Search found 30 matches
- Tue Sep 09, 2014 1:10 pm
- Forum: Community Members
- Topic: {SUGGESTION} Multiplayer and Battle Mode
- Replies: 22
- Views: 3045
Re: {SUGGESTION} Multiplayer and Battle Mode
Sigh. How...insightful? Edited in to avoid spamming: Why [exaggeration]everyone has to suggest all games[/exaggeration] to become multiplayer, and all multiplayer games to become PvP?! Seriously, this is why I don't want to play ESO, DayZ, etc. Because we humans are, at the heart, very social being...
- Tue Sep 09, 2014 1:46 am
- Forum: Community Members
- Topic: [Suggestion] Hidden Research
- Replies: 2
- Views: 542
Re: [Suggestion] Hidden Research
Who knows? But there are certainly other ideas as well.
- Mon Sep 08, 2014 6:13 pm
- Forum: Community Members
- Topic: [Suggestion] Hidden Research
- Replies: 2
- Views: 542
[Suggestion] Hidden Research
As it is now, if a player or the devs create a scenario/campaign with additional custom data (objects, research, w/e), all the researches are visible from point one. Depending on the type of campaign, the name of such research itself could already spoil any plot twists that the author might have had...
- Mon Sep 08, 2014 2:10 pm
- Forum: Community Members
- Topic: Modding (Quickstart) Guide
- Replies: 7
- Views: 999
Re: Suthek's (hopefully) Useful Modding Compendium
Here are some of your unsure remarks answered: 4.1 Need Use: causes a prisoner to use an object Consume: will cause a prisoner to 'consume' an item (the item will disappear after the action) GrabThrownContraband: cause a prisoner to retrieve an item that was thrown into the prison ReformProgram: fo...
- Sun Sep 07, 2014 8:32 pm
- Forum: Modding
- Topic: Sprites aren't loading...
- Replies: 12
- Views: 2414
Re: Sprites aren't loading...
Rufus wrote:Ah, I use rotate type 0. This uses the main sprite then the three to the right. Toilets and stuff like that.
Toilet uses RotateType 1. I believe none of the RotateTypes use 4 sprites. (Maybe the entitites, but those are also RotateType 1)
- Sun Sep 07, 2014 8:12 pm
- Forum: Modding
- Topic: Script not running.
- Replies: 5
- Views: 1308
Re: Script not running.
You add the line
Properties Scripted
to your object in the materials.txt. That tells the game that there's a script file it needs to pay attention to.
Properties Scripted
to your object in the materials.txt. That tells the game that there's a script file it needs to pay attention to.
- Sun Sep 07, 2014 4:30 pm
- Forum: Community Members
- Topic: Why do you guys want execution so much?
- Replies: 9
- Views: 1242
Re: Why do you guys want execution so much?
We could mod in new functions for the chair in the future, like 'Gives the inmate super powers.'
- Sun Sep 07, 2014 4:14 pm
- Forum: Modding
- Topic: [SOLVED] Jobs not being performed.
- Replies: 9
- Views: 2306
Re: Jobs not being performed.
Try removing the 'Tool Fists' line? If you don't need your workers to use a specific tool, you don't need to include a Tool line. Clarification: I don't know wether or not a prisoner actually has the fists equipped outside of combat. As far as I know, he doesn't spawn with them. And if he doesn't, t...
- Sun Sep 07, 2014 1:18 pm
- Forum: Modding
- Topic: Sprites aren't loading...
- Replies: 12
- Views: 2414
Re: Sprites aren't loading...
However, after we HAVE fixed that problem can one of you either point me in the direction of how rotatetype works. I'm still looking into all the works myself currently, here's what I have so far: RotateType 1 indicates that the object is going to be rotatable in 4 directions. It will take the spri...
- Sun Sep 07, 2014 12:51 pm
- Forum: Modding
- Topic: Ordering objects to be moved
- Replies: 7
- Views: 1694
Re: Ordering objects to be moved
The workmen dutifully come to the library and take the books to bookshelves all over the prison. However, the books don't stay there for more than a few minutes before another workman whisks it off to a different bookshelf. This continues ad infinitum. How can I make them leave the books alone once...
- Sun Sep 07, 2014 12:42 pm
- Forum: Modding
- Topic: Script not running.
- Replies: 5
- Views: 1308
Re: Script not running.
Did you give your object the Scripted-property?
- Sun Sep 07, 2014 9:25 am
- Forum: General
- Topic: Funny Article About Prison Weapons
- Replies: 3
- Views: 1517
Re: Funny Article About Prison Weapons
Reminds me of that guy who built a bomb out of playing cards. He cut out the hearts and diamonds and filled them all into a hollowed out bedpost. When it was full, he filled it with water and let it sit next to the radiator. Back then, there was some chemical in the red color of those playing cards ...
- Sun Sep 07, 2014 9:09 am
- Forum: Community Members
- Topic: Modding (Quickstart) Guide
- Replies: 7
- Views: 999
Re: Suthek's (hopefully) Useful Modding Compendium
Done just that. This is my first contribution ever to any Wiki, so I was still a bit unfamiliar with the coding and stuff, and it took me all of today to convert it, so the rest will come tomorrow. :) In the meantime, I did add in at any point when I was unsure about what I wrote there, so people w...
- Sun Sep 07, 2014 12:22 am
- Forum: Modding
- Topic: Sprites aren't loading...
- Replies: 12
- Views: 2414
Re: Sprites aren't loading...
Just read the part about the 256 by 64 pixel; Each 'unit' is 32 pixels so your height and width should be 8 by 2 It was just the size of the sprites.png. Doesn't necessarily mean that the sprite he used takes up the whole picture. (if it does, then he's right). Other than that, I don't really see a...
- Sat Sep 06, 2014 8:30 pm
- Forum: Modding
- Topic: Rotating an Object
- Replies: 2
- Views: 956
Re: Rotating an Object
BEGIN Object Name RotatableObject Height 2 ConstructionTime 3.00000 MoveSpeedFactor 0.700000 Toughness 100.0000 Price -100 Group StaticObject BlockedBy StaticObject BlockedBy UtilityStation MadeOf Composite Property RoomSpecific BEGIN Sprite x 2 y 0 w 2 h 4 RotateType 1 END END Really important is ...