Search found 15 matches
- Fri Nov 07, 2008 12:04 am
- Forum: Introversion Blog
- Topic: Times of Plenty
- Replies: 65
- Views: 68416
I think they are totally shooting themselves in the foot. We have had close to a dozen (Depending on how many platforms you own) huge games within about a week of each other. How can they expect most people to even afford them? Some titles are going to suffer which would have done well on their own ...
- Sat Nov 01, 2008 4:33 pm
- Forum: Gameplay Discussion
- Topic: Burning trees
- Replies: 4
- Views: 11348
- Sat Oct 25, 2008 3:16 pm
- Forum: Gameplay Discussion
- Topic: What happened to the way the Squads and Viral units look?
- Replies: 14
- Views: 13113
- Wed Oct 22, 2008 3:06 pm
- Forum: The Future
- Topic: Orders and Navigation
- Replies: 65
- Views: 17003
- Wed Oct 22, 2008 2:39 pm
- Forum: The Future
- Topic: Orders and Navigation
- Replies: 65
- Views: 17003
Weirdly the pathfinding doesn't care about going downhill despite this usually giving you the same problems that uphill does. Multiwinians will happily try to walk along a heavy slope and end up with a load of them walking into the ocean. On the deceitful vale one of the spawnpoints has a lot of tro...
- Wed Oct 22, 2008 2:31 pm
- Forum: Gameplay Discussion
- Topic: Massed vs formations
- Replies: 26
- Views: 9996
- Wed Oct 22, 2008 2:25 pm
- Forum: Gameplay Discussion
- Topic: What the heck happened to the path finding in 1.1?!?
- Replies: 15
- Views: 19361
- Tue Oct 21, 2008 12:15 am
- Forum: Gameplay Discussion
- Topic: Massed vs formations
- Replies: 26
- Views: 9996
Sorry but could you expand on that? I can't really see why at a spawn would be superior. They would be quite easy to flank at a spawn and I don't see why a formation would be more powerful than massed in those circumstances, spawns are obviously generally strong due to the fact the defenders get rei...
- Mon Oct 20, 2008 11:52 pm
- Forum: Gameplay Discussion
- Topic: Massed vs formations
- Replies: 26
- Views: 9996
- Mon Oct 20, 2008 11:22 pm
- Forum: Gameplay Discussion
- Topic: Fixing assault
- Replies: 18
- Views: 21692
- Mon Oct 20, 2008 11:04 pm
- Forum: Gameplay Discussion
- Topic: Fixing assault
- Replies: 18
- Views: 21692
- Mon Oct 20, 2008 10:54 pm
- Forum: General
- Topic: Least favored gametype?
- Replies: 37
- Views: 10463
- Mon Oct 20, 2008 10:51 pm
- Forum: Gameplay Discussion
- Topic: Massed vs formations
- Replies: 26
- Views: 9996
Comment (as somehow it's not been mentioned here): Formations never fire grenades/rockets. That is intentional. Shwart!! Which is a huge disadvantage. Massed * PROS * - Can't be flanked. - Move faster. - Use grenades/rockets which sometimes change the tides of battles. - Avoid grenades. * CONS * - ...
- Mon Oct 20, 2008 10:39 pm
- Forum: Gameplay Discussion
- Topic: Fixing assault
- Replies: 18
- Views: 21692
Fixing assault
Right now I feel that there is no strategy to assault at all. Dual turrets in a chokepoint can chew up a thousand simultaneous attackers if they are in a single group. The attacking team only choice is send a three pronged attack on the turrets with three massive groups of darwinians in the hope tha...
- Sat Oct 18, 2008 11:42 am
- Forum: Gameplay Discussion
- Topic: Massed vs formations
- Replies: 26
- Views: 9996
Massed vs formations
Originally I thought formations were superior to a blob of multiwinians but I am having a lot of second doubts about them. When heavily using formations I frequently lost to massed multiwinians which seemed the opposite of what I was expecting. I believe that grenades give a large advantage to masse...