Search found 5 matches
- Thu Feb 20, 2014 4:00 pm
- Forum: Mod Projects
- Topic: Mod WIP: 'Humanities Last Stand at Mars'
- Replies: 1
- Views: 9614
Mod WIP: 'Humanities Last Stand at Mars'
I'm working on a mod that replaces all fleet unit graphics with Saucers, except for the carriers which now have a cigar shape. The setting is in space near Mars. ---Humanities last stand is about to occur at mars, an interdimensional gate leading to the homeworld of an enemy race of reptilian humano...
- Sun Feb 16, 2014 5:27 pm
- Forum: Mod Projects
- Topic: Ships don't move
- Replies: 1
- Views: 6765
Re: Ships don't move
My ships move! There was one node that was too close too land.
- Sun Feb 16, 2014 4:16 pm
- Forum: Mod Projects
- Topic: Ships don't move
- Replies: 1
- Views: 6765
Ships don't move
I'm making a mod, and when placing a ship, the ship won't move. I thought this was because of travel_nodes.bmp, (I filled it up completely black because Defcon was reading some errors) and as a matter of fact I experimented with filling another mods travel_nodes file black. And my ships there wouldn...
- Sat Feb 15, 2014 2:36 pm
- Forum: Mod Projects
- Topic: Modding help pls
- Replies: 2
- Views: 7029
Re: Modding help pls
You used the wrong compression for the bmp file. What program did you use to make the edit? With Gimp, when exporting to bmp file I usually tick "Do not write color space information" and 24 bits R8 G8 B8 Or you can try opening and saving in microsoft paint to fix it. Thanks, I use Gimp a...
- Sat Feb 15, 2014 6:18 am
- Forum: Mod Projects
- Topic: Modding help pls
- Replies: 2
- Views: 7029
Modding help pls
I followed this guide http://forums.introversion.co.uk/viewtopic.php?p=40596 to make a Defcon mod, and it was working good. But when I tried to replace the graphic for the battleship the game just crashes when I click on the fleet spawn button (the ships and subs you click on to place on the map). I...