I've got an idea for a mod I would like to create, but I need to figure out if it's possible to code a prisoner search? I'm not sure where in the existing files I would need to look to find the code that is activated when you search a prisoner from the prisoner tab.
Any help would be appreciated!
Search found 42 matches
- Sun Dec 04, 2016 11:38 am
- Forum: Modding
- Topic: Is there code to trigger a search of a prisoner?
- Replies: 1
- Views: 1684
- Sun Dec 04, 2016 11:37 am
- Forum: General
- Topic: Dormitory Shower Regime
- Replies: 2
- Views: 1028
Re: Dormitory Shower Regime
It's alright Tom, you got in within the 2 year window
What the dude needed to figure out was that you don't specify the shower as a shower room, you just leave it in the dorm and use lockup.
What the dude needed to figure out was that you don't specify the shower as a shower room, you just leave it in the dorm and use lockup.
- Sun Dec 04, 2016 11:35 am
- Forum: General
- Topic: Is there code to trigger a search of a prisoner?
- Replies: 0
- Views: 828
Is there code to trigger a search of a prisoner?
I've got an idea for a mod I would like to create, but I need to figure out if it's possible to code a prisoner search? I'm not sure where in the existing files I would need to look to find the code that is activated when you search a prisoner from the prisoner tab.
Any help would be appreciated!
Any help would be appreciated!
- Sun Nov 13, 2016 2:08 pm
- Forum: General
- Topic: Quick Build - Can I change wall type or create outdoor room?
- Replies: 0
- Views: 840
Quick Build - Can I change wall type or create outdoor room?
I'm creating a tonne of quick build prefabs for my prison - but I cannot for the life of me figure out how I can change the exterior wall of any quick build item to anything other than brick?! Also, I can't figure out how to lay down a prefab without a foundation. These are really limiting my abilit...
- Mon Apr 06, 2015 2:55 pm
- Forum: Community Members
- Topic: [bug] Permanent Lockdown - Prisoners grow extra set of hands
- Replies: 7
- Views: 826
Re: [bug] Permanent Lockdown - Prisoners grow extra set of h
I see what you're saying - and they can still do those things when on timed lockdown. I guess it's a feature of the game that they decided to depict the prisoners in handcuffs and restrict them from being able to destroy stuff. After all, what's the point of having lockdown if the massively overpowe...
- Mon Apr 06, 2015 6:03 am
- Forum: Community Members
- Topic: [bug] Permanent Lockdown - Prisoners grow extra set of hands
- Replies: 7
- Views: 826
Re: [bug] Permanent Lockdown - Prisoners grow extra set of h
Well, the person posting a "bug" about it making the game too easy is mis-representing his concerns. It's not a bug to add a feature to the game that you don't agree with - as I posted in his MANTIS thread, he needs to post that as a suggestion...... As for my post - it IS a bug....go repl...
- Mon Apr 06, 2015 4:55 am
- Forum: Community Members
- Topic: [bug] Permanent Lockdown - Prisoners grow extra set of hands
- Replies: 7
- Views: 826
Re: [bug] Permanent Lockdown - Prisoners grow extra set of h
I've done some more research and experimenting. There's something in the code somewhere that must be increasing the aggression level when permanent lockdown is initiated: Punishment_Lockdown 500000.0 This is only evident in LEGENDARY prisoners as they're already close to boiling point having been in...
- Mon Apr 06, 2015 4:55 am
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 31
- Replies: 19
- Views: 154939
Re: Prison Architect Alpha 31
I've done some more research and experimenting. There's something in the code somewhere that must be increasing the aggression level when permanent lockdown is initiated: Punishment_Lockdown 500000.0 This is only evident in LEGENDARY prisoners as they're already close to boiling point having been in...
- Mon Apr 06, 2015 4:15 am
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 31
- Replies: 19
- Views: 154939
Re: Prison Architect Alpha 31
I compared the code between a prisoner not in lockdown, a prisoner in timed lockdown, and a prisoner in permanent lockdown: Lewis - permanent lockdown BEGIN "[i 1566]" PrisonerId.i 1566 PrisonerId.u 3402042 Scratched false CurrentPunishment 1 Punishment_None 0.0000000 Punishment_Lockdown 5...
- Mon Apr 06, 2015 4:14 am
- Forum: Community Members
- Topic: [bug] Permanent Lockdown - Prisoners grow extra set of hands
- Replies: 7
- Views: 826
Re: [bug] Permanent Lockdown - Prisoners grow extra set of h
Errrrrr....so you're telling me a prisoner in permanent lockdown just breaks out of his cuffs and goes apeshit? No....wrong answer Prisoners NEVER fight when they're in timed lockdown. ------------------------------------------------------------------------------------------------ I compared the cod...
- Mon Apr 06, 2015 3:00 am
- Forum: Community Members
- Topic: [bug] Permanent Lockdown - Prisoners grow extra set of hands
- Replies: 7
- Views: 826
[bug] Permanent Lockdown - Prisoners grow extra set of hands
I'm trying to transition from 24hr lockdowns to permanent lockdown for my legendary SuperMax guys. When I first tried this (while they were still in the old lockdown timer) nearly all of them would grow an extra set of hands and start fighting the guards (with their original hands in cuffs). I thoug...
- Mon Apr 06, 2015 2:43 am
- Forum: Introversion Blog
- Topic: Prison Architect Alpha 31
- Replies: 19
- Views: 154939
Re: Prison Architect Alpha 31
My permanent lockdown isn't working. The Supermax guys grow an extra pair of hands and still go on killing sprees. I thought the issue was with setting them to permanent lockdown when they're already in lockdown - but I've waited until the original lockdown has expired and then set permanent, only f...
- Fri Mar 20, 2015 4:46 pm
- Forum: Modding
- Topic: Just letting u know about a new mod - The Clearest of Needs
- Replies: 5
- Views: 1369
Re: Just letting u know about a new mod - The Clearest of Ne
Am I wrong or have you opened a second topic for your mod? Anyways, my constructive criticism is: don't use red for all Icons, instead, use a fitting color (like orange for clothing, yellow for the sun). That would fit a bit better I think :) Yeah Chad, I actually posted this thread in the general ...
- Fri Mar 20, 2015 6:18 am
- Forum: Modding
- Topic: Just letting u know about a new mod - The Clearest of Needs
- Replies: 5
- Views: 1369
Re: Just letting u know about a new mod - The Clearest of Ne
Thanks mate. I really just made it for myself but thought I'd see how it went on the open market. Always up for constructive criticism (not the way the jerk in the mod's discussion page went about it though!)
- Wed Mar 18, 2015 11:42 am
- Forum: Modding
- Topic: Where is the pathing for guard patrols declared?
- Replies: 3
- Views: 855
Re: Where is the pathing for guard patrols declared?
Oops! Sorry I should have read that. Thanks for the reference mate.
I've caught the modding bug, and I want mooooooooooore!
I've caught the modding bug, and I want mooooooooooore!