Search found 26 matches

by paule3000
Mon Sep 21, 2015 6:21 pm
Forum: Community Members
Topic: Too much "false positive" for tunnels.
Replies: 1
Views: 448

Re: Too much "false positive" for tunnels.

There really are a lot of false positives, which can be quite annoying.

It seems to be sufficient to not pay much attention to the background noise of single yellow flags but to go looking for tunnels when there are multiple flags in a small area.
by paule3000
Sat Sep 19, 2015 8:36 pm
Forum: Community Members
Topic: [Suggestion] Cooks should flee burning kitchens
Replies: 0
Views: 367

[Suggestion] Cooks should flee burning kitchens

I think, staff and working prisoners should flee burning kitchens. First, it's ridiculous to watch cooks cooking happily in a kitchen were a cooker just burst into flames, rapidly filling the whole room with thick smoke fraom burning oil. Second it would add some more tension to the burning kitchen ...
by paule3000
Fri Sep 18, 2015 7:52 pm
Forum: General
Topic: How was this shotgun detected 6x before being found?
Replies: 2
Views: 786

How was this shotgun detected 6x before being found?

How was this shotgun detected 6x before being found?

Image
by paule3000
Wed Sep 16, 2015 9:29 pm
Forum: General
Topic: Remote Door Bug
Replies: 6
Views: 965

Re: Remote Door Bug

NBJeff wrote:Remote Door 'Bug'


This is not a bug, it's working as designed.
by paule3000
Wed Sep 16, 2015 6:43 pm
Forum: Community Members
Topic: [Suggestion] Pot Plant *Edit* Potted Plant
Replies: 6
Views: 1035

Re: [Suggestion] Pot Plant

Yeah, potted plants would add a nice little something. Kind of like the tree, but for indoors.

Maybe some of the features to upgrade cells could also be interchangeable, like having a plant OR a window to gain an additional room grade level.
by paule3000
Tue Sep 15, 2015 6:22 pm
Forum: Community Members
Topic: Tunnels are still OP
Replies: 17
Views: 1811

Re: Tunnels are still OP

I employ similar strategies as recommended by others (Trixi, 5hifty, Castaway, Pogmothoin etc.) above and I also find tunneling not that much of a problem. I find tunnels all the time, but I always find them in time. Doing a shakedown every couple of days does wonders, doesn't upset prisoners much (...
by paule3000
Tue Sep 15, 2015 6:01 pm
Forum: General
Topic: Steam Achievements upon final release?
Replies: 2
Views: 1102

Re: Steam Achievements upon final release?

Yes, but they are still locked. At least with my steam copy.
by paule3000
Mon Sep 14, 2015 7:57 pm
Forum: Community Members
Topic: This god damn event system...
Replies: 26
Views: 3980

Re: This god damn event system...

arwan wrote: i have also seen it come back after i have cured all inmates and had 0 sick. somehow without a new event it just came back.


At least this is quite realistic :)
by paule3000
Sun Sep 13, 2015 9:03 pm
Forum: Community Members
Topic: This god damn event system...
Replies: 26
Views: 3980

Re: This god damn event system...

I find it's a good strategy to order a Bangup as soon as you get the outbreak message, to limit prioner-to-prisoner contact and thereby disease propagation. Then you look through your prisoners in their cells and put the sick (green) ones on lockdown for some hours and individually order a doctor to...
by paule3000
Sat Sep 12, 2015 9:36 pm
Forum: Community Members
Topic: [Suggestion] CIs shouldn't immediately cover new inmates
Replies: 1
Views: 342

[Suggestion] CIs shouldn't immediately cover new inmates

I think CIs shouldn't have 100% coverage over new inmates while they're still new or even still on the bus. It's too easy to just activate a CI to sort out PCs in the instant a new load of inmates arrives at the road gates. Also in reality it would take some time for the word about the new inmates t...
by paule3000
Fri Sep 11, 2015 11:51 am
Forum: Community Members
Topic: [Suggestion] visitor entrances / designated supply routes
Replies: 6
Views: 701

Re: [Suggestion] visitor entrances / designated supply route

And even more suggestions deserving my support.

Poor devs... So many more great suggetions from the community and the game is already going to hit version 1.0... :) I surely hope there is more stuff to be implemented in the future!
by paule3000
Fri Sep 11, 2015 11:48 am
Forum: Community Members
Topic: [Suggestion] Room Grade Entitlement Statistic
Replies: 6
Views: 871

Re: [Suggestion] Room Grade Entitlement Statistic

I like the idea, too.
by paule3000
Thu Sep 10, 2015 7:01 pm
Forum: Community Members
Topic: Workshop changes
Replies: 3
Views: 374

Re: Workshop changes

Yes, the workshop and the prison economy need more love from the devs. As does the health sector.
by paule3000
Thu Sep 10, 2015 6:55 pm
Forum: Community Members
Topic: [Discussion] A future patch should cut back micromanaging.
Replies: 13
Views: 1832

Re: [Discussion] A future patch should cut back micromanagi

In my experience doing a shakedown every 2 or 3 nights is enough to uncover any tunneling activity before prisoners get do dig far enough to make an escape. I don't think this is very tedious. Additionally it helps to manually search the toilets in a single cell block when a tunnel is uncovered in t...
by paule3000
Wed Sep 09, 2015 11:26 pm
Forum: General
Topic: Will there be a game after this like a Hospital A?
Replies: 7
Views: 1612

Re: Will there be a game after this like a Hospital A?

I absolutely love the idea of a hospital sim as a sequel to PA.

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