Search found 75 matches

by Neddleson
Fri Aug 21, 2015 10:29 pm
Forum: General
Topic: Gamescon 2015 interviews
Replies: 1
Views: 1489

Gamescon 2015 interviews

I know the devs went to Gamescon this year and did a tonne of interviews about the game, does anyone know where I can find any of the articles/videos, I've looked around and I can't find any. Don't mind if they're in German either aha.
by Neddleson
Wed Aug 19, 2015 2:58 pm
Forum: Community Members
Topic: [Suggestion] Guard towers, and how they could work
Replies: 11
Views: 1153

Re: [Suggestion] Guard towers, and how they could work

If you take a look at the spite bank in the game files you'll notice a guard with a cowboy hat, shades and cartridge holders on his shoulders, I assume this is a new 'Marksman' guard that will soon be added into the game. I think that in order to combat the possible problems with height perspective ...
by Neddleson
Fri Jul 31, 2015 12:17 pm
Forum: General
Topic: Question on gang leaders
Replies: 5
Views: 1111

Re: Question on gang leaders

I was thinking of doing that seeing as my prison is overcrowded as it is, it would be useful knowing which command affects whether or not a prisoner is a gang leader.
by Neddleson
Fri Jul 31, 2015 12:37 am
Forum: General
Topic: Question on gang leaders
Replies: 5
Views: 1111

Question on gang leaders

I've loaded up a prison created in alpha 34 that has gangs enabled with several pre-existing gang members in it, I have two legendary gang members who I would expect to become leaders, however no leaders are appearing and therefore the gangs aren't doing anything. Are gang leaders established once i...
by Neddleson
Wed Jul 22, 2015 7:22 pm
Forum: Community Members
Topic: [Suggestion] Smoke detect/fire alarms/servo valve/poo floods
Replies: 28
Views: 2413

Re: [Suggestion] Smoke detect/fire alarms/servo valve/poo fl

+1 these features would be great but only really needed if the devs make fires occur in prisons more easily, e.g. accidental fires in the kitchen or a short-circuit in electrics, I think fires should be more of a genuine hazard within the game.
by Neddleson
Wed Jul 22, 2015 7:17 pm
Forum: Community Members
Topic: [Suggestion] Execution Viewing Room functionality
Replies: 5
Views: 749

Re: [Suggestion] Execution Viewing Room functionality

I've already made a viewing room as part of the execution room type, It's pretty simple to make, just ensure that the room is connected at some point through a door.
by Neddleson
Thu Jul 09, 2015 7:11 pm
Forum: Community Members
Topic: [Suggestion] Staff upgrade: transport carts
Replies: 9
Views: 562

Re: [Suggestion] Staff upgrade: transport carts

Abomb wrote:You want the warden to do physical work?! He is to fat for that sh*t...


I think he meant workmen getting carts, not admin staff, granted though the warden is a fat ass.

I don't really see the point of carts as workmen often carry stacked materials anyway.
by Neddleson
Thu Jul 09, 2015 7:04 pm
Forum: General
Topic: Alpha 34 Tunnelling
Replies: 24
Views: 4896

Re: Alpha 34 Tunnelling

Lockdown, Shakedown, Wet dreams of Foxy Brown.
by Neddleson
Mon Jul 06, 2015 5:59 pm
Forum: General
Topic: I am a little confused by the shopping time.
Replies: 8
Views: 1577

Re: I am a little confused by the shopping time.

I fixed the bug, I think it had something to do with the fact my shop was by my canteen, I moved the shop front from in between the shop and canteen wall to a wall facing outside with no rooms and now my prisoners can't stop spending :).
by Neddleson
Sat Jul 04, 2015 10:56 pm
Forum: General
Topic: Prisoners not leaving holding cells
Replies: 12
Views: 3235

Re: Prisoners not leaving holding cells

So how do you manually assign prisoners cells?
by Neddleson
Fri Jul 03, 2015 11:56 pm
Forum: General
Topic: I am a little confused by the shopping time.
Replies: 8
Views: 1577

Re: I am a little confused by the shopping time.

Well my shop workers won't even man the shop front, I have 4 prisoners working there idly, with a regime that should have shoppers, I've tried everything and still none of my workers will man the shop front, and no shoppers whatsoever (despite all having loads of cash).
by Neddleson
Sat Jun 06, 2015 8:33 pm
Forum: General
Topic: I am disappointed
Replies: 11
Views: 2299

Re: I am disappointed

I tend to agree, admittedly with each new alpha video released I'm hoping for sniper towers and CS gas. Although the mail rooms and chapels are great and add a lot of depth to the realism of the game, quite frankly at the same time the devs are ignoring objects such as guard towers that are common i...
by Neddleson
Mon Nov 17, 2014 10:16 pm
Forum: General
Topic: How do I view the sprite bank OS X?
Replies: 2
Views: 1597

Re: How do I view the sprite bank OS X?

Thanks a load mate! wow shiny new hidden content :D
by Neddleson
Fri Nov 14, 2014 8:38 pm
Forum: General
Topic: How do I view the sprite bank OS X?
Replies: 2
Views: 1597

How do I view the sprite bank OS X?

How do I access the sprite bank on a mac for OS X? I'm in the application support folder for PA but don't know where to go from there.
by Neddleson
Sun Sep 21, 2014 10:01 pm
Forum: Modding
Topic: [QUESTION] spritebank and locations
Replies: 38
Views: 7915

Re: [QUESTION] spritebank and locations

How do you get to view the sprite bank anyway, I just really want to see the hidden images the devs have put on for future updates.

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