Search found 3 matches
- Mon Dec 24, 2018 8:57 pm
- Forum: Modding
- Topic: Identifying rooms
- Replies: 1
- Views: 6865
Identifying rooms
Hello fellow modders, Is there any way to identify a room's name or type from the room index? For example World.GetCell(0, 0).Room.i returns -1 if the cell isn't located in any room, otherwise it will return the index of the room. However I haven't found a way to correlate a room id with a room name...
- Sun Jun 24, 2018 2:38 am
- Forum: Modding
- Topic: Cannot get a mod to work - manifest.txt shows up as a folder and contains nothing
- Replies: 1
- Views: 8286
Re: Cannot get a mod to work - manifest.txt shows up as a folder and contains nothing
I happen to be running both of those mods in my Steam version of the game without issue. So most likely the problem is with the tool you're using to obtain the mods. I've tried downloading the power station mod right now through https://steamworkshopdownloader.io/ and it did work. So I'd say your be...
- Sun Oct 16, 2016 4:28 pm
- Forum: Modding
- Topic: Custom dialogs
- Replies: 0
- Views: 1765
Custom dialogs
The recent addition of dev tools gave us access to (among other things) a Dialog Editor (F4). Dialog windows can be saved to %LOCALAPPDATA%\Introversion\Prison Architect\dialogs as a plain text file. The resulting file has the same format as the existing dialog txt-files that can be found in %Progra...