Search found 26 matches

by Trumbettoo
Mon Jan 30, 2017 1:05 pm
Forum: General
Topic: Staff (guard) sectors
Replies: 0
Views: 1171

Staff (guard) sectors

Now that staff members also have need, could it be possible to make new feature in deployment tab to assign guards in specific sector and have them never leave that area. You could designate your specific number that should be stationed there. I've noticed in my fairly large prison that guards escor...
by Trumbettoo
Tue Jul 07, 2015 12:50 pm
Forum: Community Members
Topic: Shower usage
Replies: 7
Views: 553

Re: Shower usage

I put shower time at 6 a.m. Then wait till 6:03 until everyone wakes up. Then switch it to lockdown. Every cell has shower, and there are no shower corridors anymore so they are not going anywhere during these 3 min. Take care of bladder/hygiene. Only issue is that i have to do it everyday, but it s...
by Trumbettoo
Mon Jun 15, 2015 6:36 pm
Forum: Community Members
Topic: [Suggestion] Gardeners
Replies: 5
Views: 579

Re: [Suggestion] Gardeners

I concur.

Heavily.
by Trumbettoo
Tue May 26, 2015 10:00 am
Forum: Community Members
Topic: Prisoners - Deployment by Cell Block
Replies: 2
Views: 248

Re: Prisoners - Deployment by Cell Block

Not really, I think. I also have a max sec prison with yards in each cell block. I avoid yard time completely and let them go to the yards in their freetime, were every yard is used.. It also would work if you had completely independent cell blocks with the main hall marked as "staff only"...
by Trumbettoo
Mon May 18, 2015 7:33 pm
Forum: Community Members
Topic: [Suggestion] Deployment: Blocks
Replies: 2
Views: 412

[Suggestion] Deployment: Blocks

Under deployment tab, add block section. In same way you designate security levels, you could designate parts of prison that would be blocks. :) (there is serious issue with performance when you got large prison with same category of prisoners and dedicated wings) In those blocks (block 1,block 2 et...
by Trumbettoo
Tue May 05, 2015 9:48 am
Forum: General
Topic: Deployment Scheduler
Replies: 10
Views: 4711

Re: Deployment Scheduler

My main issue with DS is that guards have to switch even when there are on the same spot yet on another schedule that is right after first one. By the time another one reaches desired station, prisoners have pretty much gone though the tight spot. This is the main issue with dog patrols. Also, time ...
by Trumbettoo
Tue May 05, 2015 9:29 am
Forum: Community Members
Topic: [Suggestion] Cycle through incidents; medical attention
Replies: 0
Views: 399

[Suggestion] Cycle through incidents; medical attention

When you get incident, you get note at a side bar. You also get informed that there are people that need medical attention. Then I have to open prisoner sheet and search for those who have redish line below them, assign doctors etc. For about 400 prisoners (still, but soon probably 1000). Is there p...
by Trumbettoo
Tue Apr 28, 2015 10:33 am
Forum: Community Members
Topic: Prisoner decisions and path finding
Replies: 9
Views: 1315

Re: Prisoner decisions and path finding

I dont think devs can predict all the patterns that players can come up to, with all combinations going around. Hence, pathfinding in general will always run into problems. No AI can predict what player EXACTLY wants with their regime & deployment. Are there any plans in the future to have the L...
by Trumbettoo
Sun Apr 26, 2015 10:16 pm
Forum: Community Members
Topic: [Suggestion] Walk/Stand lines
Replies: 6
Views: 763

Re: [Suggestion] Walk/Stand lines

Nice one, anything that can improve pathfinding is goody.
by Trumbettoo
Fri Apr 24, 2015 9:33 am
Forum: Community Members
Topic: (SUGGESTION) Cell Personalization over Time
Replies: 10
Views: 1101

Re: (SUGGESTION) Cell Personalization over Time

I thought that PA, unlike Sim City, tracks which cell each prisoner owns and has them return to the same one each time. Too bad it isn't this way. Because of this, when my prison goes into work mode, i have prisoners go to other sides of prison to work their stuff, despite the thing that there is w...
by Trumbettoo
Fri Mar 13, 2015 2:05 pm
Forum: General
Topic: Eat duration
Replies: 20
Views: 2846

Re: Eat duration

There is prison_architect_calculator excel file that really makes planning easier. As for me, i have 2x1 hours in schedule. I dont have any free time set, instead I have cell blocks that open directly into the yard(cells open into shower area which is hallway in fact) which has connections to cantee...
by Trumbettoo
Sat Jan 17, 2015 1:21 pm
Forum: Community Members
Topic: Role of doctors
Replies: 9
Views: 781

Re: Role of doctors

Maybe try to merge two of these ideas? Make doctors heal those in infirmary and extend logistics system to tie specifics cells (blocks?) so those injured go to specific infirmary after they are summoned via alternative suggested - send all prisoners/staff with any injury straight to infirmary comman...
by Trumbettoo
Tue Dec 23, 2014 1:14 pm
Forum: General
Topic: During work regime, do non-working prisoners get free time?
Replies: 8
Views: 2077

Re: During work regime, do non-working prisoners get free ti

I like how it separates it from zones, but I agree with this. Basically, it adds a separate function to the work regime. Under the work regime, it'll give you an option for work and reform programs, but if they aren't at one, they go the secondary option such as free time, lockup, yard, ect... It'd...
by Trumbettoo
Thu Dec 18, 2014 2:18 pm
Forum: Community Members
Topic: Alpha 28 is out
Replies: 7
Views: 719

Alpha 28 is out

https://www.youtube.com/watch?v=OZgJAg4qMkE ser Interface improvements New toolbar top left of screen, incorporating Todo/Research/Grading/Main Menu Objectives/todo window improved, incorporated into new toolbar Topbar "Bank Balance" tooltip now shows recent transactions Search box added t...
by Trumbettoo
Sun Dec 14, 2014 7:05 pm
Forum: Community Members
Topic: I found a way to cheat...
Replies: 9
Views: 864

Re: I found a way to cheat...

I think it would be better that this gets fixed. Sid Meier himself even said that you have to prevent players from ruining the game for themselves. ;) (he was talking about saving the roll chance for combat to prevent players from reloading when they lose a unit) I say this because I tend to do the...

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