Search found 21 matches
- Mon May 02, 2016 9:40 am
- Forum: Introversion Blog
- Topic: Prison Architect update 6 released - and NEW GAMES from us
- Replies: 11
- Views: 337165
Re: Prison Architect update 6 released - and NEW GAMES from
Replayability seems like it'd be a concern for both games, but at least Wrong Wire could potentially have some modding or randomness to it.
- Sun May 01, 2016 8:13 pm
- Forum: Introversion Blog
- Topic: Prison Architect update 6 released - and NEW GAMES from us
- Replies: 11
- Views: 337165
Re: Prison Architect update 6 released - and NEW GAMES from
Yeah I honestly wouldn't mind them making Subversion, but if they're not willing to do that, I'll take whatever ideas they had from it as separate standalone games (like Wrong Wire).
- Fri Apr 29, 2016 4:24 pm
- Forum: Introversion Blog
- Topic: Prison Architect update 6 released - and NEW GAMES from us
- Replies: 11
- Views: 337165
Re: Prison Architect update 6 released - and NEW GAMES from
The temperature model has not really thrilled me so far in PA, but with the addition of weather, I finally see value in it. I also appreciate another option for executing troublesome prisoners with frozen solitary cells :twisted: The job prioritization feature is perhaps long overdue, but certainly ...
- Sat Sep 27, 2014 2:21 am
- Forum: General
- Topic: General Building Layout
- Replies: 12
- Views: 22936
Re: General Building Layout
I start with a large map, and I never run out of space, even when I'm in excess of 500 prisoners. I've always got 4 spaces between each building, grass, paving stone, paving stone, grass. I think it looks pretty enough, for a prison. Here's my Alpha 22/23 prison before I finished it. There were goin...
- Fri Aug 01, 2014 1:57 pm
- Forum: Community Members
- Topic: [Suggestion] Quarantine area
- Replies: 9
- Views: 635
Re: [Suggestion] Quarantine area
I've already been keeping metal detectors at the front door, and dog handlers to patrol the deliveries area, just to catch contraband coming in on prisoners. The new contraband coming in through the front gate inside crates of eggs and metal plates has all been getting detected the same way. Now, in...
- Fri Aug 01, 2014 1:47 pm
- Forum: Community Members
- Topic: [Suggestion] Logic Door Servos
- Replies: 10
- Views: 1371
Re: [Suggestion] Logic Door Servos
I also tried creating a secure security room with the door control system in it and only a remote access door to get in controlled by the control system in the room. At shift change the door control system was left unmanned and the guard coming to use the system was locked outside of the room :( Wo...
- Fri May 30, 2014 7:42 pm
- Forum: Community Members
- Topic: 21 is up....
- Replies: 12
- Views: 973
Re: 21 is up....
Very excited for split regimes. I've been wanting that since the first beta we got three classes of prisoners. Also very excited for alpha 22 being a bugfix alpha. I hope they regularly do something like that twice a year or so. It would certainly be less daunting for them to tackle bugs in short sp...
- Sun Mar 02, 2014 12:03 am
- Forum: Community Members
- Topic: Taser feedback
- Replies: 103
- Views: 7330
Re: Taser feedback
I would argue that the downside of tazers is the high cost. If the developers don't think the cost is high enough, raise it. But those little things are expensive and plunged my prison into massive debt as soon as I bought the upgrade and it took days to get out of it. As I argued above, I don't th...
- Sat Mar 01, 2014 10:43 pm
- Forum: Community Members
- Topic: Taser feedback
- Replies: 103
- Views: 7330
Re: Taser feedback
I would argue that the downside of tazers is the high cost. If the developers don't think the cost is high enough, raise it. But those little things are expensive and plunged my prison into massive debt as soon as I bought the upgrade and it took days to get out of it. And to be fair, tazers aren't ...
- Thu May 30, 2013 10:36 pm
- Forum: Community Members
- Topic: [Suggestion] Regime based on security level.
- Replies: 53
- Views: 4044
The best part about this is it gives you the ability to separate prisoners in large prisons. You don't have every prisoner in one place at any given time (say at the showers, or canteen). I've tried to design my prisons so that prisoners leaving different cell blocks arrive at their destination in w...
- Fri Jan 04, 2013 6:30 am
- Forum: Community Members
- Topic: [Suggestion] Juvenile Hall
- Replies: 2
- Views: 523
- Fri Oct 19, 2012 3:24 am
- Forum: Community Members
- Topic: [suggestion] threat of self-harm
- Replies: 6
- Views: 691
- Fri Nov 25, 2011 4:18 pm
- Forum: Introversion Blog
- Topic: The Next Game
- Replies: 104
- Views: 183247
I can't say I'm surprised, at all really. Still, very disappointed. I didn't really care if Subversion was devoid of an actual game, it was still a neat concept, like Uplink was. I pretty much could tell nothing was there, but I would have played it anyway. Look, not everything Introversion makes ha...
- Thu May 05, 2011 6:08 pm
- Forum: Subversion
- Topic: Bank Heist gameplay video
- Replies: 40
- Views: 45346
Re: Long term potential
The thing that strikes me most about this game is the huge potential it seems to have long term (as in several years). What seems to be the best strategy for Introversion is to get this game to an acceptable level and get it out get some payback from the years of work. Then launch extensions. Exten...
- Thu May 05, 2011 6:02 pm
- Forum: Subversion
- Topic: Any chance of using Steam Play for Mac version of Subversion
- Replies: 12
- Views: 18192
Watch http://vimeo.com/17297917 and notice that he is demoing Subversion natively in Mac OSX. Can't remember where he said it but it was either a video interview/demo or in one of the blogs. Aha, very nice. I had seen that video before but didn't pick up on the OS X. Cool. Well good for them being ...