Search found 4 matches

by taynaron
Thu Sep 22, 2011 6:54 pm
Forum: Subversion
Topic: Procedural Generation Fun
Replies: 10
Views: 23215

A few years ago, in graduate school at Texas A&M, I took a class about generative methods - kind of a superset of procedural generation. Check out my class website at http://students.viz.tamu.edu/bensuth/Generative_Art/Generative_Art.html . It's all a bit old now, but it was fantastic fun.
by taynaron
Thu Jul 03, 2008 8:44 pm
Forum: General
Topic: How to recreate the Darwinian soul glow effect?
Replies: 4
Views: 3026

Hm, interesting. I suppose that would be a much more efficient method for point-glow sources than a separate rendering pass. I suppose the glow textures are just added or multiplied together for the glow in the center. Thanks for the help. If anyone has more in-depth explanations, I'd appreciate tha...
by taynaron
Thu Jul 03, 2008 8:00 pm
Forum: General
Topic: How to recreate the Darwinian soul glow effect?
Replies: 4
Views: 3026

The glow effect I'm talking about is here: Image
I'm almost positive that the souls themselves are sprites, but is the background glow also a sprite? That seems unlikely given the glowing center, unless that's done with a separate sprite.
by taynaron
Thu Jul 03, 2008 5:20 pm
Forum: General
Topic: How to recreate the Darwinian soul glow effect?
Replies: 4
Views: 3026

How to recreate the Darwinian soul glow effect?

I'm currently working on a simulation visualization of ant pathing as part of my thesis, and part of that visualization involves a glow effect which I'd like to be very similar to the "soul glow" found in Darwinia, specifically in the main world screen. Could anyone help me figure out how ...

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