Search found 2348 matches

by The GoldFish
Thu Mar 25, 2010 3:24 am
Forum: Introversion Lounge
Topic: Games for 2009... And BEYOND!
Replies: 2548
Views: 415971

So has anyone played cave story on wiiware yet? This has recently inserted itself into my list of goals and I'm trying to work through for the next couple of weeks.

But... I don't own a wii... so it's going to be an interesting one!
by The GoldFish
Sun Mar 14, 2010 9:42 pm
Forum: Windows Issues
Topic: Incredibly Low Mouse Sensitivity
Replies: 43
Views: 18123

I had to downgrade back to 1.42. However, even with Realtime FX and Hardware sound off which stoppped some of the crashing, It still frequently crashes making Pattern buffer very hard to complete. Ive resorted to periodically quitting the game and reloading just so my progress is saved before the n...
by The GoldFish
Sun Mar 14, 2010 9:38 pm
Forum: Windows Issues
Topic: HELP - Everythings gone :(
Replies: 3
Views: 1700

1.5+ savegames are stored in seperate places from 1.42-, and apparently it doesn't move existing saves to the new location during the patch installation. The 1.5+ version stores things in the saved games folder on vista/w7, and I think local directory on XP? Where as 1.42- stored them in the local d...
by The GoldFish
Wed Mar 03, 2010 9:20 pm
Forum: Subversion
Topic: Subversion Development - Any Suggestions Etc...
Replies: 207
Views: 84753

just so long as they don't give it (the meta story) a fixed timescale of entry...
by The GoldFish
Wed Mar 03, 2010 9:11 pm
Forum: Subversion
Topic: Subversion, an argument for MMO
Replies: 27
Views: 12830

I think there's a very limited potential to the "design a fortress" idea. Call me a pessimist, but the failures in my experiences with player-created levels is that players have the insatiable appetite to stump one another and, therefore, will inevitably over-design a contrived, single-so...
by The GoldFish
Wed Feb 24, 2010 3:50 am
Forum: Subversion
Topic: My Subversion Ideas
Replies: 4
Views: 3191

Wow, that's uh, a lot of ideas. Or really, questions... or something o_o. I'm just interested to see how they mix procedural content and espionage based incursion - generally these are not things that go hand in hand. Also RE multiplayer, the Splinter Cell games attempted to make espionage friendly ...
by The GoldFish
Sun Feb 21, 2010 1:25 am
Forum: General
Topic: Unofficial Darwinia+ Diff List
Replies: 17
Views: 5626

It would just be another thing to work on for Darwinia and then get MS to OK, and I think IV want to be done with all that for now (They've been working on Darwinia for nearly 3 games in a row now...). Even given that most of the obvious reasons and requirements that would be placed on the mods are ...
by The GoldFish
Fri Feb 19, 2010 7:51 am
Forum: Introversion News
Topic: Darwinia+ is now available to play
Replies: 46
Views: 44343

As for the credits, I believe we were asked at some point to provide that information or consent to be placed in the credits. Indeed. as partof your beta signup you had to give your real name for use in the credits, and your nickname is whatever your forum name was/is. And RabidZombie guessed, the ...
by The GoldFish
Fri Feb 19, 2010 7:26 am
Forum: Introversion News
Topic: Darwinia+ Launch Event: Feb 19th
Replies: 35
Views: 40012

Have fun all who're attending; those who're familiar with my previous 100% track record of release event attendance will be sad to learn that I am in away in America, and thus, will be unable to attend (Also hi Greeba). I'm kinda annoyed that for once apparently you're not going to have your release...
by The GoldFish
Sat Jan 30, 2010 11:32 am
Forum: Introversion Lounge
Topic: Indie Games Pricing
Replies: 17
Views: 7141

The GoldFish wrote:*goes off to buy vvvvvv*

Welp, that was easy; 2 hour game completion time I guess is uh, average probably? Now I just need to complete the horrible horrible trophey achievement things. Excuse me while I probably don't do that.
by The GoldFish
Sat Jan 30, 2010 8:02 am
Forum: Introversion Lounge
Topic: Indie Games Pricing
Replies: 17
Views: 7141

The thing is though that I am currently thinking in dollars (because I am currently in america). I see 15 dollars for vvvvvv and think to myself, "wow, that's quite a bit, I enjoyed the demo a lot and I think it would be quite a lot of fun to play, but I'm worried about committing that much mon...
by The GoldFish
Thu Jan 28, 2010 4:32 pm
Forum: Mod Projects
Topic: Insurrection 1.1.7
Replies: 590
Views: 96138

Now now, no being decietful! We all know that, as a mac whore, you find that anyone who develops primarily for windows, and now their satan box, the 360, is always at fault no matter what they do (even if they didn't do it), especially if they're not repenting! To be fair, though, I don't think what...
by The GoldFish
Wed Jan 27, 2010 9:54 am
Forum: Mod Projects
Topic: Insurrection 1.1.7
Replies: 590
Views: 96138

Sigh... yet another example of something that is different between versions. There is no crash on the Mac version. xander Well it's actually just another example of what's already on page 36 of this thread, where the bug was originally discovered and a fix suggested. I don't think this one in parti...
by The GoldFish
Thu Jan 21, 2010 2:52 am
Forum: Mod Projects
Topic: Insurrection 1.1.7
Replies: 590
Views: 96138

...well, crap. I found a friend with a similar system. I've attempted to replicate the problem, to no avail. This is because I can't even enter Rebellion. It crashes every time, at the exact moment Rebellion should first be entered. I've tried moving Darwinia outside 'Program Files', I've tried run...
by The GoldFish
Wed Jan 20, 2010 2:03 am
Forum: Mod Projects
Topic: Insurrection 1.1.7
Replies: 590
Views: 96138

my Darwinia-crash-sense suggests that a crash when capturing a control tower in a mod known to work (ie where the control tower is linked to something) is generally due to the game being unable to save a game.txt due to eg permissions, or possibly current research values being selected that make the...

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