined: Wed Jul 18, 2007 1:36 am
- Location: UK
Some poor souls would survive and die slowly of radiation sickness. I just think that it's a powerful (but overused) sound effect. If they triggered it after a nuclear attack, it would be far more effective as hearing it at DefCon 5 just doesn't make any sense.
Maybe a little tweak for a future patch?
Maybe a little tweak for a future patch?
-
- level0
- Posts: 1
- Joined: Mon Jan 02, 2012 10:15 am
Re:
Montyphy wrote:SquidDNA wrote:Re: OTT, I prefer the simplicity of use this mod has. despite its inelegance.
NoCry Mod (2.68KB)
NoMusic Mod (2.55KB)
NoMusic NoAmbience Mod (2.37KB)
Installation; extract into your Defcon directory.
Uninstallation; Locate your Defcon/data directory, delete "sounds.txt", rename "backup sounds.txt" to "sounds.txt".
How's that for simplicity and elegance?
The No Ambience Mod gave me a CFN error when I went to the page.
Who is online
Users browsing this forum: No registered users and 21 guests