Search found 11 matches
- Fri Aug 08, 2008 7:31 am
- Forum: Introversion Blog
- Topic: A fitting image for Introversion Software
- Replies: 34
- Views: 60695
- Wed Aug 06, 2008 7:05 am
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 47167
Wow, thanks for your detailed reply. I know about Multiwinia and I can't wait to play it, but it didn't occur to me that it would be using the exact same model format (or similar) as Darwinia. This gives me even more reason to work on both the exporter and the importer. The first programming languag...
- Tue Aug 05, 2008 8:47 pm
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 47167
- Wed Feb 06, 2008 5:15 am
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 47167
I had the import script finished a while ago, but I forgot to post it on this thread. I have uploaded the file here. It is still quite buggy, but most of the shapes import correctly. Color support is broken, and if anyone has ideas, please let me know.
- Fri Nov 23, 2007 9:06 am
- Forum: Mod Projects
- Topic: Shape Files: Import & Export Blender Meshes
- Replies: 107
- Views: 45910
I have fixed those problems for the most part, and posted the new version in the other post (see the end of page 7 of this thread). But I still have a few problems with the triangles to work out. For an example of this, import incubator.shp. I also cannot figure out how to set colors for the vertice...
- Fri Nov 23, 2007 8:10 am
- Forum: Mod Projects
- Topic: Shape Files: Import & Export Blender Meshes
- Replies: 107
- Views: 45910
I have been playing around with it for a while, and I noticed that the vectors are not being converted to Blender's orientation. I also figured out that some of the shape files use triangle strips instead of lists, and I am working on a way to fix that now. Lowell: I wish I could clone myself too. :)
- Thu Nov 22, 2007 10:00 am
- Forum: Mod Projects
- Topic: Shape Files: Import & Export Blender Meshes
- Replies: 107
- Views: 45910
Ok, I have fixed a lot of the problems, and it loads a few shapes ok (armour), and all the parents are created correctly. TODO: Fix a couple of triangle problems (look at incubator.shp) Add color support. (There is code that is supposed to work in shp_fragment.create, but it crashes Blender) Test th...
- Thu Nov 22, 2007 8:08 am
- Forum: Mod Projects
- Topic: Shape Files: Import & Export Blender Meshes
- Replies: 107
- Views: 45910
- Wed Nov 21, 2007 8:16 pm
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 47167
- Sat Oct 13, 2007 6:33 pm
- Forum: General
- Topic: Buy for Mac and PC?
- Replies: 4
- Views: 2638
- Sat Oct 13, 2007 2:00 am
- Forum: General
- Topic: Buy for Mac and PC?
- Replies: 4
- Views: 2638
Buy for Mac and PC?
I would like to buy Darwinia, but I want to play it on my Mac as well as my PC. If I were to buy the Windows version, could I copy the data files to the mac demo? Or what would I have to do?