Search found 104 matches
- Thu Oct 12, 2006 10:23 am
- Forum: General
- Topic: "Play the Game as Intended"
- Replies: 14
- Views: 4611
The way I look at it, the micromanagement itself is a good thing because it allows finer control and can separate the good players from the bad (whether a player can pick good targets, know where their priorities should be, etc.). However , the question needs to be about what tools are available for...
- Wed Oct 11, 2006 12:47 pm
- Forum: Think Tank
- Topic: Adjusting for Airplane turning circles
- Replies: 5
- Views: 2820
- Wed Oct 11, 2006 12:34 pm
- Forum: Strategic Air Command
- Topic: Missile Arc map
- Replies: 47
- Views: 18034
- Tue Oct 10, 2006 9:18 pm
- Forum: Think Tank
- Topic: Waypointing
- Replies: 9
- Views: 2449
I've always liked the idea of waypoints. If it does take away some micromanagement, I think it's justified by the fact that it then gives us more time to focus on the metagame. There are too many people who are busy micromanaging and don't spend the time to discuss with allies, or try to make new al...
- Tue Oct 10, 2006 9:14 pm
- Forum: Strategic Air Command
- Topic: Missile Arc map
- Replies: 47
- Views: 18034
- Tue Oct 10, 2006 8:43 am
- Forum: Think Tank
- Topic: This suggestion doesn't suck! Honest!
- Replies: 26
- Views: 7277
- Tue Oct 10, 2006 8:25 am
- Forum: Strategic Air Command
- Topic: Missile Arc map
- Replies: 47
- Views: 18034
- Tue Oct 10, 2006 4:55 am
- Forum: General
- Topic: crossposted. please ADD 'SCRAMBLE' ABILITY.
- Replies: 9
- Views: 2290
- Tue Oct 10, 2006 1:00 am
- Forum: Think Tank
- Topic: Comprehensive ranking system.
- Replies: 4
- Views: 2250
Not to mention the inevitable score hacking. Now that I think about it however, It might be interesting to have titles that are unrelated to your scores. It could be based on each persons style of play instead of whether they're winning or losing. It sounds cool, but I suppose people would have a pr...
- Tue Oct 10, 2006 12:52 am
- Forum: Think Tank
- Topic: Adjusting for Airplane turning circles
- Replies: 5
- Views: 2820
- Tue Oct 10, 2006 12:48 am
- Forum: Think Tank
- Topic: Combat Range Preview when Placing Units.
- Replies: 13
- Views: 3520
- Mon Oct 09, 2006 10:12 pm
- Forum: Think Tank
- Topic: North-South Nuke Trajectory
- Replies: 24
- Views: 6806
The mechanic is fine -- it works in a very predictable manner. If it were unpredictable, then there would be a problem. However, it is predictable -- it works the same way ever single time. Actually, it's the lack of predictability that annoys me. If I'm shooting a long range nuke, I don't know exa...
- Mon Oct 09, 2006 9:36 pm
- Forum: Think Tank
- Topic: please quickly add SCRAMBLE and PATROL ABILITY
- Replies: 20
- Views: 5796
It might be nice if shift clicking while launching fighters or bombers would set them all to launch. It wouldn't do much gameplay wise but it would feel smoother than rapidly clicking your mouse 5 times. Currently I just pound the mouse clicker when I want to scramble them all. More useful (to me a...
- Mon Oct 09, 2006 11:47 am
- Forum: Think Tank
- Topic: Secret Enemies!
- Replies: 35
- Views: 10459
- Mon Oct 09, 2006 2:16 am
- Forum: Strategic Air Command
- Topic: How many hits does it take to destroy......
- Replies: 33
- Views: 15381