Search found 166 matches
- Sun Sep 22, 2013 1:05 am
- Forum: Community Members
- Topic: [Suggestion] One-Wide cookers
- Replies: 8
- Views: 976
Re: [Suggestion] One-Wide cookers
Well, less "damn my room is the wrong size!" moments.
- Sat Sep 14, 2013 11:31 pm
- Forum: Community Members
- Topic: New ways to detect tunnels
- Replies: 12
- Views: 732
Re: New ways to detect tunnels
I think some simple visual programming stuff would be fun. Y'know, open doors x at time y, to stop the hassle of needing guards to open them, and the such.
- Sat Sep 14, 2013 11:29 pm
- Forum: Community Members
- Topic: [Suggestion] No power changes mood
- Replies: 9
- Views: 1106
Re: No power changes mood
What if guard visual range is greatly reduced in the dark?
- Tue Sep 10, 2013 12:20 am
- Forum: Community Members
- Topic: Sequel or SDK?
- Replies: 26
- Views: 2079
Re: Sequel or SDK?
I don't really want a sequel. I want a new game built on the same engine technicaly Technically, all of Introversion's games are built on the same engine. ;) xander Well, a very minimal bare-bones engine at that - at least, we know that the core non-gameplay-related mechanics of Prison Architect (n...
- Mon Sep 09, 2013 12:42 am
- Forum: Community Members
- Topic: Sequel or SDK?
- Replies: 26
- Views: 2079
Re: Sequel or SDK?
xander wrote:IV don't do sequels.
xander
Multiwinia?
- Thu Sep 05, 2013 9:20 pm
- Forum: Community Members
- Topic: What should we focus on next?
- Replies: 359
- Views: 38652
Re: Alpha 13 - what should we focus on next?
I think people don't understand exactly what the issues are with premature optimization, and what premature optimization actually means. The BAD premature optimization is the type hat complicates or limits chunks of code while it's being written. The stuff that saves barely any CPU cycles and will p...
- Sun Sep 01, 2013 4:43 am
- Forum: Community Members
- Topic: A range of new bugs for me in Alpha 13
- Replies: 5
- Views: 672
- Sun Sep 01, 2013 4:41 am
- Forum: Community Members
- Topic: [suggestion] Contraband checkpoints
- Replies: 7
- Views: 984
It is a good idea, in principle. However, there needs to be something to stop people placing loads of these all around their prisons (so that contraband still remains a challenge). I see no point in the false-positives and reset time, because then it would be little more than a glorified metal dete...
- Sat Aug 31, 2013 3:14 pm
- Forum: Community Members
- Topic: Wow, these escapees certainly know a lot about the prison!
- Replies: 10
- Views: 1461
Actually their 'intelligence' doesn't necessarily come from exact knowledge of the prison layout. They just dig their was out of their building, then advance on the shortest possible route towards the fences, change their direction once they run into a wall, and use pipes if they happen to run into...
- Sat Aug 31, 2013 2:46 pm
- Forum: Community Members
- Topic: A small improvement on contraband and tunnel reveal, idea
- Replies: 7
- Views: 423
Re: A small improvement on contraband and tunnel reveal, ide
If a room, example, workshop is not guarded by guards or security cameras, prisoners will have 100% chance to steal everything they can in it. This way will force players to send at least 1 guard or a security camera to reduce the chances of contraband in an unsecured room. This also applies on oth...
- Sat Aug 31, 2013 2:44 pm
- Forum: Community Members
- Topic: Best Cell Block Ideas?
- Replies: 11
- Views: 1139
Having many small cell blocks packed together is better than one big one. If you have a big one, at least separate it with doors. This makes handling riots much easier as your riot guards only need to fight groups of about a dozen prisoners instead of 200 at a time, which means they get more chances...
- Sat Aug 31, 2013 2:40 pm
- Forum: Community Members
- Topic: [Exploit] The Tunnel Exploit "Video"
- Replies: 6
- Views: 1210
- Sat Aug 31, 2013 2:38 pm
- Forum: Community Members
- Topic: What are your thoughts of Alpha 13?
- Replies: 13
- Views: 1128
Thanks for starting this... After wrestling with 2 new prisons tonight I was going to start my own thread. This is a really challenging update! The risk profile is entirely different... In A12 I could make a prison that was open to max from the beginning and end up with only 3-4 murders by day 15, ...
- Fri Aug 30, 2013 2:36 pm
- Forum: Community Members
- Topic: Aww, no more open prisons?
- Replies: 10
- Views: 1085
- Fri Aug 30, 2013 2:12 pm
- Forum: Community Members
- Topic: [suggestion] Performance improvement (simple)
- Replies: 6
- Views: 816