Search found 7 matches
- Tue Jan 27, 2009 11:17 pm
- Forum: Introversion Blog
- Topic: Chronometer
- Replies: 51
- Views: 116063
- Thu Jan 08, 2009 2:58 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 13
- Replies: 82
- Views: 116202
Everyone, I've figured put what it is. It's a First Person Shooting Real Time Strategizing Car Boat Plane Racing Sand box GTA Clone in Third Person staring you some guy and some girl. What am I babbling on about? I pretty sure that Subversion will ship with a few game types, such as FPS, RTS, Racing...
- Tue Dec 30, 2008 1:34 am
- Forum: The Future
- Topic: Yet another doomed-to-fail attempt at an online uplink
- Replies: 16
- Views: 26356
- Fri Dec 26, 2008 9:48 am
- Forum: The Future
- Topic: Mod Idea (Involves the net, but not multiplayer)
- Replies: 3
- Views: 10882
I'm not suggesting that the player files themselves would have any interaction. Essentially, there are a few variables put on a server that can be retrieved by an instance of the modded game. It wouldn't be that one player is modifying another's file so much as one player is modifying an online reco...
- Fri Dec 26, 2008 8:24 am
- Forum: The Future
- Topic: Mod Idea (Involves the net, but not multiplayer)
- Replies: 3
- Views: 10882
Mod Idea (Involves the net, but not multiplayer)
Before starting, I would like to point out that this idea is NOT Uplink Online. It is not online, but rather uses the internet. Ever played Uplink on your account with every program, the best computer, and loads of money when you make a stupid mistake and get disavowed? Well, I had an idea that I wa...
- Fri Dec 26, 2008 6:19 am
- Forum: Uplink in Moderation
- Topic: New Cheat? or is it a bug?
- Replies: 4
- Views: 9636
- Mon Dec 22, 2008 8:52 pm
- Forum: The Future
- Topic: Yet another doomed-to-fail attempt at an online uplink
- Replies: 16
- Views: 26356
It just might work.
You planned out a programming language, so you don't have to do that. A few things to note, though: 1. Remember, write all the programs in your fake ASM language, but unless you plan on making multiple OSs for the game, write it in C++ instead of your programming language. Speaking of which... 2. Wr...