Search found 8 matches
- Tue Apr 05, 2011 4:14 pm
- Forum: Subversion
- Topic: Subversion Development - Any Suggestions Etc...
- Replies: 205
- Views: 151260
Re: Keep In Circuit Hacking
Lastly, I liked the idea that's been mentioned elsewhere about needing to have a plan B when playing a level - maybe have randomly triggered events that bring a big twist to the situation and force you to rethink things. One example was another team trying to rob the same bank, others could be the ...
- Mon Jan 10, 2011 7:28 pm
- Forum: Subversion
- Topic: Subversion Development - Any Suggestions Etc...
- Replies: 205
- Views: 151260
Instead, it would be nifty to see IV really focus on the sandbox aspect of the game. Rather than having synchronous multiplayer game, it might be interesting to have an asynchronous kind of game, perhaps in the model of Spore, where content creation is relatively easy, and content can be shared fro...
- Tue Dec 07, 2010 11:37 pm
- Forum: Subversion
- Topic: multiplayer?
- Replies: 47
- Views: 49116
- Mon Dec 06, 2010 2:56 pm
- Forum: Subversion
- Topic: Bank Heist gameplay video
- Replies: 40
- Views: 45289
- Sat Dec 04, 2010 2:31 am
- Forum: Subversion
- Topic: Read our on-going Subversion development Blog
- Replies: 20
- Views: 44141
- Sat Dec 04, 2010 2:29 am
- Forum: Subversion
- Topic: Subversion, Theme/Art
- Replies: 17
- Views: 27279
- Fri Dec 03, 2010 5:53 pm
- Forum: Subversion
- Topic: Bank Heist gameplay video
- Replies: 40
- Views: 45289
Methinks harder to access or heavily guarded targets be more puzzling. Said missions would require more recon, without being spotted, making distractions, all that jazz, because guards protecting targets of very high value might kill on sight. Another factor is the possibility of the AI being improv...
- Tue Nov 23, 2010 10:04 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 20
- Replies: 76
- Views: 121742