Search found 75 matches
- Fri Aug 21, 2015 10:29 pm
- Forum: General
- Topic: Gamescon 2015 interviews
- Replies: 1
- Views: 1489
Gamescon 2015 interviews
I know the devs went to Gamescon this year and did a tonne of interviews about the game, does anyone know where I can find any of the articles/videos, I've looked around and I can't find any. Don't mind if they're in German either aha.
- Wed Aug 19, 2015 2:58 pm
- Forum: Community Members
- Topic: [Suggestion] Guard towers, and how they could work
- Replies: 11
- Views: 1153
Re: [Suggestion] Guard towers, and how they could work
If you take a look at the spite bank in the game files you'll notice a guard with a cowboy hat, shades and cartridge holders on his shoulders, I assume this is a new 'Marksman' guard that will soon be added into the game. I think that in order to combat the possible problems with height perspective ...
- Fri Jul 31, 2015 12:17 pm
- Forum: General
- Topic: Question on gang leaders
- Replies: 5
- Views: 1111
Re: Question on gang leaders
I was thinking of doing that seeing as my prison is overcrowded as it is, it would be useful knowing which command affects whether or not a prisoner is a gang leader.
- Fri Jul 31, 2015 12:37 am
- Forum: General
- Topic: Question on gang leaders
- Replies: 5
- Views: 1111
Question on gang leaders
I've loaded up a prison created in alpha 34 that has gangs enabled with several pre-existing gang members in it, I have two legendary gang members who I would expect to become leaders, however no leaders are appearing and therefore the gangs aren't doing anything. Are gang leaders established once i...
- Wed Jul 22, 2015 7:22 pm
- Forum: Community Members
- Topic: [Suggestion] Smoke detect/fire alarms/servo valve/poo floods
- Replies: 28
- Views: 2413
Re: [Suggestion] Smoke detect/fire alarms/servo valve/poo fl
+1 these features would be great but only really needed if the devs make fires occur in prisons more easily, e.g. accidental fires in the kitchen or a short-circuit in electrics, I think fires should be more of a genuine hazard within the game.
- Wed Jul 22, 2015 7:17 pm
- Forum: Community Members
- Topic: [Suggestion] Execution Viewing Room functionality
- Replies: 5
- Views: 749
Re: [Suggestion] Execution Viewing Room functionality
I've already made a viewing room as part of the execution room type, It's pretty simple to make, just ensure that the room is connected at some point through a door.
- Thu Jul 09, 2015 7:11 pm
- Forum: Community Members
- Topic: [Suggestion] Staff upgrade: transport carts
- Replies: 9
- Views: 562
Re: [Suggestion] Staff upgrade: transport carts
Abomb wrote:You want the warden to do physical work?! He is to fat for that sh*t...
I think he meant workmen getting carts, not admin staff, granted though the warden is a fat ass.
I don't really see the point of carts as workmen often carry stacked materials anyway.
- Thu Jul 09, 2015 7:04 pm
- Forum: General
- Topic: Alpha 34 Tunnelling
- Replies: 24
- Views: 4896
Re: Alpha 34 Tunnelling
Lockdown, Shakedown, Wet dreams of Foxy Brown.
- Mon Jul 06, 2015 5:59 pm
- Forum: General
- Topic: I am a little confused by the shopping time.
- Replies: 8
- Views: 1577
Re: I am a little confused by the shopping time.
I fixed the bug, I think it had something to do with the fact my shop was by my canteen, I moved the shop front from in between the shop and canteen wall to a wall facing outside with no rooms and now my prisoners can't stop spending .
- Sat Jul 04, 2015 10:56 pm
- Forum: General
- Topic: Prisoners not leaving holding cells
- Replies: 12
- Views: 3235
Re: Prisoners not leaving holding cells
So how do you manually assign prisoners cells?
- Fri Jul 03, 2015 11:56 pm
- Forum: General
- Topic: I am a little confused by the shopping time.
- Replies: 8
- Views: 1577
Re: I am a little confused by the shopping time.
Well my shop workers won't even man the shop front, I have 4 prisoners working there idly, with a regime that should have shoppers, I've tried everything and still none of my workers will man the shop front, and no shoppers whatsoever (despite all having loads of cash).
- Sat Jun 06, 2015 8:33 pm
- Forum: General
- Topic: I am disappointed
- Replies: 11
- Views: 2299
Re: I am disappointed
I tend to agree, admittedly with each new alpha video released I'm hoping for sniper towers and CS gas. Although the mail rooms and chapels are great and add a lot of depth to the realism of the game, quite frankly at the same time the devs are ignoring objects such as guard towers that are common i...
- Mon Nov 17, 2014 10:16 pm
- Forum: General
- Topic: How do I view the sprite bank OS X?
- Replies: 2
- Views: 1597
Re: How do I view the sprite bank OS X?
Thanks a load mate! wow shiny new hidden content
- Fri Nov 14, 2014 8:38 pm
- Forum: General
- Topic: How do I view the sprite bank OS X?
- Replies: 2
- Views: 1597
How do I view the sprite bank OS X?
How do I access the sprite bank on a mac for OS X? I'm in the application support folder for PA but don't know where to go from there.
- Sun Sep 21, 2014 10:01 pm
- Forum: Modding
- Topic: [QUESTION] spritebank and locations
- Replies: 38
- Views: 7915
Re: [QUESTION] spritebank and locations
How do you get to view the sprite bank anyway, I just really want to see the hidden images the devs have put on for future updates.