Search found 33 matches
- Sun Jul 21, 2013 5:07 pm
- Forum: Community Members
- Topic: Option to have play with unlimited finances
- Replies: 9
- Views: 832
Option to have play with unlimited finances
I really like the simulation built into the game. I think the economy in the game is fairly well balanced and provides a good challenge to the game. It's an important mechanic. That said, sometimes I'm more in the mood for a casual game and I just want to build things. It would be nice if there was ...
- Mon Oct 01, 2012 10:22 pm
- Forum: General
- Topic: playing on a laptop
- Replies: 8
- Views: 5878
Zooming
I miss Q and E for zoom, like in DEFCON.
- Thu Apr 21, 2011 5:51 pm
- Forum: AI Bots
- Topic: [LUA] Two doubts
- Replies: 9
- Views: 13447
To answer your first question, multithreadding in this case means that you can put the current process to sleep and wake it up later. StartLongTask makes a function that can made sleep or woken up (a thread). YieldLongTask puts it to sleep and WorkOnLongTasks will wake it back up. The new thread wil...
- Wed Apr 13, 2011 7:09 am
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
thanks for all of the feedback guys! I'm working hard on adding some major features and taking out some crappy code. It's coming close to the due date for the school project, so I want to get it to a good milestone soon. I plan to keep working on Dr. Strangebot after the semester is over. Here is a ...
- Wed Mar 23, 2011 4:32 am
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
So I learned some things. 1. Looks like the navy had no goal, so it gravitated to 0,0. That's not good. After some tests it seems to have something to do with asia, but could be a number of things. :? 2. Having the silo hive detectable immediately is very bad. :? I need to make sure that they are no...
- Tue Mar 22, 2011 8:34 pm
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
- Tue Mar 22, 2011 7:44 pm
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
- Tue Mar 22, 2011 3:11 am
- Forum: Think Tank
- Topic: Most desired patch upgrade?
- Replies: 214
- Views: 123095
- Tue Mar 22, 2011 3:06 am
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
Okay, so the project is coming along. I would like you all to test the bot for me and give me as much feedback as you can! Here's a zip of the code: http://github.com/owen2/Strangebot/zipball/master You might have to rename the folder to strangebot. Test away!
- Fri Mar 18, 2011 7:54 am
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
- Thu Mar 17, 2011 9:49 pm
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
Update
Things are looking pretty good about now. The version I checked in to github most recently beats the CPU in all 1v1 configurations, unless they use the navy to immediately attack the silos. I'm working on a better navy strategy and a formula to decide when to launch a full scale attack. Any thoughts...
- Wed Feb 16, 2011 6:35 am
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
Okay so two things. I'm going to stop worrying about where to place the cluster, and possibly revisit it later. Also, I put the source code into a public repo at github. If you have an account or sign up for a free one, you can watch the repo and get a new zip file of the source whenever I work on i...
- Tue Feb 15, 2011 12:04 am
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
Okay, so I haven't gotten it to place the cluster in a smart location yet, but I checked out putting the silos in a ring formation. I ran mulitple simulations in 1 v 1 against the default cpu player and found that a radius of about 10 provides the best cover. (silos that fall off the edge of the ter...
- Thu Feb 10, 2011 6:45 pm
- Forum: AI Bots
- Topic: Dr. Strangebot
- Replies: 53
- Views: 46947
Okay, so I had the bot put silos into clusters, and it seems that clusters result in much lower score than random placement. The ICMBs have a slightly higher hit rate, but the clusters seem to fail to protect my cities, and in about half of the test, the silos were all destroyed. Is there a good pla...
- Thu Feb 03, 2011 8:19 am
- Forum: AI Bots
- Topic: Useful Lua Libraries
- Replies: 2
- Views: 11028
Useful Lua Libraries
I thought it would be a good idea to have a thread where everyone could post links to useful lua modules/libraries/whatevertheyarecalledinlua for making bots. So that way people who aren't the greatest coders can get a jump start on making a bot. I've got some good stuff (i hope) cooking for dr. str...