Search found 13 matches
- Thu Apr 30, 2009 7:48 pm
- Forum: Mod Projects
- Topic: 3d Object Convertor supports Darwinia
- Replies: 6
- Views: 12794
3d Object Convertor supports Darwinia
This program supports Darwinia, I used to use it when Darwinia first came out (*.ase) and asked the author to support Darwinia shape files. He replied yes in the future and I then forogot all about it. Just found the program again, and it now does, mostly. http://web.t-online.hu/karpo/ Its shareware...
- Thu Apr 30, 2009 7:21 am
- Forum: Mod Projects
- Topic: New building types 1.5.11
- Replies: 12
- Views: 14954
I've added the shapes I made years ago, to my Buildings Page.
Recogniser, Ufo, Bridge and Skycraper.
Recogniser, Ufo, Bridge and Skycraper.
- Wed Apr 29, 2009 10:23 am
- Forum: Mod Projects
- Topic: New building types 1.5.11
- Replies: 12
- Views: 14954
I've started to make a page of all the buildings in 1.5.11. The description (from thenextgame), pops up when you hover over the building name. I've only done 2 descriptions so far, just wanted to ask first, if this was worthwhile doing. Building Types Page Edit: All descriptions done except some of ...
- Tue Apr 28, 2009 8:13 pm
- Forum: Mod Projects
- Topic: New building types 1.5.11
- Replies: 12
- Views: 14954
Yes, I agree its very misleading. Not sure what the differences are between 1.5.11 and 1.5.10. These are the advertised changes for 1.5.11. ================== VERSION 1.5.11 ================== - Ported graphical engine from OpenGL to DirectX - Graphical improvements: - Reflective Water - Ripple effe...
- Tue Apr 28, 2009 3:01 am
- Forum: Mod Projects
- Topic: New building types 1.5.11
- Replies: 12
- Views: 14954
@NeatNit
It says in great big letters above the download button on the support page, Patch v1.5.11 (Direct X 9c).
So why would you try installing DX10 or 11?
It says in great big letters above the download button on the support page, Patch v1.5.11 (Direct X 9c).
So why would you try installing DX10 or 11?
- Mon Apr 27, 2009 10:05 pm
- Forum: Mod Projects
- Topic: New building types 1.5.11
- Replies: 12
- Views: 14954
Well I have XP Home, and DX 9.0c. I didn't realise that it was only supposed to be for Vista. I just thought it added Vista Compatibility by changing from OpenGL to DirectX. It runs perfect. Much better performance with 1.5.11 than before. I'll have a fiddle with the new Dynamic Hub and Node, if I f...
- Mon Apr 27, 2009 7:50 pm
- Forum: Mod Projects
- Topic: New building types 1.5.11
- Replies: 12
- Views: 14954
New building types 1.5.11
Has anyone used the new building types in 1.5.11? DynamicHub DynamicNode FenceSwitch I've used the fenceswitch and its working well. I assigned it to the yellow team and I can control the fence only when my darwinians are manning it. If a red dg gets in there, I can no longer control it. Works quite...
- Sat Apr 25, 2009 12:05 am
- Forum: Mods and Maps
- Topic: Is it possible? (Trunkports)
- Replies: 13
- Views: 19684
I hope they don't trim too much out that wasn't deemed 'fun' by a few people. Like the tank battle game type being dropped because of it being buggy on bumpy terrain. I still would like to have a go on a flat map with walls for cover. Tried editing it back in but its not selectable. Probably because...
- Fri Apr 24, 2009 9:15 pm
- Forum: Mods and Maps
- Topic: Is it possible? (Trunkports)
- Replies: 13
- Views: 19684
I'm not asking anyone to talk about it (paranoia?), but it doesn't take a brain surgeon to see what will be available to the editor when its released. As I said in my first sentence, all these strings are in data/language/english.txt. And they're definately not just strings left over from Darwinina....
- Fri Apr 24, 2009 7:18 pm
- Forum: Mods and Maps
- Topic: Is it possible? (Trunkports)
- Replies: 13
- Views: 19684
- Thu Aug 14, 2003 8:10 am
- Forum: General
- Topic: can anyone tell me why
- Replies: 30
- Views: 2957
- Fri Nov 16, 2001 5:19 pm
- Forum: General
- Topic: I'm starting a band
- Replies: 9
- Views: 2890
- Fri Nov 16, 2001 5:10 pm
- Forum: General
- Topic: I'm starting a band
- Replies: 9
- Views: 2890