Search found 16 matches

by Treefrog
Mon Sep 01, 2014 4:00 pm
Forum: Modding
Topic: Wake up bell
Replies: 11
Views: 3002

Re: Wake up bell

I had a similar idea. I was going to make a new regime called roll call, you'd set it in the last hour, esentially would wake the prisoner up, have them stand at their door for a few moments then leave them in their cell before the next regime. Hate how they all brawl in the shower. New modding does...
by Treefrog
Thu Jun 05, 2014 1:20 pm
Forum: Community Members
Topic: Bug or not? Ex-addicts attending AA meeting
Replies: 30
Views: 1793

Re: Bug or not? Ex-addicts attending AA meeting

Its a bug for sure. The prisoner should come out the program and be able to be ok without the drink or drugs, but on my prison, they immediately go back on the drugs, and back into the rehab program. It'd be no good as an infinite program as then eventually you'd have no slots left for new inmates. ...
by Treefrog
Wed Jun 04, 2014 1:37 pm
Forum: Community Members
Topic: Bug or not? Ex-addicts attending AA meeting
Replies: 30
Views: 1793

Re: Bug or not? Ex-addicts attending AA meeting

Yeah, I have exactly the same problem, with 2 of my prisoners. They keep on attending the rehab program, have now succeffully completed it at least twice, but keep on going back. I watch them, and one still keeps getting high on drugs, and almost overdosed just after completion the first time. Certa...
by Treefrog
Fri Jun 28, 2013 12:12 pm
Forum: Community Members
Topic: Clear cut answer to Laundry
Replies: 4
Views: 637

The next patch will be of your liking then, just by checking the bug tracker, I can see many fixes that Chris has put into place around laundry. Prison Workers "Clumping" Stuck laundry baskets and workers huddle Unable to dismantle/dump laundry carts As well as a whole host of fixes since ...
by Treefrog
Sun Mar 27, 2011 7:34 pm
Forum: Subversion
Topic: Have videogames lost the plot? - Eurogamer Article
Replies: 2
Views: 11048

Have videogames lost the plot? - Eurogamer Article

An interesting article in all, with a few tid bits about Subversion. Delay's latest project, Subversion, is a Mission: Impossible-style game in which the player pulls off heists. The game is set in a rich, procedurally generated gameworld that simulates entire cities, including the interior and exte...
by Treefrog
Sun Mar 06, 2011 10:54 pm
Forum: Mod Projects
Topic: Windows Screensaver
Replies: 3
Views: 4253

Re: Titanic work!

Oh man, you probably did a tremendous work on this. Could you please explain to me where should i put this code too?! All you have to do is download a compiler, such as the one I used, known as Code Blocks, then just copy and paste it into a new project file, and compile it from there. It should th...
by Treefrog
Sun Mar 06, 2011 3:45 am
Forum: Mod Projects
Topic: Windows Screensaver
Replies: 3
Views: 4253

Windows Screensaver

So after seeing lots of comments and a few people practically saying its impossible, I decided to give it a go, and well I have a result, its extremely unuser friendly, apart from that, it works for me, so I'm fine with it. #include <windows.h> int main() { ShellExecute( NULL, "...
by Treefrog
Thu Dec 02, 2010 9:31 pm
Forum: Subversion
Topic: Bank Heist gameplay video
Replies: 40
Views: 45124

Have missions have 3 phases. Phase 1 - Intelligence Gathering. Like Jordy suggested have your operates perform covert ops on key target members for that mission, gather passwords, keycodes, names etc. Phase 2 - Location Scouting. Go to the place the mission takes place, and act like any other norma...
by Treefrog
Wed Dec 01, 2010 3:03 pm
Forum: Subversion
Topic: Bank Heist gameplay video
Replies: 40
Views: 45124

From a viewpoint of fun, it makes no sense to have multiple in game hours dedicated to a planning phase, although the idea could be implemented rather simply. Have missions have 3 phases. Phase 1 - Intelligence Gathering. Like Jordy suggested have your operates perform covert ops on key target membe...
by Treefrog
Wed Dec 01, 2010 2:25 am
Forum: Subversion
Topic: Bank Heist gameplay video
Replies: 40
Views: 45124

Well, thing is, I doubt you can generate exciting missions randomly, I mean, I guess my biggest point of concern would be the fact how simple and superficial this mission was. Commandos, at least commandos behind enemy lines, was all about careful observing the AI, and try again and again. Then you...
by Treefrog
Wed Dec 01, 2010 12:52 am
Forum: Subversion
Topic: Bank Heist gameplay video
Replies: 40
Views: 45124

I'm disappointed, at the beginning of the clip, I was really excited, I really loved the graphics and idea, but as it went on, I realized, there is high chance of failure. Cause, how fun and exciting was this mission really? Sure I love the idea, but if the game consists out of missions like this.....
by Treefrog
Tue Nov 30, 2010 9:02 pm
Forum: Subversion
Topic: Bank Heist gameplay video
Replies: 40
Views: 45124

Looks really good.

I used to love the Commandos games, they where all about planning and timings, SubV is so much more what I want to play from though, Hi-tech robbery, superb.

I'd be happy with just a little bit more news before the year goes out. Fingers crossed.
by Treefrog
Sun Aug 29, 2010 8:10 pm
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 16218
Views: 4239258

Image

Paying for upto 8MB, so only losing 1MB down the line. :D
by Treefrog
Fri Aug 27, 2010 10:07 pm
Forum: Subversion
Topic: The People Problem
Replies: 19
Views: 15780

So I like the placeholder people at the moment, but they lack a bit of personality. In keeping with the minimalistic approach just add a few characterizing features. For instance. Have security guards wear blue baseball caps, FBI agents have sunglasses and an ear piece, engineers have a brown toolbe...
by Treefrog
Fri Aug 27, 2010 9:49 pm
Forum: Subversion
Topic: Big Edge preview for Subversion
Replies: 34
Views: 25706

Even though this was a very tightly controlled preview, I still like the ebb and flow of the situation, the natural progression from scouting to all out panic in the final stages of the heist. Reminds me a lot of the Commandos games, they were good fun, but did get rather tricky. This should be an e...

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