Search found 18 matches
- Fri Aug 12, 2011 9:46 pm
- Forum: Subversion
- Topic: UNOFFICIAL Beta testers list
- Replies: 82
- Views: 67155
I think I already wrote Subversion
I already wrote subversion on my spectrum 64 in 1992, and yes I know it was already 10 year old hardware but such was the efficiency of my city-generation algorithms it didn't matter. Does that qualify me to be a beta tester? And before anyone gives a smart-ass comment, no I can't play the one I wro...
- Sat Jan 01, 2011 2:25 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 20
- Replies: 76
- Views: 120751
I'm dumb
OK I'm dumb, it's so long since the last blog I forgot what it said. Of course the cities are not abandoned!
I love the advise on coding by sprint too
I love the advise on coding by sprint too
- Sat Jan 01, 2011 2:14 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 20
- Replies: 76
- Views: 120751
there's a whole world out there
I was becoming concerned that the whole procedural city-generation thing no longer fitted in to the game. At the end of this video Chris says "at this point if we had developed any further police cars would be screaming in ...begin what would be an awesome chase scene" Please please let th...
- Mon Dec 14, 2009 12:12 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 17
- Replies: 65
- Views: 113577
silence
silence and sadness prevail. We need to know what is happening
- Thu Oct 15, 2009 10:12 am
- Forum: Introversion Blog
- Topic: PAX 2009
- Replies: 42
- Views: 61278
decide what you are
The slogan is part of the brand and the brand needs to express what you are. The first thing is to be clear about what you are, what your skills are and what your market is. Next find a snappy way of saying it. So your games are: # innovative # not BIG commercial games BUT # neither are they little ...
- Mon Jul 27, 2009 4:39 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 17
- Replies: 65
- Views: 113577
subversion blog
Don't know whether you have noticed but this post hasn't found it's way to http://www.introversion.co.uk/subversion/
Also, lots of hungry people out here. Please blog some more, pictures, vids, release testing version...
Also, lots of hungry people out here. Please blog some more, pictures, vids, release testing version...
- Wed Jun 03, 2009 3:43 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 17
- Replies: 65
- Views: 113577
- Mon May 04, 2009 11:57 am
- Forum: Introversion Blog
- Topic: 2008 in Hindsight, part 3 of 3
- Replies: 52
- Views: 84265
DS
I really hope you get a new deal for defcon DS, that sounds like it would work really well and could be a big seller.
- Tue Apr 28, 2009 9:09 am
- Forum: Introversion Blog
- Topic: 2008 in Hindsight, Part 1 of 3
- Replies: 13
- Views: 58673
You can hold your head up, your guys are doing great work. Subversion looks amazing, with it's city-generating abilities I'm sure people would buy it if you released it as-is + soot-and-run physics and whatever interesting plans you have for it can only get better. Please Channel4, please fund Chron...
- Wed Feb 11, 2009 12:51 pm
- Forum: Introversion Blog
- Topic: Worlds of Possibility
- Replies: 19
- Views: 33353
I was a little bombastic
My tone was a bit dictatorial. Of course there are many good tactical games that use health bars but it's also a convention that has grown up an and in many cases we would be better without. Risk and probability often add to the skill in a game particularly when playing against other humans or human...
- Wed Feb 11, 2009 11:15 am
- Forum: Introversion Blog
- Topic: Worlds of Possibility
- Replies: 19
- Views: 33353
self balancing and the sum of parts
The trouble is the effect of different items is not purely additive where as the cost presumably is. Of course a little of this is good: There should be some skill in choosing a effective combination of items. However, to give the classic example learned many times in tactical games, fast + powerful...
- Fri Jan 30, 2009 10:26 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 14
- Replies: 44
- Views: 85054
death and taxies
...thinking about good physics and systems modelling meaning you don't have to coded explicitly: Will Subversion be written so that when a person falls off the top of a building they die, not because they fell X-distance but because they hit ground with sufficient energy. Hence if they get hit by a ...
- Fri Jan 23, 2009 12:58 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 14
- Replies: 44
- Views: 85054
I think I've got it
I think it is a crowd of "people" milling around on the ground floor by the doors setting off the proximity sensor.
- Fri Jan 23, 2009 11:38 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 14
- Replies: 44
- Views: 85054
mystery
Wasgood wrote:I saw sometihng strange in the video at exactly 1:30. Its definitely something underground.
Dammit your're right, it looks like a crowd of "people" milling about, except that they are all roughly person-shaped boxes.
- Thu Jan 22, 2009 8:46 pm
- Forum: Introversion Blog
- Topic: It's all in your head, Part 14
- Replies: 44
- Views: 85054
temoral optimisation
Another collision detection optimization which i am interested whether you make in collision detection is assuming an object is most likely to be intersecting the same object as it was the last time you "looked". So: go though the hierachy in the same way, but test first any object which h...