Don't see this on the forum anywhere else!
...but the source for DEFCON is available via the new Humble Bundle (for a pittance fee):
http://www.humblebundle.com/
(Nice going Introversion)
cheers
smc
Search found 21 matches
- Wed Nov 30, 2011 12:04 am
- Forum: General
- Topic: DEFCON source code available
- Replies: 49
- Views: 12451
First win
So... after a slight (ahem) break Grace is under development again. I'm currently coding sub launches, and after a strange game with 7.5m total deaths Grace got her first victory over the CPU. Still, a win is a win :) http://img705.imageshack.us/img705/4753/screenshot2011110903.jpg
Thanks Ace, 1. Yes - bombers in 0.4.0 are on default behaviour - launch and forget - this is improved in 0.4.0+ (see below). 2. I'm already doing this to some extent, though perhaps could strengthen the avoidance behaviour. The main problem though is that the travel formation has not been coded, so ...
- Mon Jul 19, 2010 8:11 pm
- Forum: AI Bots
- Topic: Barbarossa bot
- Replies: 17
- Views: 22929
- Sat Jul 17, 2010 10:14 am
- Forum: AI Bots
- Topic: Barbarossa bot
- Replies: 17
- Views: 22929
Ace - that's the plan yes, but I'm not going to tackle deployment seriously until I get the high level strategy working. In other news, Grace is complete to 0.4.0 and the code can be found here: http://code.google.com/p/gracedefconai/ Known issues: 1. Grace will only work with one and only one CPU e...
Okay, assuming all that is true in human vs human play, is it still true in bot vs bot play? Observing Grace against the CPU it seems that Auto Re-Targeting (ART) fighters perform perhaps 2-3 times as well against bombers as normal fighters. The ratio in fighter vs. fighter combat won't be as high b...
Have you improved your code to target specific units? Or are you still using the default targeting? Fighter vs Fighter: Low Not sure about this. While I agree that bombers and carriers are priority targets... if you don't kill his fighters, his fighters will kill your bombers and carriers. I think t...
Thanks for those comments Ace. Number 1 is easy to adjust, at the moment Battleships seek a point halfway between friendly carriers and enemy ships. That can be easily changed to 10% of the way there, or a constant amount. What you're saying makes sense, so I'll have a play around with it. For the s...
Schubdüse - thanks Ace - since you're a significantly better player than me I'll take your word for it, could you tell me what you think the worst 2-3 flaws are so far? And I wouldn't praise my programming skills until you've seen my code :) Grace is written procedurally, and uses a few global varia...
Hi all, Grace is at 0.3.17 - mostly I've been working on the Territory Air Defense task which controls how the airbases behave. This turned out to be a little harder than I imagined. My first model was a finite state machine which launched fighters when there were enemy planes in the vicinity and tr...
Quick update... After some tweaking I've come up with the rules below for battleship and carrier task groups. Battleships 1. Move towards mid point of nearest enemy battleship and friendly carrier, or nearest enemy carrier and friendly carrier. Weight 3. 2. Move away from closest friendly ship if se...
Martin - my bot will soooo beat up your bot... Ace - Define Playable... I expect Grace 0.6 or 0.7 will beat the CPU reliably, Grace 0.8 or 0.9 will challenge a new human player, and Grace 1.0 will challenge an intermediate human player. A wild-ass-guess suggests that I'll get though each decimal poi...
- Fri Jul 09, 2010 1:24 am
- Forum: AI Bots
- Topic: Get GetShots()
- Replies: 12
- Views: 15124
- Mon Jul 05, 2010 11:01 pm
- Forum: AI Bots
- Topic: Get GetShots()
- Replies: 12
- Views: 15124