Search found 44 matches

by #fookin.RedOctober
Thu Apr 03, 2014 4:10 am
Forum: Community Members
Topic: No recreation = Fun gameplay
Replies: 4
Views: 592

Re: No recreation = Fun gameplay

I kettled my prisoners on fast forward time in their cells. Then I had IRL dinner and a cup of tea. Watched the news. Watched question time, watched this week. Then I came back and watched the fireworks. It was awesome.
by #fookin.RedOctober
Wed Mar 26, 2014 5:16 pm
Forum: General
Topic: Prison Architect - Mod Creation tool (old auto grant)
Replies: 32
Views: 25660

Re: Prison Architect - Mod Creation tool (old auto grant)

Looks nice, personally I wouldn't use it unless you do a mac version.

Items adding I have noticed you included. Is it just modifying existing items or adding in completely new ones?
by #fookin.RedOctober
Wed Mar 26, 2014 5:11 pm
Forum: General
Topic: Prisoners not attending Programs
Replies: 5
Views: 1671

Re: Prisoners not attending Programs

Making sure that the prisoners aren't in solitary or lockdown is pretty important too.
by #fookin.RedOctober
Tue Mar 25, 2014 12:32 am
Forum: Community Members
Topic: (Suggestion) Intruders
Replies: 10
Views: 1212

Re: (Suggestion) Intruders

You'd need some sort of collaborator trait. One man jobs aren't enough to do that, but one nicks the keys and his mate nicks the spoons and they're tunnelling around at night. I mean we can't keep track of all those prisoners all the time, and all those fights can be pretty distracting. And if you r...
by #fookin.RedOctober
Mon Mar 24, 2014 4:23 pm
Forum: Community Members
Topic: [Mod] Added materials
Replies: 5
Views: 1359

Re: [Mod] Added materials

That looks brilliant. Can we alter everything in similar a similar manner? Do we have to keep everything in the same sprite files? Can we create new sprite files?
by #fookin.RedOctober
Sun Mar 23, 2014 11:08 pm
Forum: Introversion Blog
Topic: The Next Game
Replies: 104
Views: 177972

Re: The Next Game

Would I be right in thinking that Subversion is the game that basically generates other games on the basis of driving them to distraction and breaking their morale?
by #fookin.RedOctober
Sat Mar 22, 2014 3:38 pm
Forum: Community Members
Topic: Blur on Characters
Replies: 11
Views: 1060

Re: Blur on Characters

Awesome! Thanks, that now puts my mind at rest. Right, I'll get back to doing the UI, more characters and stuff like that.

Thank you very much!
by #fookin.RedOctober
Thu Mar 20, 2014 8:11 pm
Forum: Community Members
Topic: Blur on Characters
Replies: 11
Views: 1060

Re: Blur on Characters

Doesn't account for detail loss' and the (really basic) skull reshaping, loss of pixels to bg colour, subjective appearance of pixels. Nor the Iron Cross on the Riot Shield having missing pixels, and the original cross on the Chief and Warden either showing the horizontal or vertical bars, but never...
by #fookin.RedOctober
Thu Mar 20, 2014 7:03 pm
Forum: Community Members
Topic: Blur on Characters
Replies: 11
Views: 1060

Re: Blur on Characters

http://steamcommunity.com/sharedfiles/f ... =240313444

Listed as Bug Performance Test. I'll Delete the thing when you're done.
by #fookin.RedOctober
Thu Mar 20, 2014 2:03 pm
Forum: Community Members
Topic: Blur on Characters
Replies: 11
Views: 1060

Re: Blur on Characters

Image

I've done a screen shot. shopped the sprites next to the characters so you can see the difference.
by #fookin.RedOctober
Tue Mar 18, 2014 11:53 am
Forum: Community Members
Topic: Blur on Characters
Replies: 11
Views: 1060

Re: Blur on Characters

Same here in terms of spec, but I look at the character sprites compared to the background and it's obvious. I'd just like to see some of the detail I've put in, I can see the shells on the armed guards jackets, why won't the cross I've stuck on the chief and wardens jackets appear in the same way?
by #fookin.RedOctober
Mon Mar 17, 2014 11:55 am
Forum: Community Members
Topic: Taser feedback
Replies: 103
Views: 7126

Re: Taser feedback

I've had that, I've also found that when a guys running off they're great but if a few guys are gonna go they're gonna go. Had a rumble go in the canteen earlier and despite the taser 3 guards came in and two had to be revived by the doc. They're not game breaking unless you have a well balanced pri...
by #fookin.RedOctober
Mon Mar 17, 2014 3:06 am
Forum: Community Members
Topic: Blur on Characters
Replies: 11
Views: 1060

Blur on Characters

I've noticed that character sprites are blurred compared to their surroundings. While this may seem trivial, some of the 'reskins' I have been doing are suffering in game which is causing some annoyance. Is there a way to turn this off in game, and if not can we have one please? Or is it a side effe...
by #fookin.RedOctober
Fri Feb 14, 2014 4:17 am
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 63576

Re: Upcoming feature : Mod support

icons would be added by modifying the png with the icons in (I think it is icons.png as it happens) but you have to be able to get the game to look for the icon. There is an X/Y position related to research menu, which i believe is related to the pos on the menu, rather than the position of images i...
by #fookin.RedOctober
Wed Feb 12, 2014 12:09 am
Forum: Community Members
Topic: Modding Prison Architect
Replies: 126
Views: 63576

Re: Upcoming feature : Mod support

OK, thanks for that. I'll report back on results.

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