Search found 712 matches

by Kuth
Fri Dec 02, 2011 6:27 am
Forum: Introversion Blog
Topic: The Next Game
Replies: 98
Views: 89047

Was wondering what became of IV... I have to confess I wasn't enthused about Subversion and Prison Architect doesn't do much for me either. Seeing the tools that IV was coming up with (auto-city generation) I thought it would be a nice randomizer for something awe-inspiring and city-spanning. That w...
by Kuth
Fri Mar 18, 2011 7:44 pm
Forum: Mod Projects
Topic: Seeking a sound
Replies: 2
Views: 1960

Yeah that seems to be it. I'm not surprised since many of the elements/parts of these sound files I never hear in DEFCON.

Thanks Trickster!
by Kuth
Fri Mar 18, 2011 9:47 am
Forum: Mod Projects
Topic: Seeking a sound
Replies: 2
Views: 1960

Seeking a sound

Now and again sound effects will get stuck in my head, and I'd want to re-use or repurpose them elsewhere if I can, or at least hear them raw. Recently I unpacked the sounds for Defcon looking for a particular sound. It's the SFX played whenever the Defcon status warning is being 'read out' over the...
by Kuth
Wed Sep 08, 2010 11:55 pm
Forum: Windows Troubleshooting
Topic: Patching issue
Replies: 8
Views: 1852

well... Started to notice slowdowns in my computer's operation and decided to see what was going on by bringing up my task manager. I found two instances of DEFCON running (Both instances when I tried to get the key working). Shut them down, operation returned. It occured to me to try patching again...
by Kuth
Wed Sep 08, 2010 10:15 pm
Forum: Windows Troubleshooting
Topic: Patching issue
Replies: 8
Views: 1852

So going to safe mode is the only way to install the patch?

I'll have to give it a go later since I'm using the computer that I'm trying to patch. Thanks Rimmer.
by Kuth
Wed Sep 08, 2010 10:02 pm
Forum: Windows Troubleshooting
Topic: Patching issue
Replies: 8
Views: 1852

I didn't type in any spaces...

ok, here's another issue. Patching to 1.6 gives me a "DeleteFile Failed; code 5 Access is denied."

I've unchecked the read only box on the folder, and I'm running the patch as an administrator.
by Kuth
Wed Sep 08, 2010 9:54 pm
Forum: Windows Troubleshooting
Topic: Patching issue
Replies: 8
Views: 1852

Hmpf. Tried the store route and copy-pasting the key from there and it seems to be accepted. Guess I'll have to check the post-it note... :\
by Kuth
Wed Sep 08, 2010 9:08 pm
Forum: Windows Troubleshooting
Topic: Patching issue
Replies: 8
Views: 1852

Patching issue

Well... I was one of the first players to buy Defcon in a boxed package, and I've had it ever since. It's been around a few places... two harddrives, even stuck on a jump drive and played on school computers. I made sure to keep my game key in mind by writing it down on a post-it note and keeping it...
by Kuth
Wed Dec 16, 2009 5:57 am
Forum: Subversion
Topic: Subversion Development - Any Suggestions Etc...
Replies: 207
Views: 84763

Well, there are differences between Sim City and the apocalypse simulator. In the former, you build a city and have random disasters. In the latter, you have a random city but build disasters.

And you get score for how well you deconstruct your city :)
by Kuth
Sat Dec 12, 2009 4:05 am
Forum: Subversion
Topic: Subversion Development - Any Suggestions Etc...
Replies: 207
Views: 84763

You can sit there in mindless amazement when you consider the sheer scope of destruction being wrought by the player and actually watch it happen in real time. 'Sides, Introversion has already dealt with near-extinctions (Darwinia), massive nuclear holocausts (DEFCON), and Genocidal warfare based on...
by Kuth
Fri Dec 11, 2009 11:06 am
Forum: Subversion
Topic: Subversion Development - Any Suggestions Etc...
Replies: 207
Views: 84763

You begin the game with a randomly generated city, filled with peopleoids and vehicles all represented by 2D sprites. There are over a billion of them, all in the city. You begin gameplay by filling up a quota of Bad Things and disasters. Eventually custom-content disasters could be added for fun an...
by Kuth
Tue Oct 20, 2009 6:37 am
Forum: The Future
Topic: I'm thinking buildings.
Replies: 34
Views: 7837

I believe you said that grenades aren't thrown often enough to have that be the only way to damage it, and now you say "...Grenades are the enemy to bunkers...". Well to elaborate, I didn't mean bunkers were grenade magnets. What I meant was that grenades do more damage to the Multiwinian...
by Kuth
Mon Oct 19, 2009 7:05 am
Forum: The Future
Topic: I'm thinking buildings.
Replies: 34
Views: 7837

Your original proposal seemed to suggest such a structure was immune to grenades and lasers, making the MWs inside vulnerable only to 'a lucky shot' from a laser, and so the only way to destroy them was wishing for that lucky shot (and making crowding the bunker the only way to defeat it as a result...
by Kuth
Sun Oct 18, 2009 4:09 am
Forum: The Future
Topic: I'm thinking buildings.
Replies: 34
Views: 7837

So essentially your bunker idea is just another turret variation? It sounds like it's a slower-turning, shield-equipping, larger-capacity turret that (like turrets now) fires depending on the amount of occupants in it. Essentially, a tougher turret, doing something that turrets do now, only better. ...
by Kuth
Sat Oct 10, 2009 6:18 am
Forum: The Future
Topic: I'm thinking buildings.
Replies: 34
Views: 7837

I was always under the impression that anthills were never destroyed by fire because they are impervious to lasers. Only projectiles (Gun turret bullets, in other words) and explosives could harm them. Similarly, I assumed armors were also (mostly) immune to laser fire but were harmed by projectiles...

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